kazerniel

joined 2 years ago
[–] [email protected] 7 points 20 hours ago* (last edited 20 hours ago)

Roblox Oof (it's a long story)

Is that an HBomberGuy reference? 👀

[–] [email protected] 1 points 1 week ago

Makes sense! I hope it won't get enshittified now that Canva bought them.

[–] [email protected] 1 points 1 week ago (2 children)

Thanks, glad to hear the alternatives work for her! Does she use FLOSS ones (Inkscape, Scribus, GIMP, Krita, etc.) or Affinity's programs?

[–] [email protected] 1 points 1 week ago (4 children)

Thanks, that's interesting to hear! Can I ask what sort of graphic design she does?

My work primarily involves CMYK publications made in InDesign, using graphics made in Illustrator and Photoshop. So inter-operability and compatibility with professional CMYK printing are key for my needs.

[–] [email protected] 1 points 1 week ago (6 children)

Honestly nah, there are lots of other good options.

Unfortunately as someone who uses Adobe programs for work, the FLOSS alternatives are just not there yet :/ (especially considering how seamlessly Adobe programs work together)

[–] [email protected] 3 points 1 week ago (1 children)

What, I use Excel daily and love it 😄

[–] [email protected] 2 points 1 week ago* (last edited 1 week ago)

if you poke around graphic design as a hobby, these might be fine, but not for professional use from what I've read :/

e.g. apparently Inkscape still can't really do CMYK

[–] [email protected] 8 points 2 weeks ago

Yeah the problem with boycotts and "vote with your wallet" is that one whale can offset the boycott of thousands of low-spending players 😐

[–] [email protected] 14 points 2 weeks ago* (last edited 2 weeks ago)

Are boycotts really the best solution to stop this epidemic in gaming?

Consumer boycotts very very rarely work. I've never heard of a single successful video game boycott.

How can we best prevent these gambling grey markets and the gaming to gambling addiction pipeline?

Lobby for appropriate legislation with your government representatives. We could have legislation that forces companies to transparently show the chance of specific rewards, and even show the money you have to spend on average to get XY specific item. (I think there is already a law like this in the works in the EU?)

One of the major psychological tricks gambling games (including lootbox and gacha) employ is to obscure the true costs behind premium currencies. Once they are forced to remove this, and you are shown that yes, guaranteed acquisition of a single Genshin character will cost you ~300 USD, it might make you do a double-take before you pull out your bank card. (There are many more psychological dark patterns these developers employ, so it wouldn't be a single miracle solution, unless of course legislation altogether bans random chance rewards buyable with cash.)

[–] [email protected] 2 points 2 weeks ago

No, all the current versions are reported various levels of broken :/ Generally they can't install, so you have to copy an installation from Windows, then there are some that don't load at all, some only load to splash screen, some do work after you patch their broken UI and manually copy some Windows DLL-s. So idk, you might get lucky with the specific program/version/feature combo you need, but it just sounds like a pain to me.

[–] [email protected] 2 points 2 weeks ago (1 children)

O&O Shutup10++ (theoretically works on 11 too)

Not sure what it can do on Home/Pro editions, I've only ever tried it on Enterprise.

 

I admittedly don't know much about its historical background, but I found this a fascinating read about the legacy of the nineties' Bosnian war that is still acutely felt throughout the region.

 

Following ChthonVII's idea, I'm mirroring my probably only interesting post on the subreddit :D


Finally got around to watch the 2-hours long GW1 segment of the recent Extra Life 2022 ArenaNet livestream. The devs had a lot of interesting insights and amusing anecdotes, so I made a bunch of clips - sharing them here in case someone else haven't had the time to watch the whole thing.

The participants were:

  • Bobby Stein - writing team lead

  • Darrin Claypool - level designer

  • Colin Johanson - game designer

The clips in order of appearance:

A few more bits that were too short to worth clipping:

  • Early in development there were no professions, you could slot any skill.

  • They spent 4-5 months working on Sorrow's Furnace compared to their usual couple of weeks per zone.

  • GW1 development team was around 70-80 at launch, and peaked around 100 with EotN. (GW2 had 350 developers at launch.)

Twitch only allows max. 1 min long clips, so sometimes I had to cut off an interesting follow-up - if you want to see how a clip continued, click Watch Full Video.

PS.: For the story of the hideous leopard-print couch go to this timestamp in the VoD :D

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