this post was submitted on 06 Jul 2025
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[–] [email protected] 37 points 1 week ago* (last edited 1 week ago) (4 children)

Honestly I liked a lot Subnautica 1, and despite the leadership change, still look forward to Subnautica 2. Better juge on the product than on internet dramas.

[–] [email protected] 1 points 3 days ago (1 children)

Does the same logic apply to shoes hand-sewn by sick children?
How the fuck did capitalism manage to make people care more for inanimate objects or software than actual human beings.

[–] [email protected] 1 points 3 days ago (1 children)

Could you explain the link between both subject ?

[–] [email protected] 1 points 3 days ago (1 children)

Just an example of another situation where the way of production shouldnt be ignored in favor of a good product.

[–] [email protected] 2 points 3 days ago* (last edited 3 days ago) (1 children)

I understand what kind of analogy you want to bring, but that'd be both a false equivalence, as wall as an appeal to pity.

You are trying to portray a black and white picture about a situation we all know little about. It's word for word, and in such case it be hard to give more credits to either party.

I heard that there is a lawsuit brewing, maybe this will give us more objective informations.

In the meantime, the only way to see if either the founders or Krafton vision would be the best would be to release the EA, even with the lack of content Krafton is complaining about. Like that we would be able to make our own conclusion.

[–] [email protected] 1 points 2 days ago (1 children)

It was exaggerated but I was referring to your willingness to ignore the circumstances of its creation in favor of a good product

[–] [email protected] 1 points 2 days ago (1 children)

I would not ignore if Krafton do betray UW employees. But I also take into account that for now it is word for word, and depending on which side you believe, both sides can be sided with.

If the three ousted exec did abandon their responsibility as Krafton said, their dismissal is justified. If not and that's a way to not pay the promissed bonus, then a boycot is justified.

There isn't many way to know, other than releasing the EA now. Like that the customer can have and idea of the true state of the game, without having to base its opinion on a bandwagon.

[–] [email protected] 1 points 2 days ago (1 children)

I agree. But you said "Better juge on the product than on internet dramas." and I dont see how the game would tell us anything about how Krafton fucks the developers.

[–] [email protected] 1 points 2 days ago (1 children)

Krafton says that the game isn't yet worthy of EA. Ousted led dev says that it is. Someone is probably lying here. Only way to put an end to that is to lanch the EA this year, for us to juge if it is enough content or not.

[–] [email protected] 1 points 1 day ago (1 children)

Which will not happen because it would cost them $250m, please dont pretend to be so ignorant.

[–] [email protected] 1 points 1 day ago* (last edited 1 day ago)

From what I've read, that bonus isn't tied to a specific release, but to an earning target.

Not being able to get to that target is tied to the fact that Subnautica 2 EA should have been a huge cash influx, which now isn't possible due to the delay, and the only remaining way would have been either a sudden renewed Subnautica 1 and BZ success or for the mobile version to be a incredible success, which I doubt.

Releasing the EA wouldn't be an "I win button" from UW. It could go both way. Either the current state is enough for user to buy it, and not refund it, or it will be a resounding failure, with huge refund percentages. In the first case, this may allow UW to get to that target, but in the second case, it may in the worst case make the studio go under before Subnautica had any chance to be released completed

[–] [email protected] 5 points 6 days ago (1 children)

The "internet drama" exists because the product is a reflection of the leadership.

[–] [email protected] 2 points 6 days ago

In which case we'll juge in the final product if the choices the leadership, previous or current, were the right one or not.

All we have currently are some images, some first hand infos, and a lot of speculations.

[–] [email protected] 33 points 1 week ago (3 children)

My interest in subnautica 2 is like the actual second game: below zero.

The first game and below zero are so different I'm not confident they know what about the first game was what drew people in.

[–] [email protected] 1 points 6 days ago

IIRC, they did not really know what the first game was about while developing it. I remember reading a dev blog about them adding a bug report in game with screenshot attached, and how that helped them understand players expectations and direct the development of the game towards that instead of having a pre-defined vision of the final game.

[–] [email protected] 19 points 1 week ago

Sometimes people have ideas that just don't work out. Even if the same people make another game, unless they just make a carbon copy they're going to try and do something different. Sometimes it doesn't work as well as the original, but at least it's not churning out the same thing over and over and hoping people don't notice.

Granted, Gamefreak has basically been doing that for 25 years, so what do I know?

[–] [email protected] 3 points 1 week ago (3 children)

The first game was one of the buggiest mess I've ever seen with a game that has so much praise. And this was seven years after it launched.

[–] [email protected] 5 points 6 days ago

Yea it had a few bugs. As far as I'm concerned those never spoiled the fun or the fantastic atmosphere.

[–] [email protected] 7 points 1 week ago (1 children)

On final release I never suffered a single bug

[–] [email protected] 2 points 1 week ago (3 children)

I find that hard to believe.

  • Draw distance sucks for a vast ocean of plants and sealife. Seriously, I have a really good video card, and this fucking Unity engine can't draw 500 feet in front of me.
  • So many wall "suggestions", clipping, other graphical glitches, especially near the end area
  • Incredible music, but it's barely heard because the game either cuts it off midway through or decides to go silent most of the time
  • Bad save serializations that can sometimes spam a ton of error messages on load
  • You can't kill anything, including warpers that are more dangerous than leviathans
  • Can't walk with a Prawn in an alien base, because you end up getting stuck on the floor for some reason
  • Reaper in caves, who can drop you off the map
  • An insulting unrealistic O2 meter, and not enough keyslots
  • The Cyclops is. Fucking. Useless. By the time you get this thing, the leeches in volcano areas fuck you over, when power is already a precious resource. And it still needs full upgrades to make it even remotely useful in Lost River.
  • Torpedos are useless. Flares, Floating lockers, air pipeworks, nuclear reactor, alien containment, all useless.
  • Death might as well be like hardcore, since losing a vehicle is worse than losing 30 minutes of progress
[–] [email protected] 7 points 6 days ago

I also find it unbelievable that the other player never experienced bugs, because I also had a lot of them during my play through.

But your list is a complete mess with a mixture of bugs and design decisions. And the latter aren't bugs. That's just not how it works. It would make your argument stronger, if you stay with the facts and not include your personal disagreements with game features.

[–] [email protected] 4 points 6 days ago

Draw distance sucks for a vast ocean of plants and sealife. Seriously, I have a really good video card, and this fucking Unity engine can’t draw 500 feet in front of me.

If anything Subnautica lets you see too much.

[–] [email protected] 3 points 6 days ago

Half of those aren't even bugs. They're intendes gameplay elements and they are what makes Subnautica such a good game! No being able to easily kill most creature is what makes the game better. Torpedos being borderline useless is what makes the game better. The extremely limited O2 meter makes the game better!

The cyclops is amazing. You're just very obviously use it wrong. It's not meant to explore the volcanic region. It's meant as a mobile base and it absolutely excells at this!

Honestly, the draw distance optimization may be the only valid concern here.

[–] [email protected] 3 points 1 week ago

I heard it had a lot of issues during testing but I didn't personally have any issues with it having played it the first time 4 years ago nor have I heard of any widespread game breaking bugs. Might just be your particular system :o

[–] [email protected] 9 points 1 week ago* (last edited 1 week ago)

Yeah, this is the right approach, especially with the subnautica community that seems to be really thirsty for drama. I was going to wait for reviews anyway before getting it, so this whole "devs beg community" is probably for the preordering folk.

That said, my money's on "subnautica 2 will disappoint regardless" because it continues to build on the original instead of being new. What made the original so good was the novelty of that format, combined with the horror aspect and the fresh lore. Now, after two games set in the same world and the same general flow, people know what to expect so they will be extra picky about s2 and I wager they will end up underwhelmed. I'm still hoping s2 will at least be extra pretty because goddamn if I didn't love the environments of the first two games.