this post was submitted on 13 Apr 2024
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Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

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[–] [email protected] 150 points 1 year ago (1 children)
[–] [email protected] 14 points 1 year ago

@surely_not_a_bot will remember that

[–] [email protected] 131 points 1 year ago (3 children)

I've got to imagine Epic is pretty pissed at Unity right now. Both had a pretty sweet gig "competing" against each other.

But since Unity's brain-dead maneuver, we suddenly have a foss alternative to both, and they might actually have to innovate now.

[–] [email protected] 59 points 1 year ago (2 children)

As much as I like to shit on Epic, but UE 5.x is pretty much innovative with each minor release. Watching the release videos of what the engine can do in realtime is always impressive. They are used as realtime backgrounds for movie sets.

[–] [email protected] 15 points 1 year ago

Unreal 5 is… unreal.

[–] [email protected] 14 points 1 year ago (2 children)

I think it's funny you try to show how good the game engine is by saying it's used in movies. Like sure it's impressive, but graphics don't make a game. Give me one good game with simple graphics built in Godot, rather than 100 fancy locking $80 micro-transaction infested always online games.

[–] [email protected] 22 points 1 year ago

Your argument has nothing to do with UE5‘s or Godot‘s strengths and weaknesses. You could literally flip it and it would make just as much (or little) sense: Give me one good asset library game in UE5, rather than 100 custom asset containing $80 micro-transaction infested always online Godot games. See? The argument doesn‘t actually say much about the engines, just about monetization which you can handle completely independently from the software. If your project makes a million or less, UE5 is free to use for anyone. That makes it pretty good for tiny indie devs and hobbyists actually.

[–] [email protected] 13 points 1 year ago

Do you mix game development with engine? Of course an engine doesn't make an innovative game by itself. An engine is - hence the name - only the means to an end to help develop a game. Innovative games are all over the place in regards to the engines they use; from in-house/custom to products like unity, unreal, etc.

That you have the impression that engines like UE and Unity are "less innovative" by judging released games just shows how many games are developed using these engines - especially Unity. It's so damn easy to build games with it, that many people do, even when they only build something simple. And that's fine ... it means that more people can channel their creativity into game development, even when it doesn't yield anything ground breaking.

It also shows, though, that developers can focus more on the game development and have to deal less with engine development and now even asset creation, since these engines also bring asset catalogs. So it's really quite a good time to dive into game development, which fosters creativity and in the end there will also be innovative games among them.

[–] [email protected] 37 points 1 year ago (1 children)

Yes but at the same time Unreal doesn't really compete with Unity at all when it comes to 2D games. Unreal is primarily meant for 3D games and maybe you could make a 2D one work in it but Unity has a lot more resources for 2D games. That's why games like this switched to Godot instead of Unreal cause Unreal wasn't really an option. I could be wrong but when Ive made some projects in Unreal it didn't really seem to have any options for 2D games like Unity has.

[–] [email protected] 12 points 1 year ago* (last edited 1 year ago) (1 children)

It's got all of the functionality you need but nothing in UE is "boilerplate" for 2D, meaning they don't have the functions built for you to use out of the box. Godot has all the boilerplate for a complete novice to use after a few tutorials videos. Haven't used Unity for maybe a decade so idk about them.

[–] [email protected] 9 points 1 year ago* (last edited 1 year ago) (1 children)

Unity's modus operandi is to develop a feature halfway and then deprecate it and replace it with something that's not yet released. Such a mess of a product.

[–] [email protected] 5 points 1 year ago

They also spend valuable resources hounding developers into paying them, citing made up sales estimates.

[–] [email protected] 19 points 1 year ago (1 children)

Considering Epic is funding Godot iirc, I'm sure they're more than happy with their competitor shooting themselves in the foot.

[–] [email protected] 9 points 1 year ago* (last edited 1 year ago) (1 children)
[–] [email protected] 7 points 1 year ago

Oh, seems like it was a one time thing then. Apparently they got a grant in 2020 and that was it.

[–] [email protected] 80 points 1 year ago (1 children)
[–] [email protected] 42 points 1 year ago (2 children)

I hecking love working with Godot btw, nothing is perfect but man is it glorious shiny FOSS and extremely usable!

[–] [email protected] 17 points 1 year ago

And it’s going to get so much better with more people flocking to it!

[–] [email protected] 2 points 1 year ago (1 children)

What I love most about Godot is that it doesn't give a fuck whether you want to use python-like code or write your own libraries in C#/C++. 10 minutes and you've got something working.

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago)

I can't even imagine how that backend must look, 🤣 I work 100% in GDscript, but it's really cool to hear : "Yeah it's about 30% GDscript and 70% C++"

Coming from Java, I personally love how signals work between classes. Friggin hated my getters and setters, and the way signals work in Godot is just like how my brain thinks about that problem, so very easy to use and understandable.

[–] [email protected] 44 points 1 year ago

Godot is awesome. I hope all the attention that has been spewed upon them thanks to Unity's fuck up doesn't spoil it.

[–] [email protected] 39 points 1 year ago (1 children)

I had to delete this game from my phone cause I couldn’t stop playing it…

[–] [email protected] 28 points 1 year ago (2 children)
[–] [email protected] 5 points 1 year ago

Help. I am addicted to Gambling

[–] [email protected] 3 points 1 year ago

Not in iPhone yet luckily!

[–] [email protected] 21 points 1 year ago (5 children)

Doesn't STS run on Java, not Unity?

[–] [email protected] 74 points 1 year ago

StS2 was being developed in Unity iirc, and they moved to Godot for that new game (and possibly also future games?).

[–] [email protected] 38 points 1 year ago

Don't know what engine they used for STS, but apparently they were making STS 2 on Unity:

At the time, it said it'd made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.

[–] [email protected] 17 points 1 year ago

From the article:

At the time, it said it'd made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.

[–] [email protected] 14 points 1 year ago

Perhaps they were saying they started on unity and decided to migrate to Godot instead

[–] [email protected] 14 points 1 year ago

Another jewel in Godot's crown. Love to see it

[–] [email protected] 11 points 1 year ago
[–] [email protected] 6 points 1 year ago

Of course they did. Godot is a freaking dream for most game genres.