this post was submitted on 28 Feb 2025
13 points (100.0% liked)

MTG

2225 readers
8 users here now

Magic: the Gathering discussion

General discussion, questions, and media related to Magic: the Gathering that doesn't fit within a more specific community. Our equivalent of /r/magicTCG!

Type [[Card name]] in your posts and comments and CardBot will reply with a link to the card! More info here.

founded 2 years ago
MODERATORS
 

Don't want to know how many tries it took to get that combo off

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 5 points 4 months ago

I have mixed feelings about stuff like this. On the one hand, Magic has intricate rules, and thousands of different cards, and as someone familiar with those rules and cards, it's always cool to see them come together to do something impressive.

On the other hand, this is a big part of why I don't play Timeless, or other high-powered formats. They're too fast to be fun. You might say "this almost never happens", but IMO it should literally never happen. Zero point zero zero percent of games should ever end on turn 1. I play Standard and I don't even like that games sometimes end on turn 3. Anytime a game ends and one player didn't get to do anything fun in it, it's a symptom of a design failure. If there were a board game where that happened, you wouldn't be able to get anybody to play it with you. Why we tolerate it in Magic is beyond me.