this post was submitted on 01 Dec 2024
63 points (100.0% liked)

PC Gaming

10581 readers
371 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Liome@pawb.social 26 points 4 months ago

It might be the part of it, but other (maybe main) reason is probably the fact that they had significant crunch culture going and high turnover. They supposedly had trouble recruiting at some point due to running out of interested game dev programmers in Poland. And why take months to train recruits to use your in-house engine, that also requires a lot of work and resources to maintain, when you can use one everyone knows and do simple onboarding.