It still uses GameBryo for game logic so that is likely moddable. Graphical mods would probably be more complicated.
deadcream
All of the quests, game logic, AI (including brain dead NOC interactions), voice acting, etc, are exactly the same as in the original and are actually driven by original GameBryo engine. They only rerecorded some lines to add unique voices to NPCs of different races and made some minor gameplay tweaks. The only major changes are graphical - UE5 is used for rendering, all meshes, textures, landscapes and animations are redone. It's more than a typical remaster like Last of Us, but not exactly a full remake.
Because they profit from it in some way or another, and have no regard for others.
We still don't know how much of Oblivion they actually recreated, considering it's rumored to be made in UE5 which is a completely different engine. I'm most worried about open world and "immersive" elements such as Radiant AI and NPC schedules, proper wildlife AI, etc.
Well factory workers have a slightly lower chance of dying, even account for strikes against military factories. So don't need to be replaced as much as soldiers.
Nobody have cancelled the process of aging yet. As long as people keep making babies, the supply of fresh 18-year-olds won't dwindle.
Anyway, this is a regular conscription for mandatory military service that's performed twice a year in Russia for all young men.
Are you saying that people living in democratic countries are not responsible for the actions of their elected officials?
I honestly did not expect Starfield to have actual flyable spaceships and vehicles. That was a pleasant surprise, so Bethesda evidently has not stagnated completely. The problem is Starfield has issues with many other game elements (like loading screens, mediocre worldbuilding, etc). Also the fact that it was simply a game in a different genre than previous Bethesda games didn't help. People expected a handcrafted open world a la Fallout 4 but got a kind-of-procedurally generated sandbox.
There is also Ladybird browser that IIRC already has a more complete web standards implementation than Servo despite being a much younger project. Though it's still far from being ready and performance is really bad. But so far it seems that it's going to outpace Servo.
Too bad fractional scaling is still not universally supported. In Firefox it's buggy and disabled by default (and pretty much abandoned), and using default compat mode (when app is rendered at nearest greater integer factor and then downscaled by compositor) has some strange font rendering issues and potentially worse performance (on 4K monitor the resolution Firefox would be rendering itself would be humongous).
Thankfully in my case I can just increase font size and it works much better than with fractional scaling.
This for whatever doesn't work on openSUSE Tumbleweed, last time I checked.
Remaster has some changes to leveling and combat, so mods that touch this will need to be updated for remaster.