this post was submitted on 03 Dec 2024
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Rules: just pick 1 and explain why.

I've been playing since the NES and despite being from a low income family I had the luck of being able to play and own many consoles over the 3 decades of my life, plus some pc.

If you ask me right now? Resident Evil 4 (2005).

A before and after in gaming, to this day still extremely fun to play even for casuals but 20 years ago it was THE masterpiece. And everyone took notice of it, everyone played it, even players that didn't cared about resident evil. The gameplay was so good that it got photocopied by everyone right after in the action genre.

Arguably the last big innovator in videogames minus Minecraft and... PUBG (Fortnite did it better I know).

Try to NOT pick your favourite game, that's a different thing.

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[–] [email protected] 10 points 4 months ago

Haven't seen TIE Fighter mentioned yet.

[–] [email protected] 9 points 4 months ago

GTA San Andreas.

[–] [email protected] 9 points 4 months ago* (last edited 4 months ago) (3 children)

the greatest, highest earning, and most influential game of all time is Clash of Clans. It earns about $5mil a day.

Titles like Elden Ring, Zelda, Bioshock, KoTOR, God of War, Skyrim and the Witcher are obscure also-ran games that titans of the game industry (people who fund video game development) consider them failures.

EDIT: I changed some stuff.

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[–] [email protected] 9 points 4 months ago (1 children)

Earthbound. The soundtrack is supreme

[–] [email protected] 8 points 4 months ago

It's a masterpiece of a game. I still recommend it to people and it holds up. I even bought a pirated copy of the print strategy guide for a play through.

[–] [email protected] 8 points 4 months ago

Someone already said my true #1. But if I ignore that one.

EverQuest. What a crazy game. So many ideas that are just brilliant but people don't do anymore. The enchanter is my favorite power set on any character in any genre and nothing touches it. I wish the design philosophy didn't move away from systems that enable that kind of game play.

[–] [email protected] 8 points 4 months ago (1 children)

Metal Gear Solid. Every stealth game that has come out since has borrowed something from MGS. Also it is the first game I can really remember that nailed that cinematic video game feel we see so often these days.

[–] [email protected] 10 points 4 months ago (1 children)

MGS also brought us what I lovingly refer to as the "Metal Gear Solid Voice Acting Benchmark."

Is your big budget first party title not voice acted? Why the fuck not? Konami managed to make every single line of dialog in Metal Gear Solid voice acted, without exception, apparently by hiring randos off the street if they had to. So what's your excuse?

I'm lookin' at you, Nintendo.

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[–] [email protected] 7 points 4 months ago

Ocarina of time. All Zelda games since are to some degree compared to it in terms of how successful it is monetarily, gameplay and story-wise. So many modern adventure games are based on this one game. It’s the game that finally made target tracking in 3D work. It’s so well thought out, that a blind streamer is able to play the game probably better than I ever will. If most common people know of “zelda” it’s because of this game. There are so many memes from Zelda in general. It’s one of the few games from my childhood that I will replay for the rest of my life.

[–] [email protected] 7 points 4 months ago* (last edited 4 months ago) (2 children)
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[–] [email protected] 7 points 4 months ago* (last edited 4 months ago) (1 children)

I think an interesting way to define the greatest game of all time would be a game that captures your attention the longest and provides the largest variety of ways to play.

To that end, I would say StarCraft 1.

My personal reasoning is I love games that have user generated content to keep you coming back to enjoy fresh experiences. StarCraft 1 had a game mode called use map settings where you could play maps made using the built-in level editor. There was enough complexity in the level editor that basically the sky was the limit.

You want to play a tower defense? StarCraft 1. You want to play an RPG? Which franchise do you want to play, cause a lot of them are on StarCraft 1. You want to play an action adventure game? StarCraft 1. The list goes on lol

I've never personally played it, but I feel like another example of this would be Roblox and another one that I have would be Gary's mod.

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[–] [email protected] 7 points 4 months ago (1 children)

My answer is SNAKE BYTE!

Just TWO keys, none of that FOUR KEY nonsense from other snake games.

It doesn't matter how old I get, I will always go back to Snake Byte and spend hours playing it when I do.

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[–] [email protected] 7 points 4 months ago (1 children)

Well, I guess my answer could change depending on you how define "best," but I think my answer has to be Dwarf Fortress. I've been playing it longer than some posters on here have been alive! The emergent narratives of your forts and your dorfs combined with the constant drip-feed of updates makes it endlessly replayable. The main game theme has been my last-call morning alarm basically since I had a cell phone that replaced an alarm clock. It's a game I come back to time and again that has yet to get old. If anything, it's getting too complex for my stupid ass lol

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[–] [email protected] 6 points 4 months ago* (last edited 4 months ago) (2 children)

I would usually have said Earthbound or Chrono Trigger, but this year I've been playing Sea of Stars and it truly seems better. I never thought I'd say it. The writing, art, music, gameplay, movement, puzzles, characters, all are aimed in the exact same direction as what CT was trying to do and it goes farther in every way.

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[–] [email protected] 6 points 4 months ago

DOOM(1993) : You all know why. It was First revolutionary FPS game.

[–] [email protected] 5 points 4 months ago (2 children)

Ultima IV. All the JRPG stuff started here.

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[–] [email protected] 5 points 4 months ago

Command and conquer generals zero hour

[–] [email protected] 5 points 4 months ago

Puyo Puyo 20th Anniversary. (Chronicle is a close second)

Puyo Puyo Tsu is the greatest competitive puzzle game ever made. Such a simple set of mechanics gives way to an incredible amount of depth. I think its greatest strength relative to the rest of the genre is how much importance it places on actually paying attention to and adapting to your opponent. Some of my favorite other puzzle games are guilty of feeling more like a game I play adjacent to my opponent rather than against them, and I'll give them a pass if the core gameplay loop is fun enough, but I consider Tsu king of the genre for having the most true versus in its versus mode.

But Tsu's skill curve is terrifyingly impenetrable for beginners, it's one of the hardest competitive puzzle games to learn. Just understanding how to make chains is extremely daunting, and that is but the tip of the iceberg. Paying attention to what your opponent is up to while still being able to concentrate on what you're doing is an order of magnitude harder, and that's kind of where the real game begins.

20th shines by being the most comprehensive package full of additional content for players of all skill levels alongside the classic Tsu ruleset. There's a whopping 20 different game modes to play around in, many of which are much more immediately fun for a beginner to pick up, get hooked on, and hopefully enjoy the game enough to want to eventually learn to scale the mountain that is Tsu later.

Sadly, this game never got released in the west, and none of the games that have come anywhere close to it. And I think that's a large part of why the series is struggling to gain any kind of recognition in the west, we've never seen the best of what it has to offer.

[–] [email protected] 5 points 4 months ago

Castle Wolfenstein, it took 2D and made it POV 3D, really can't explain how much of a reality changer that was at the time, and since. Only had to wait an hour for the 1MB file to download over a 24.4k Modem from a pirate BBS, but then you were fucking golden.

[–] [email protected] 5 points 4 months ago (3 children)

It's hard to say since it's like comparing apples to oranges when comparing different genres.

  • Action Adventure: Dark Souls 3
  • Survival crafting: Subnautica
  • Base building: Factorio (Subnautica strong second)
  • RTS: StarCraft 2
  • City builder: Cities Skylines w mods, otherwise Cities Skylines 2 probably
  • Card game: Slay the spire
  • Rougelike: Enter the Gungeon (Hades strong second)
  • Turn based strategy: Chess probably, never gets old
  • RPG: Skyrim probably, haven't played Baldurs Gate and don't remember enough about Dragon Age Origins though.
  • JRPG: Chrono Trigger
  • AFK/cookie clicker: Magic Archery (1-2 hours to complete and fun throughout), Leaf blower revolution is strong second
[–] [email protected] 9 points 4 months ago (1 children)
[–] [email protected] 7 points 4 months ago (3 children)

First time playing Skyrim was magic maaan

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[–] [email protected] 5 points 4 months ago (2 children)

Strong disagree with Gungeon. It's hard skill capped, pickups mostly offer very limited benefits, and there's very little in the way of permanent upgrades. Normally, in a roguelike, subsequent runs get easier because of your unlocks, and getting a good drop really helps. I didn't really feel that in Gungeon. No matter what, it's still extremely difficult. There's very little progression other than "git gud", and at this point it's just a shooter.

I bashed my head on the first biome until I managed to unlock starting from the second biome, until I realized doing that would just leave you too weak to deal with the second biome, as if you didn't find anything useful at all in the first section.

It might be a good top-down shooter, but as someone who loves roguelikes but isn't the biggest fan of shooters, I really wouldn't say it's doing a great job as a roguelike.

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[–] [email protected] 5 points 4 months ago

Twisted Metal or Resident Evil

[–] [email protected] 5 points 4 months ago* (last edited 4 months ago) (2 children)

Quake 3 arena on Dreamcast. 4 player split screen with low gravity and unlimited ammo turned on was something that controlled me and my group of friends lives for years. Not the best game ever to some but definitely to me. Also to get the low gravity and ammo unlocks you had to play a huge maze on the vmu screen. We spent hours mapping out those mazes 1 square inch at a time. They were literally enormous but you could only see 1 inch at a time on that tiny but genius vmu. We even carried our controllers everywhere just in case a game broke out at a party. Each controller was customized with sharpies and shit too. Miss those days so much.

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