Fuuuuuuck yessssss. I was more of a fan of SS2 than SS personally.
Hoping maybe they still have multiplayer...
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Fuuuuuuck yessssss. I was more of a fan of SS2 than SS personally.
Hoping maybe they still have multiplayer...
LET'S GO!!!!!!
"Nah." Pretty lame moment, honestly. Big let down IMO, because the rest of the game was fantastic.
Hopefully they went in and fixed some of the jank, because oh boy is the original janky. Also hopefully they kept multiplayer functionality.
Not sure on the art style, it seems like a kinda lazy half-implementation of PBR lighting but the art style seems to clash being a bit on the cartoonier side. Gives everything a turbo plastic look.
That moment is iconic for how ridiculous it is. Does toss the gravity of the moment, though
It looks... fine I guess. For me at least it's just a little disappointing as I missed out on System Shock 1&2 back in the day, and I heard such good things about the SS1 remake. So I was really looking forward to the SS2 being remade with similar quality, since that is the one out of the two people tend to wax lyrical about.
SS2 is a Remaster not a remake.
For a game from 1999 I think it looks great.
That's what I'm saying. I wonder why they decided to only remaster the sequel and not fully remake it when the SS1 Remake turned out so good.
Because it's a lot of work to remake a game. Besides SS2 doesn't really need a full remake.
Were you not a fan of what they did with the SS1 remake? I thought it was well received even by fans of the originals? It's still on my backlog list but it looks amazing and I'd love to experience SS2 with the same treatment applied to it. Maybe SS2 is a rare exception but I personally tend to think early 3D games are pretty much ideal candidates for remakes as they tend to age poorly in both engine, visuals and gameplay. Not to mention controls and QoL.
The SS1 remake was amazing. But you have to remember the amount of work it takes to remake a game, SS1 was in development for many years.
SS1 really needed a remake, SS1 had awful controls and cumbersome UI, combat was also a bit fiddly.
I would say SS2 is much closer to a modern game than SS1 was, so I'm not surprised they decided to remaster it. I would also be surprised if they earned back the money they spent on that remake.
Remaking a game basically means creating an entire new game, then ensuring that it acts the exact same way as the original. The remake is most likely not written in the same game engine as the original so that means A LOT of tweaking to get gameplay, combat, triggers, event handling etc. to work the exact same as it did earlier.
I just wish people would understand how hard it is to make a game. Changing the game engine could easily set the team back 1-2 years.
I wouldn't mind a little rebalancing though. There were quite a few builds that were basically ultra-hard-mode to finish the game with. If you played suboptimal, you got soft locked pretty quickly.
The SS1 remake was pretty damn good.
The thing about remakes though is they can lose what made the original good. So while someone who never played the original might really like the remake, a die-hard that's always liked the original may feel kind of betrayed by the remake.
I never played SS1, so the remake was something new for me and I liked it. But I grew up with and revere SS2 as being one of the best games ever made. So I'm almost kind of glad this is just a remaster and not a remake.
LETS FUCKING GOOOOO!
The soundtrack is immaculate so I am HYPED to play this.