shapesandstuff

joined 2 years ago
[–] [email protected] 7 points 9 months ago

Not just line go up. Line must go up more than it has previously gone up. A slightly lesser growth is apparently lethal

[–] [email protected] 3 points 9 months ago

Kind of a weird one hand sealed format to experiment with maybe :)

[–] [email protected] 2 points 9 months ago

Adorable! I'm a bit fatigued of all the releases, but i love when they make beautiful trailers and supplemental content like this.

[–] [email protected] 11 points 9 months ago (2 children)

Those were terrible!

Nowadays for me it's anything that doesnt have "horns" to grip or not enough space between them.

I stil main 360 controllers though i find them a tad too small/cramped

[–] [email protected] 3 points 9 months ago

Yeah for sure, in the context I've learned that Shuko has been tearing up other formats for a long time too.

I'd expect that Nadu would still be nuts with other utility if they stick to the Shuko ban. So yeah, curious to see what happens

[–] [email protected] 9 points 9 months ago (2 children)

Friends were discussing whether they might do the cop out again and ban some of the enabler cards, mostly [[Shuko]]

[–] [email protected] 16 points 9 months ago

Incredible work

True art

I am moved

[–] [email protected] 3 points 10 months ago (5 children)

Its another clip-system.

Nvidia and discord already have this built-in but might be an alternative for other gpus?

[–] [email protected] 1 points 10 months ago

Ah ok then it sounds pretty out of context from the previous comment, unless I'm missing something.

Open drivers would be nice though, of course.

[–] [email protected] 1 points 10 months ago (2 children)

Ah so this one will be?

[–] [email protected] 4 points 10 months ago (6 children)

Aren't there still tons of headsets? Besides multiple HTC sets, pico, and then all the tethered ones..

 

Since there isn't really a specific airbrush community, i'll try dumping my issue here ok? I'm following the Q/A structure of the airbrush subreddit for completeness sake :)

Alright, so I just got my first airbrush for my birthday - for mini painting - and I'm getting very unreliable / unpredictable paint flow after an initial clog and cleaning.

Airbrush make and model

Timbertech ABPST05

Compressor make and model

Same name, came with the set. Running just over 20 PSI during open airflow.

Paint or other medium you are using

First some Vallejo Black Primer with Vallejo AB Thinner, then some Scale75 White which clogged.
Now I'm struggling with Citadel Shyish Purple contrast paint with thinner despite its already very liquid nature.

Have you done anything different lately?

After thoroughly cleaning (stripping the whole thing, running Timbertech AB Cleaner through the pot -> nozzle etc) I slowly started noticing unreliable spray pattern:
I open airflow, then pull back ever so slightly -> a thin stream comes out for maybe a second -> stops. I pull back a little more -> a slightly bigger stream, then stops.
Once I hit a "wall" on the trigger, it starts working a little bit better but still not entirely reliable.
No bubbles appear in the tank during this.

Have you tried using just water, tear-down and cleaning...

Just water feels like it's working fine, just thinner also seems fine. I did a full tear down after it first clogged because that's how a YT video told me is the right way to clean an AB after every use T_T
I'm pretty confident that I put it all back together right.

I switched out needle, nozzle and cap. I let some cleaner flow through the pot, out the front without a nozzle on to check the channel isn't blocked.

Any advice would be appreciated!

63
Risk of Rain Returns Released! (store.steampowered.com)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

The first two are probably in my top 5 games of all time. This one combines both into an experience closer to the first while adding new stuff.

Can't wait to boot it up later!

Edit to add some info:

The Risk of Rain series is now three games, all run-based roguelites. That means you start out with a set amount of characters.. Most of the cast still locked.

You start a run, collect items along the way, kill beasts, slay bosses and get bonkers strong.

Each stage ends with charging and defending a teleporter which triggers a bossfight and waves of mobs.

Depending on how well you do, what secrets (esp. in RoR2 proper hidden puzzles to figure out) you uncover and which challenges you beat, you unlock items for future runs, and characters.

The kicker of the formula to me is the difficulty mechanic: the more time passes, the harder it gets. Regardless of your progress im the run.

Depending on mode/modifiers you might choose to grind out the first stage, rush to a certain point for a basic set of items, or push towards the boss.

This much is true for all of them - though I haven't played Returns yet.

The first one is a pretty old-school 2D sidescroller/plattformer with a steep learning curve due to the limited mobility and static aim.

The second one is a 3D third person shooter/brawler depending on character. It features some more in depth decision making, secret stages, hidden unlocks, more challenge stages, character variations etc etc.

It's more modern style and fantastic movement make it a bit more approachable imo.

The third goes back to the roots. It's a 2d sidescrolling game but much more modern and polished compared to the first one. It features characters and items from both predecessors, as well as a host of new stuff to dig into!

 

Probably the most satisfying print so far.
almost full plate, entire model done in one go.
It's a walker by Station Forge.

 

Some parts reattached in the corners as you can see, i'm assuming because they managed to peel off the fep there down the line.

Very odd failure anyway, i'll just reslice, and retry.

Pretty mean how hard this one was to detect. I paused and checked the print and looking at a full plate of solid supports made me feel safe :(

 

No clue if too moist or too little FAE, but I'm here for whatever the fuck this is :)

Left bag is also doing a weird blob which sprouted two separate new growths too:

Already harvested some parts of the left one, as they were getting slightly brownish at the tips.

 

I've been going ot the gym for a little while, using GZCLP on Perseus.
Been making steady progress (besides a longer dip after a nasty cold) but I still struggle with deadlifts, especially now that they're getting a bit heavier.

  1. I got a shit back and inherent anterior pelvic tilt, it's easy to tweak the lower back for me. I put a lot of emphasis on keeping it straight, neutralizing the tilt and bracing the core to support it.
    Still, sometimes I feel the pinch near the sides of the lumba spine. Any advice to help with that would be phenomenal.

  2. I got stupid knees. They're not injury prone or anything, but they stick out. Several times now I bruised them pretty severely, mostly on the way down. The bar slides down the quads - as I learned it should - and then bonk into the tissue just above the patella before continuing around the knee.
    What am I doing wrong?

Here's my form at the moment of impact
Here's my form at the moment of impact

This is roughly where I hit and bruise
This is roughly where I hit and bruise

 

The first flush stopped with two pingpong sized fuzzy balls, after low oxy, high temperature thanks to a record summer.

This is the second flush. Probably got too moist and a bit too warm again because of a late heatwave. Any other guesses on why its so deformed?

Will make some battered wings from this :)

 
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