I'll just wait for the Witcher 4 patch 2.0, which will release after 3 years from the original release date and will actually contain the advertised game.
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...and be $15 on gog.com
If only that was what Cyberpunk actually got.
Cool, can't wait for the stutter, as per every other UE5 slop to come out
Expect minimum requirements = 5070ti,
5090 recommended for 60 fps with DLSS
I don't know get why they would make it with UE5 when they have their own in-house engine.
Others answered but it's easier/cheaper for them to use a vendor's engine. It makes sense.
What sucks is that UE seems to almost have a monopoly on engine leasing. I wish there were more options. Having all games use the same engine is putting too many eggs in the same basket.
They ended RedEngine with Cyberpunk 2077, too much work. Everything going forward will be UE.
They claimed that it was expensive and was part of the reason for cyberpunk's turbulent launch.
It's a real shame though, most UE5 runs awful it seems, and are still limited by single thread performance, unlike RED Engine which scales far better with more CPU cores.
Tbh RED engine also has its plethora of problems, missing features, and makes it harder to onboard new team members (need to train on new engine instead of basically every single dev having experience with unity or unreal).
Not that unreal is perfect by any shots.
It's hard work to maintain and develop your own engine.
Fantastic news. I loved Witcher 3, we will see how good 4 is.
Developers on suicide watch.
so more gwent distractions i hope
I hope they don't change the Gwent gameplay. The mobile version sucked
Great - what am I supposed to do with this? Hope it’s not as shit as the rest of the UE5 games or Cyberpunk? Hope my hardware can run it? Have they learnt nothing from Cyberpunk? Like STFU and maybe show people things when it’s ready?
Nothing. Not every information needs to be actionable by its receivers. Do not get hyped up but know there will be a next installment and wait till they show something.
Yeah - and us consumers don’t need every fucking milestone painted out either. We didn’t back this. Show it to us when it’s time or get the fuck out of my feed. But watch how they’ll go down the cyberpunk route and build hype over 7 years again to deliver a broken piece of shit on launch. Why? Because they made so much money last time doing it.
I have never seen someone so upset that there's gaming news in the gaming community
I do understand the reaction somewhat though... It's these kinds of news that gets people hyped for a game and leads to the sort of pressure that might make a launch fail as it did with Cyberpunk
Announcing a game is not over-hyping. If you can't control yourself that a simple announcement that a game is in production makes you have a meltdown, then probably they shouldn't be browsing the gaming community, where this kind of news is expected
Or you can moan a little bit more.
Cyberpunk runs on the RedEngine. This game will be the first for CD Project Red to run Unreal engine.
I agree however that Unreal engine might be a bad choice. We'll have to see. They change engine because of money as developing an engine is far more expensive than using Unreal Engine.
~~If I recall correctly, the "next gen update" for The Witcher 3 was UE5.~~
I did not recall correctly.
I should probably get around to continuing Witcher 3. I just have a mental issue with quests and choices blocking other quests that I just end up reading the wiki. Help me.
Did they fix cyberpunk yet?
Y'know they actually did
Noice. I haven't heard of anything about it since launch. They still updating it?
Occasionally we get the odd tech update but they consider it basically finished now.
But the tl:dr is
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Bugs fixed
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Optimized
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Gameplay enhanced
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Dlc is amazing
There's DLC?! With the state the game launched in I wouldn't even buy it, they honestly lost my trust
Honestly if shadow of the erdtree didn't come out it would be considered the gold standard dlc.
Edit: and you get to skip straight to the dlc on character creation. It makes some story decisions for you but if you want meat and not potatoes then that option is available.
Too bad it's a linear game (except for the first mission), which is the opposite of what they promised.
It's nice they added a DLC, and I'm glad it's good, but it doesn't really mesh with the rest of the game.
Is it a buggy mess like it was at launch? No. Is it what they advertised and sold? Also no.
I just finished four endings and am now grinding side missions. Through oner 90h of great gameplay, I had like 5 bugs (1 crash, 1 person walking on air, 1 body that rolled away like a car, 1 car stuck spinning wheels on a flat surface, 15 cases of "summoning" a car to see it dropping upside down 30 meters away)
I've seen worse in terms of bugs, and it's an interesting game with tons of content and different ways to build your character.
It's aight now.
3060ti on endeavor getting 100+ fps at 1440. Some bugs here and there only seen one t pose in 40 hours
Just in time for me to actually play Witcher 3, I'm starting this weekend. I wasn't big on Witcher 2 and just never got around to 3 until now.
Oh you're in for a treat. The side quests in Witcher 3 are legendary. I love everything about that game.
I sure hope so, I got quite burned on the last big budget game I've played years after the hype. God of War 2018 felt like a culmination of every wrong with gaming at that time (outside of mtx) and AAA games only got worse from there.
Out of curiosity, what didn't you like about God of War 2018?
I went into detail here. In short, nothing was actually engaging. Combat, puzzles and traversal all felt shallow.
Does it also include those cutscenes where you have to press a button that pops up on the screen or you have to start the cutscene over again?
I hate those because:
- Every console has a different layout for basically the same buttons.
- I like cut scenes being little breaks where you just watch and soak it in. At least assuming the character doesn't make choices I hate or suddenly surrenders because a few enemies point weapons at them (after probably having fought more of those enemies actually using their weapons instead of just threatening it).
- If I've seen a cutscene already, I'd rather skip it and get back to the good gameplay. Maybe the interaction was intended to reduce that "go away cutscene, you're boring, I want to get back to the fun stuff" but I don't find it accomplishes that at all.
- It's not good gameplay. Even if I don't end up panicking and hitting a wrong button or missing it because I'm not ready to think about where the X button is on this particular controller, it's not rewarding at all to succeed, other than the "yay, I don't have to repeat this stupid shit anymore".
- And I especially hate ones that prompt mashing buttons as fast as you can or rotating a stick as fast as you can (and this applies outside of cutscenes, too). I don't find anything interesting about testing the physical limits of my thumbs and wearing down the buttons or sticks involved faster in the process.
I will say, i didn't think the main story was that strong. But the huge amount of amazing side quests more than made up for it.
It is still my favorite game ever, regarding story, world-building, characters, music, graphics, quests and overall gameplay.
But it's a bit weak on combat mechanics, there I prefer Elden Ring and Dark Souls 3.
"Production" in software development means it's available to end users.
At first I didn't understand they meant development.
Ditto. Was surprised to hear it that far along, with absolutely no prior leaks/hype, except maybe they learned from CP2077.
Eventually sorted out they mean 'production' in the movie sense, not the product sense. And I suppose that's fair, given how much modern ARPGs incorporate voice & physical acting, foley work, motion capture, etc