this post was submitted on 19 Apr 2024
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It is undeniable that the dreamcast was a solid machine that had good games and a sleek look, but was ultimately overshadowed by the goliath that is the PS2.

What do you guys think, how could the Dreamcast kept surviving? Should SEGA thought reeling back the Saturn?

It certainly was praised, but didn't get the chance it needed, personally I considered it to be a part of the prior gen (N64, PS1)

Let me know your thoughts!

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[–] [email protected] 22 points 1 year ago (1 children)

I always found the Dreamcast to be notable for being the first console to have polished 3D graphics. I don't consider it part of the fifth generation because I believe those consoles went a generation too early for 3D gaming, at least to the degree their game developers did. The difference between your typical PSX game running at 15 FPS with claustrophobic draw distances and SoulCalibur (or any halfway-decent PC offering of the time) was night and day. You'll hear cynical, lazy narratives about piracy, but that kind of thing was always on the margins in the 90's. It was the rapidly-moving market that would be the problem for Sega in the end, as PS2 and Xbox represented yet another big step forward for nascent 3D technology.

The thing is, despite running up against the best-selling console ever made, the opportunity was still there for the Dreamcast. Sega bungled their Japan release but had a far better than expected showing in North America, led by a strong launch lineup and an untapped market filled by the 2K sports games. The Dreamcast is a great case study in the necessity of agile marketing; immediately pivoting towards a stronger Western footing after the successful 1999 launch would have put Sega in the position to capitalize on future success. The PS2 had supply issues and a thin library in its early years. Sega also had the foresight to put modems on their consoles, and Phantasy Star Online would go on to be one of the best selling games on the system. The US had better Internet infrastructure and adoption than Japan, and the lack of online service was the one weakness the PS2 had. Sega being positioned to compete with Xbox Live would have dramatically altered the market landscape. Instead, Sega only had one major online title in the end, but even that would come too late. When Shenmue flopped (due to major budget overruns), that was that. The Dreamcast library had peaked, and higher-ups at Sega were already moving to pull the plug.

[–] [email protected] 3 points 1 year ago

Dreamcast also had fairly poor 3rd party support aside from Namco as I recall. I agree they could have made hay in the West, but that was an uphill battle without EA and I think Activision really bringing anything to the table.

In hindsight they should have done a twin stick controller too. I liked their controller, but the Xbox controller was that that should have been.

[–] [email protected] 17 points 1 year ago (1 children)

Growing up then, I seem to recall the nail in the coffin was around the time we could use discjuggler to burn to standard CDRs.

3rd party games kinda tanked when anyone with a burner could download and burn the iso with no mod chip.

[–] [email protected] 11 points 1 year ago (1 children)

I'm pretty sure I read or saw a documentary that basically said the downfall of Sega started with Sega of Japan starting to take more control and override Sega of America. I think that's how we ended up with the Sega Saturn and the failure of that console really didn't help the Dreamcast at all.

[–] [email protected] 4 points 1 year ago (1 children)

My neighbor had a Saturn, and like literally no one else I knew did. Having said that, it was bad ass, and the graphics were unreal for the time period. Iirc it was out before N64, and had proper 3d graphics. It's weird that it never succeeded. Was it just super expensive or what?

[–] [email protected] 8 points 1 year ago (2 children)

Nobody wanted to develop for it because it had an insanely complex architecture (3x 32-bit processors and dual CPUs that shared a bus and couldn't access RAM at the same time), and developers in the 90s were unaccustomed to multi-core programming. It also used quadrilaterals for the baseline polygon instead of triangles. All this was made worse by poor development tools around launch, leaving most coders stuck using raw assembly language until Sega wrote custom libraries.

Sega also never really had a killer app for it like Mario 64 was for the N64, or FF7 was for the PlayStation. They were developing a game called Sonic XTreme, but it wound up getting canceled.

[–] [email protected] 7 points 1 year ago (2 children)

PlayStation's killer app was likely Crash Bandicoot as that game paved the way for Sony (games like Wipeout, Ridge Racer and Tekken helped too) and gave them some real momentum, it just got better from there. I still remember playing the Demo of Crash and being absolutely blown away.

By the time FF7 released, the Nintendo 64 had launched so that probably contributed to the Saturn's downfall as well.

[–] [email protected] 2 points 1 year ago (1 children)

Funny, I thought of mentioning Crash Bandicoot, but when I put myself into the shoes of 12-year-old me, the single game that came to mind when I thought PlayStation was Final Fantasy 7 more than anything else.

[–] [email protected] 3 points 1 year ago

Oh I definitely don't disagree, FF7, Resident Evil and Metal Gear Solid all cemented PlayStation as a force to be reckoned with for suren and can be considered killer apps. I just remember for me getting a PlayStation personally being just wowed by the likes of Crash Bandicoot and Tekken. Fond memories for sure!

[–] [email protected] 1 points 1 year ago

Don't forget Twisted Metal. I believe it released before Crash.

[–] [email protected] 6 points 1 year ago (1 children)

The weirdest part about this to me, as a mathematician with limited programming experience, is the idea of using quadrilaterals instead of triangles. You can make any polygon out of triangles, but the same absolutely cannot be said of quadrilaterals. Why would anyone do that?

[–] [email protected] 4 points 1 year ago

I'm no game designer or coder so I'm just going off what I read on Wikipedia, but... Apparently the Saturn was a mostly 2D focused system, so it had a processor that could do warping and manipulation of sprites. So when it drew a "polygon" it was really drawing together a bunch of sprites and manipulating them.

...yeah.

[–] [email protected] 8 points 1 year ago

Bought a Dreamcast shortly after launch, had a wonderful time with it while it lasted. Innovative games like Seaman, Samba, Chu Chu and PSO. Amazing stuff at the time. The poor little console was being pushed to its limits by a lot of games though. When Xbox and PS2 came out, it was time to move on.

[–] [email protected] 6 points 1 year ago (2 children)

The Dreamcast ended itself because it had no pirating protections. You could literally copy games and play the copies on your console. I'm not against pirating, but the dreamcast's own fans killed it, by copying all the games instead of buying them. Support your game devs, pirate old games

[–] [email protected] 4 points 1 year ago (1 children)

It wasn't really an issue while the console was still alive though, at least not until very near the end at least. It would have became a massive issue if the console continued though.

[–] [email protected] 1 points 1 year ago

My PC gaming friends get mad cause they have gotten less attention from game devs recently and games don't release on PC as much anymore, it's cause 35% of PC gamers pirate games, so it's no surprise that companies aren't rushing to that market. Pirate old games all you want, but if you pirate new games, you don't get to complain about the game companies not catering to you

[–] [email protected] 4 points 1 year ago

I've heard this argument before, but I'm not sure that the numbers support it. Despite the Dreamcast having a head start, the PS2 started eclipsing the DC's sales almost immediately, and that's even with the PS2 having some supply problems early on.

If piracy was the main problem, I would expect to see huge system sales and small game sales. Instead, the DC just didn't sell very well outside of its initial launch.

I'm not saying piracy didn't exist, but Sega had lost so much support from customers and developers with the 32X, Sega CD, and Saturn, I suspect those are more to blame. They'd have been able to handle the problem of game copying better if they didn't have a dozen other problems at the same time. Heck, it was the first console with built-in online services, and that's the industry's main way of dealing with piracy now.

[–] [email protected] 6 points 1 year ago

I loved the Dreamcast. It was a great console that was ahead of its time in so many ways.

The problem was, that despite being a lot, it was too little too late.

Sega was trying to run after shooting itself in both feet with its failures (particularly in the West) with the Saturn and the 32X.

[–] [email protected] 4 points 1 year ago

I think the 3 main reasons why are lack of DVD player, lack of 3rd party support and then the player base losing confidence because of the Saturn.

DCJY podcast Ep.100 is great for this and has an interview with Peter Moore that gives some details.

[–] [email protected] 3 points 1 year ago

The Saturn was bleeding them dry outside of Japan. They would have either died supporting the Saturn or trying to keep the Dreamcast relevant during the run of the PS2.

Sony was a force to be reckoned with and Sega just didn't have the funds nor the presence to compete with them.

[–] [email protected] 2 points 1 year ago (1 children)

I had a lot of fun on this console, but I don’t think it would have been able to compete with Sony and Microsoft.

Maybe if it played the Nintendo way, deciding to be really different and not focus on power but on simple games.

[–] [email protected] 1 points 1 year ago (1 children)

Maybe if it played the Nintendo way, deciding to be really different and not focus on power but on simple games.

Well back then, Nintendo wasn't like this, at least not on the home console market. The Gamecube was pretty powerful for its time, more so than the PS2 some would say.

[–] [email protected] 2 points 1 year ago

Yeah you’re right. I should’ve said « the way Nintendo is acting nowadays ».

GameCube was a beast when I bought it.