I am just now starting through Fallout 4. I’ve had it in my library for a while but never got around to it.
I’m not sure that this is a “game” idea so much, but I’ve had this idea I haven’t been able to wrap my head around the implementation of.
Think a digital audio workstation such as Ableton Live or Logic, but gamified. Complete various musical objectives to pass levels, have a creative mode for just making music and maybe even a multiplayer mode for collaborative or competitive music making.
I tend to go back and forth between Go and Python. Typically for work stuff I am writing AWS automation utilities though so I'll opt for Python because Boto3 is lovely. Go is typically for my personal projects.
I've also been itching to try my hand at Rust, but haven't brought myself to start yet.
My SO just had something similar pop up yesterday. She was running into weird errors on her Chromebook, so I had her change her user agent to Chrome on Windows. Everything magically worked. Hmm…
I’m lucky in that my employer went the opposite direction. Downsizing our local office and just letting us all be 100% remote. We’re a geographically distributed group so it doesn’t make sense to enforce office requirements.
Howdy!
First off, phenomenal work on the app so far. I’m absolutely enjoying it. It’s a tossup for me between this and Memmy as being the best Lemmy mobile app.
If I may make a request though, could we get the ability to report posts and comments?
As much as a lot of that hate it warranted, I’d say the install location isn’t so much a Teams issue as it is a Windows issue and how it handles user-level vs system-level installs. Obviously still a Microsoft problem, but important to note.
Yeah, I’m kind of torn on this one. On one hand, having a drive replaced for an issue, then having that replacement fail with the same issue (or at least same effect) reeks of problems. That probably warrants merit.
On the other hand, it does show they likely have poor data backup practices if losing a single hard drive is costing them 3TB data loss. Either they were recording a day’s worth of video and lost it, in which case that sucks but it happens, or they had a ton of other data that likely should have already been backed up elsewhere in which case I have little sympathy.
Ah, neat! Yeah that would work then. I'd hope that your usernames are unique in your self-hosted setup, so that should work just fine. Very nice!
Hmm…this should work but I do have a concern on it based on my experience with AWS. Maybe this is different with minio though.
In AWS, S3 bucket names are globally unique. Not just to your AWS account, but across ALL S3 buckets period. So let’s say you have a username of “test” and use that policy. If that user attempts to create a bucket and that bucket name is taken, well that user is out of luck.
Obviously if minio doesn’t require globally unique bucket names you’re probably fine, but otherwise this could realistically become a problem.
Personally I’m more surprised that most online PC gaming doesn’t cost. As someone who runs cloud infrastructure for a living, servers aren’t cheap. So when it comes to game servers, who is paying for them?
This isn’t a jab at your comment, rather I’m genuinely curious.
Flaming poisoning raging sword of doom.