this post was submitted on 07 Sep 2023
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Starfield

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In reality, there is (almost) no force to reduce speed in space.

It was quite unituitive to me in the beginning that when I boost the spaceship, it works lke a car on earth rather than a spaceship. I'd have liked the spaceship to continue to gain speed when either the boost was applied or you continue to throttle the engine. They could have kept a fuel limit to keep the speed in check.

What are your thoughts on this? Would you have liked this to be more based in reality or prefer the familiar car based speed/acceleration that's in the game?

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[–] [email protected] 14 points 2 years ago* (last edited 2 years ago) (3 children)

Starfield has some pretty soft scifi under a hard veneer. It's more a Star Trek/Wars than a The Expanse. I think there's deceleration to add to a more arcade-y feel. If it bothers you it can be explained by your ship firing retrothrusters when the throttle isn't engaged.

Though I would like an Elite Dangerous-style button to turn off Flight Assist

[–] [email protected] 1 points 2 years ago (1 children)

I hadn't noticed that they fire up retro thrusters. That's a good attention to detail.

[–] [email protected] 4 points 2 years ago (1 children)

I don't think they do, you have to imagine it.

[–] [email protected] -4 points 2 years ago (1 children)

if I remember right I think ships slowed down in the expanse also without thrust haha, Im pretty sure noticing the same thing when watching that show

[–] [email protected] 7 points 2 years ago

When they were in space I only remember seeing them slowing down either when using RCS or after a flip so their engines are decelerating them.