jonathanvmv8f

joined 2 years ago
[–] [email protected] 1 points 4 months ago (1 children)

Just think of it as 'Game Over'. This is just to ensure the responses stay within the scope of the question.

[–] [email protected] 4 points 4 months ago (1 children)

Weird. This character either has an astonishingly large afro to cover the entire background or has two incredibly tiny horns for a forehead.

[–] [email protected] 2 points 5 months ago* (last edited 5 months ago) (11 children)

It's incredibly awesome seeing a talent like yourself posting regularly on a platform like Lemmy. I fully respect and commend you and your efforts to actively engage with the community here, regardless of how I make sense of the comics personally.

[–] [email protected] 1 points 5 months ago (13 children)

Wait, are you the original artist of these comics?

[–] [email protected] 0 points 5 months ago* (last edited 5 months ago) (19 children)

OK, I am willing to break the ice here: What is this community actually about? I've been seeing these comics in my feed for the last 3 months and trying to connect the dots between the posts to get the idea behind the lore, but so far I'm drawing a blank apart from a hint that it could be related to Linux. Maybe I need to be a computer nerd to get the jokes or....I am not taking the community title seriously enough.

[–] [email protected] 35 points 6 months ago

I like to think that he forgets, keeps trying and then makes a new post about it

[–] [email protected] 6 points 7 months ago

I would really like to get more about the 'business megaformal' option if I knew what it was called in real life

[–] [email protected] 0 points 7 months ago (1 children)

Though I appreciate the reply, I was looking for the difference between a remaster and a remake specifically. I think both of them should mean the same thing essentially.

[–] [email protected] 0 points 7 months ago (4 children)

What is the difference between the former two?

[–] [email protected] 0 points 7 months ago (1 children)

I got my gaming rig recently and played all the releases up to Rogue only this year. I assure you my specs are modest enough and it's just the game that is poorly optimised. Even Watchdogs 2 ran better than this.

[–] [email protected] 0 points 7 months ago (3 children)

Unity was the game I was most hyped for, especially because of its graphics and bigger maps. I even went to speedrun through the last three games to catch with the lore and begin playing it as soon as possible.

Alas, my PC couldn't meet up with the heightened hardware requirements and I had to give up after barely finishing the tutorial with the awful frame rates even with the settings set to minimal.

[–] [email protected] 9 points 7 months ago (3 children)

BTW it's cake day for what was supposed to be a throwaway account

 

My latest personal project would look like this:

 
 
 

For me, it is any city/building construction game like City Skylines, Two Point Hospital, Planet Zoo etc.

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submitted 10 months ago* (last edited 10 months ago) by [email protected] to c/[email protected]
 

Just a shower thought. Seeing how these structures took decades to build in their times, and that too entirely with manual labour, I was wondering how long these architectural marvels would take to be built in this post modern era with the help of our technological advancements.

Imagine the world has dedicated its focus and the entirety of its resources on building just one Pyramid as quickly as possible out of the same materials and in the same location as the original ones. The medium of construction has no constraints but the end result must be indistinguishable, structure and composition wise.

I would love to hear how the process would take place in addition.

 

I believe lighting plays a very important part in making a scene realistic when it comes to creating one artificially, like in 3D modelling. That is why I also think the lighting of these AI generated images is the prime source of what impresses people about these images since no matter how unrealistic or distorted the subject is, the lighting makes it look like a natural part of the background. This is clearly different from photos like from poorly Photoshopped ones where the subject feels deliberately inserted into the scene from a cutout.

I am interested to understand how LLMs understand the context of the lighting when creating images. Do they make use of samples which happen to have the exact same lighting positions or do they add the lighting as an overlay instead? Also, why is it that lighting doesn't look convincing in some cases like having multiple subjects together etc.?

 
 
 
 

cross-posted from: https://lemm.ee/post/34818737

Had to learn it the hard way too many times

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