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submitted 2 months ago by [email protected] to c/[email protected]

cross-posted from: https://pawb.social/post/24295950

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[-] [email protected] 9 points 2 months ago

I don't feel like that's actually an argument against it. Why would everyone need to learn to draw? Why if I need some random background asset or prop should I spend months or years learning to do something I don't enjoy? The alternative is to pay an artist, but in many cases it literally doesn't make sense to waste that kind of money on a trivial thing. It can have its uses.

[-] [email protected] 11 points 2 months ago

should I spend months or years learning to do something I don't enjoy?

Okay. If you don't even like drawing, why should I care to see it, then?

Is this like when casual acquaintances who don't like each other pretend to make weekend plans they both know they're going to cancel if either one of them ever brings it up again?

[-] [email protected] 5 points 2 months ago

Okay. If you don't even like drawing, why should I care to see it, then?

You shouldn't care, you're right!

Yet here we are in a community that's all about b*thing about it.

[-] [email protected] 2 points 2 months ago

I'm not saying this is something that should be used to crank out slop to sell as posters or paintings or idk. I'm saying it can help e.g. indie devs, people making random powerpoints, making a customised meme, stuff where the art isn't the main point but is sometimes still necessary.

[-] [email protected] 2 points 2 months ago

Yes, but what I'm asking about is why you feel an indie game needs that. People generally find the effort made by someone less skilled way more charming than they do a technically proficient AI-thing, anyway.

Like, you're describing background assets as if they were a handshake the two of us are required by social contact to perform as part of our greeting ritual—why is it necessary? If you've got shaky hands, we could just... not do it. You know?

[-] [email protected] 3 points 2 months ago

Is that for your D&D campaign?

this post was submitted on 11 May 2025
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