this post was submitted on 13 Mar 2025
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[–] [email protected] 50 points 2 months ago (2 children)

The Switch 2 will finally allow GameFreak to leave behind their terrible N64 visuals and adopt moderate to okay N64 visuals.

Very exciting time.

[–] [email protected] 14 points 2 months ago* (last edited 2 months ago)

Dammit, I was going to make a joke about how Mario64 is blocky but was revolutionary at the time. Whereas gamefreak games are an inspiration, that ANYONE can make video games. Even if you're 30 years behind the times.

[–] [email protected] 2 points 2 months ago

I read that last line as Ryan George.

Oh wow wow wow......wow

[–] [email protected] 34 points 2 months ago (2 children)

How can Breath of the Wild which was originally a Wii U release looks so much more refined and artistically appealing while running better than anything Gamefreak has made in the last 8 years?

[–] [email protected] 21 points 2 months ago (2 children)

Why would Game Freak improve their games if they keep selling like hot cakes?

It's that simple.

[–] [email protected] 6 points 2 months ago

Zelda also sells like hotcakes, and yet they still put effort into that one.

[–] [email protected] 4 points 2 months ago

also mr masuda said he was tired of pokemon in general, and will make this slop, this was all the way back sword and shield, when he shocked everyone about the half the dex being left out.

[–] [email protected] 18 points 2 months ago (2 children)

Game freak still has no clue about doing 3D.

Besides BotW, compare the xenoblade games to 3d pokemon. Game freak just cannot make optimal use of the hardware that's there.

[–] [email protected] 7 points 2 months ago

IIRC BOTW was built on MonolithSoft's engine (the devs behind Xenoblade) so in fairness, those games are more-so the same exception rather than the rule. That said, even without the comparison, GameFreak clearly did not properly optimize the Pokemon games on switch, with stuff like loading the whole map's ocean at any given time.

[–] [email protected] 5 points 2 months ago

In comparison to XC2 or 3, the recent pokemon games look like an insult, and a bad joke. I’m still mindblown by that Nintendo greenlit those releases, given how specific they are with other first-party game designs

[–] [email protected] 22 points 2 months ago

Maybe Game Freak shouldn't be the guys making Pokémon anymore

[–] [email protected] 17 points 2 months ago (2 children)

I know multiple people who complain about every release and then buy it, preferably both versions. A few even complaint there's no third edition to buy anymore.

If anything, GF could reduce their quality even more.

[–] [email protected] 6 points 2 months ago

Then there's me: not buying the console or the game, playing it emulated at better fps and higher resolution for like 20 minutes just to say "I knew it" and never touching the game again.

[–] Semjaza 1 points 2 months ago

Been clean since Sun/Moon.

I was disappointed with X/Y and gave them one last chance to change course.

The disappointing dungeons of X/Y had been replaced by nothing by straight lines with occasional fancy camera angles. The utter disgrace that was Z Cave as a super (only) dungeon was more than anything Sun/Moon offered.

For a game series meant to be about exploring and discovering monsters to collect, they've really let the exploration/discovery side down. Holding my console upside down is cool and all that, but gimmicks to sell strategy guides are no subsidy for actual explorable environments to lead to dynamic, emergent gameplay experiences.

Really want to make my take on a monster capture world explorer. I think there's a lot of space for a spiritual successor to Pokémon.

[–] [email protected] 6 points 2 months ago

Damn, the buildings in that screenshot do look like the terrible assets you got in simulator games ten years ago...

[–] [email protected] 3 points 2 months ago

since swsh i havnt even played the console games, i solely play the online card game, even that is getting some fuckery.

[–] [email protected] 2 points 2 months ago* (last edited 2 months ago) (2 children)

the games and cards are fuelled by nostalgia and gambling addictions.

there is no quality to their game play and pokemon go was a massive invasion of privacy through tracking data.

fuck pokemon.

MTG IS THE GOAT.

edit: the irony of my statement is not lost on me, thats why its a joke :D. but since yall former redditors like to argue so much.

MTG is a better TCG. theres no getting around quality of game play as well as gameplay support. ive never met a pokemon card enthusiast who actually plays the card game instead of just raw collecting, and ive met A LOT of them (i was one, as a younger man, and have spent decades at conventions and in TCG shops, events, etc) as opposed to MTG players where its 95% about deck building and play for them. collecting is a huge component of MTG, however a cards financial cost is secondary to most MTG players, as opposed to card GAMEPLAY value.

ive collected both, and played both since the 90's.

pokemon relies on merchandizing, video games, and TV shows, whereas MTG is just 99% cards, newer card game simulators that most people dislike (go Xmage, though) and some loose lore.

theres just no contest when it comes to TCG gameplay. sorry, not sorry.

[–] [email protected] 6 points 2 months ago (1 children)

Your view on this franchise is very surface level

[–] [email protected] 1 points 2 months ago

explain in detail?

[–] Semjaza 2 points 2 months ago

I'll respect the pokémon card game for demolishing reprint equity and making sure the meta cards are easily and cheaply available to players.

The card game gameplay, and high level competitive battling, while not M:tG good, are still both solid though. Closer to Magic than they are Yu-Gi-Oh.

[–] [email protected] 2 points 2 months ago (1 children)

Because graphics are the most important part of a game?

If the games are fun to play who cares if the graphics are bad? Scarlet and Violet were the best pokemon games since P:LA and that was the best since Gen 5.

Based on the limited information we've gotten about ZA there's no reason as of yet to doubt that it won't be comparable to P:LA and S&V in terms of enjoyability.

Complaining about the graphics of pokemon games or the bugginess of pokemon games is like complaining about CoD being an FPS or Assassin's Creed having traversable terrain or Souls-likes being hard. At this point it's a staple of the franchise with 40 games between the mainline games and major spinoffs establishing a trend of the games being thoroughly buggy messes and/or having shit graphics. There is absolutely no reason to expect any of that to change and constantly hearing complaints about it with every new game is getting fucking old.

[–] [email protected] 10 points 2 months ago* (last edited 2 months ago) (1 children)

While graphics generally aren't important, they do become a glaring problem when the engine is poorly written. Pokémon Sword and Shield shed light on this problem because it was designed as an 3D open world game, meaning attention to detail was paramount. It needed to feel lived in, much like Breath of the Wild. Unfortunately, we got a barren and flat landscape that feels like it was ripped straight out of the DS.

[–] [email protected] 3 points 2 months ago (1 children)

I don't disagree that the graphics could and probably should have been better. I do disagree with the idea that it's anything more than a minor annoyance with no meaningful impact on the game.

However, regardless of what I think about it, my point was that at this point in the franchise, Gamefreak, the Pokemon Company, and Nintendo have demonstrated repeatedly since the very first game that optimization, stability, graphical fidelity, and any semblance of good development practices are not something they're willing to commit to. Expecting that to change at this point is unreasonable and continuing to complain about it is demonstrably unproductive and just introduces pointless negativity into the pokemon community.

[–] [email protected] 5 points 2 months ago (1 children)

Until Sword and Shield, the games weren't known to be ugly, buggy messes. People have, and continue to, praise the 2D pixel art of previous generations. Sun and Moon is an odd middle ground as some people started to not like the 3D direction, but thought it'd improve on a more powerful console, like the Switch. I don't think it's correct saying this is a staple of pokemon games. It's a staple of modern pokemon games, which I absolutely disagree about the last 2 entries being the best. Far from it.

[–] [email protected] 2 points 2 months ago

I was more thinking of the N64 and GameCube games (Stadium 1&2, Colloseum, and XD Gale of Darkness) when referencing older games with poor graphics specifically. All four of those games were graphically inferior to other titles on the same consoles.

However, every single release has been plagued by bugs that can result in completely corrupted save data, softlocks, and a wide variety of other unexpected behaviors. Major examples being MissingNo and the other glitch pokemon, bad eggs, a wide variety of exploitable, but potentially save corrupting bugs like the infinite item glitches in gens 1-3, and a whole host of bugs that break how moves are supposed to work in battle.

Hell, shinies were originally a graphical bug in gen 2.