taaz

joined 2 years ago
[–] [email protected] 4 points 1 month ago

I've always used just Green With Envy but this seems just a bit more polished and active, nice

[–] [email protected] 16 points 1 month ago* (last edited 1 month ago)

Is this a try at some joke I dont get? Flared != flat?

This is what flared usually looks like

[–] [email protected] 3 points 2 months ago* (last edited 2 months ago)

Not a frontend dev but whenever I need to make something web, I just use Bootstrap. I believe that was the way to do web UIs after jQuery and before all the big frameworks.
So, maybe look into bootstrap guides? It's basically html+css+js with premade goodies (at least it was last time I had to do web stuff).

[–] [email protected] 3 points 2 months ago (1 children)

Not gonna lie, this is tempting.

I have "just" two 27"s where one is primary (240hz) im front of me and other is a secondary on the right side for stuff like discord or documentation etc.

Though I am very unsure about the curve. My primary is curved and it kind of sucks for media.

Also how do you game on something like this?

[–] [email protected] 5 points 2 months ago* (last edited 2 months ago)

My instance is close to two years old now, and on average has had about 2 MAU, with no (local) communities.

Currently we have about 700 active federated communities (that had any federated activity within last month), out of 900.[^1]

The on-disk size of both lemmy and pict-rs database[^2]

postgres@postgres:~$ pwd
/var/lib/postgresql
postgres@postgres:~$ du -sh data/
31G	data/

I use pict-rs with S3 provider and the bucket size is currently at 22.82 GB (read: external network storage, this is probably mostly just thumbnails[^3]).

So in total there is almost 54GBs spent just for lemmy.

So assuming you have 100G remaining after system stuff and dedicate that box only to lemmy (and pict-rs media files) and use it mostly for yourself [^4], you should be alright for about 3-4 years (assuming that I am gaining about 27GBs total per year and that you will federate with a similar amount of a similarly active communities).

If you offload media storage to a hosted S3 bucket[^5] then you should be good for a lot longer as you will only need space for the postgres databases.

[^1]: The rest is either dead (instance gone) or no one is subscribed to them anymore (as such my instance is not getting any new content from there: neither posts nor comments or votes)

[^2]: Postgres itself reports about 2G less, don't really know why but I am guessing it has something to do with the filesystem being btrfs

[^3]: Edit: I currently do not use the "privacy" mode of pict-rs where it proxies all content (so that a bad guy can't post an image link to his server and unmask users IPs), this would increase the S3 size and slightly postgres size.

[^4]: You should use Lemmy Subscriber Bot to automatically federate little bit of random communities so that public All feed is not exact copy (minus NSFW comms) of whatever you as the only user subscribe to.

[^5]: Though keep in mind that S3 buckets eventually cost some money too, for example Cloudflare R2 charges $0.015 per 1GB, above the first 10GBs.

[–] [email protected] 5 points 2 months ago (2 children)

Considering this thread, guess I should look into why zigbee with mqtt is better then just the default zigbee HA gives.

[–] [email protected] 7 points 2 months ago* (last edited 2 months ago) (2 children)

Usually, you would use a formatter anyway - it's good to know the standard way but for day to day coding I just have a shortcut bound that runs ruff format (you can even have it done automatically on file save).

[–] [email protected] 1 points 2 months ago* (last edited 2 months ago)

Love this bit, I usually don't understand half of what's happening and many references fly over my head but it's hard to resist their explosions of laughter.

[–] [email protected] 6 points 2 months ago (1 children)

Sadly, it seems todays law allows them to force you to unlock it, otherwise they straight up treat you as a terrorist. At least in UK it seems (source: Britannica youtuber getting detained when returning home to UK)

[–] [email protected] 8 points 3 months ago

Linus: Are you going to say the AI word?

I’m not going to say the AI word, unless you want me to.

No, no, no.

Hahah

 

So, finished RoW, I did not read the halfs (yet?) Edgedencer & Dawnshard - instead I cheated a bit and looked up the summary for these (Dawnshard mainly) as I was too hungry for more "spice" of the SA story so I wanted to continue with next SA book straight away. I did read all of the current Mistborn series we have before SA though about a year or something ago

So I do have some notion about the...shards, investiture and stuff but... I am still confused how the Cosmere magic works in general - I know that magic (Investiture) is different for each planet/system of the Cosmere and guessing it has something to do with the specific shards of that system... ?
⠀⠀

Well, if anyone wants to chime in with pointers I would be very thankful!
Meanwhile I will be scouring the wiki and WoBs to get a better picture.

 

The server does not even respond to pings but I can see some comments/posts from the instance made few days ago.

 

I think this should be seen by more people, it's also not just a US thing.

 

Yep, actually new video from Seth.

 

cross-posted from: https://biglemmowski.win/post/698732

I wanted to reminisce a bit and play something that has Forestry (for the bees) and while I am not new to technic modpacks (Tekkit mainly) I don't have that much time to sink into automation now.

I choose E2 because I heard good things about Enigmatica in general so if I wanted Forestry it seemed like a good "latest and somewhat up-to-date" choice.

Though, after breezing thru early game, going straight for dia pickaxe and making CC Turtle then excavate a bit to get a some ores, I found out I have no idea how to make some early-ish game generation and to top it of it looks like there is tons of different mods doing same thing, power generation, grinding, furnaces, pipes - so many different pipes and obviously three or four different energy units where I don't know what works with what.

I guess I am asking if this is normal (or maybe E2 is too old?), also any tips for a "dusted-off" tekkit like experience? Or maybe something more streamlined.
I would love something with forestry as my mid/end game plan is just bees.

Thanks for any tips!

 

cross-posted from: https://biglemmowski.win/post/698732

I wanted to reminisce a bit and play something that has Forestry (for the bees) and while I am not new to technic modpacks (Tekkit mainly) I don't have that much time to sink into automation now.

I choose E2 because I heard good things about Enigmatica in general so if I wanted Forestry it seemed like a good "latest and somewhat up-to-date" choice.

Though, after breezing thru early game, going straight for dia pickaxe and making CC Turtle then excavate a bit to get a some ores, I found out I have no idea how to make some early-ish game generation and to top it of it looks like there is tons of different mods doing same thing, power generation, grinding, furnaces, pipes - so many different pipes and obviously three or four different energy units where I don't know what works with what.

I guess I am asking if this is normal (or maybe E2 is too old?), also any tips for a "dusted-off" tekkit like experience? Or maybe something more streamlined.
I would love something with forestry as my mid/end game plan is just bees.

Thanks for any tips!

 

I wanted to reminisce a bit and play something that has Forestry (for the bees) and while I am not new to technic modpacks (Tekkit mainly) I don't have that much time to sink into automation now/reading wikis (that are a bit barren bc of the old mods) or going thru tons of (240p) videos.

I choose E2 because I heard good things about Enigmatica in general so if I wanted Forestry it seemed like a good "latest and somewhat up-to-date" choice.

Though, after breezing thru early game, going straight for dia pickaxe and making CC Turtle then excavate a bit to get a some ores, I found out I have no idea how to make some early-ish power generation and to top it of it looks like there is tons of different mods doing same thing, power generation, grinding, furnaces, pipes - so many different pipes and obviously three or four different energy units where I don't know what works with what.

I guess I am asking if this is normal (or maybe E2 is too old?), also any tips for a "dusted-off" tekkit like experience? Or maybe something more streamlined.
I would love something with forestry as my mid/end game plan is just bees.

Thanks for any tips!

 

I am currently trying to get a bit more into ML, for me that means playing with it in some context I know already or applying it to something interesting - either way I am aware this whole endeavor is a bit of stretch and having a good grasp on machine learning requires a good mathematical knowledge.

In my off time I have been recreating a digital copy of a table card game called Scout: For The Show and I had the great idea to try and make an autonomous agent based on Machine Learning for it (definitely the best starting idea /s but there is still a lot to learn in failures).

First, I did the naive thing, imagined the inputs and outputs from a players perspective - current hand, amount of turns taken, count of cards in other player hands, ... but my intuition tells me this is in some way very wrong (?), the "shapes" of these inputs/outputs are weird - I don't think the model would respond with a valid move anytime soon during training like this, if ever.

Second, I've then searched far and wide for card games and machine learning and found some resources where they usually reduce the problem space as much as possible and apply the model only on a subset of the information (often represented in completely different formats/dimensions - Markov Decision Process).

Obviously I am not asking for the mathematical analysis of the game in question, in broad sense I am looking for any kind of pointers that might apply here, I am aware this is a very brute-force approach for something that should be carefully mathematically analyzed and from that a model could be derived.

Thanks for any pointers, wisdoms or ideas!


Notes:
I am coming from a software development background - Python mainly, so it's not that far for me programming wise, and I have already played with YOLO models though only as user.

The Scout card game has 45 cards with a number (1-10) on the top and bottom, the main objective is to capture points by playing stronger card combinations, either pairs/triples/x of a single number (1-1-1, 9-9, ...) or sequences/straights (2-3, 5-6-7-8, ...).
The twist is that cards in hand can't be moved or flipped around, only the top side number is important for most of the game (and each variation of the top/bottom numbers is contained only once, 1/10 and 10/1 is the same card, only flipped).
Players take turns in either playing a new hand on the table (Show - capturing the remaining hand, scoring) or taking a one card from the table (Scout) and putting it anywhere in their hand, even flipping top/bottom)

Resources I have found:
https://www.youtube.com/watch?v=IQLkPgkLMNg (Great explanation of the problems with solved/unsolved games, minimax, MCTS etc)
https://www.youtube.com/watch?v=vXtfdGphr3c (Reinforced Learning)

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