Conjuring magic. Just summon a bow and sneak around with that. You're technically a wizard.
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Bibbidi... bobbidi... bow!
Hacking skill in Deus Ex lol
But
It's cyberpunk
Does someone not main netrunning? :D
Always stealth ~~archer~~ knife thrower
As someone who right now plays Skyrim as a stealth archer with restoration, I feel exposed :D
I did stealth dagger with maxed out illusion once, fun at first but nothing could actually see me to attack me so it got boring quick. Invisibility FTW! also, going through the dark brotherhood line using only illusion magic is hilarious (making the target attack guards so they functionally kill themselves)
yeah, it's not as effective or cheesy as stealth archer early. like, your can't hide on a cliff and slowly plink someone down from just outside their perception, but it's way stronger overall. once you get the levels and skills to be able to sneak up and get the 30x dagger crit there's nothing thatcan challenge you. it's always funny sneaking up on a dragon on its word wall to get the one shot from behind.
I think it was Oblivion rather than Skyrim, but I remember one character I had whose stealth was so high guards would lose track of me if I entered a slightly shaded area. Archery would only improve things because then I wouldn't have to walk up to them to kill them.
Petty sure that character could just shoot whatever I wanted and just sit there, not even that far away, and anyone who noticed the shot would give up looking pretty quickly. Don't think it was any different for walking up to them and stabbing.
There might have been some stealth fortification involved.
That sounds a lot like chameleon, the spell/enchantment in Oblivion that reduced the ability of enemies to spot you. It was basically a second layer of sneaking that stacked with regular stealth.
There was a famous exploit where if you managed to reach 100% chameleon effect strength, you could literally stand there wailing on NPCs with a greatsword and they wouldn't even notice. The AI simply wasn't allowed to know you were there.
There's a reason the spell was removed in Skyrim. Stealth archers could have been even more broken!
Don't forget Morrowind where you could enchant your gear to give you a permanent 100% chameleon. Good times.
I was using a spell from a common magic expansion mod, that will cast any 3 buff spells upon entering combat; i set Invisibility to one of them, so i could stab something (breaking invisibility), it'd die, id be noticed (triggering combat) and immediately be invisible again.
In Kingdom Come Deliverance it's probably the heavy knight. No matter how many times I start over I just end up as a human tank every time. In the first game a shield was often necessary but in part 2 you become essentially unkillable with just a longsword.
Weird. For me it’s one handed sword light armor dodge machine. Perfect dodge and deceptive stance are too overpowered with a basilard or valentine’s sword.
I don't think I've had to dodge once in the last 20+ hours of playing lol. The only times I've gotten close to dying is when I forgot to close my visor and someone bonks me on the head.
Have you been playing on hardcore? I’ve found when i get surrounded i have to rely on dodging to get out of the problem since you don’t have a block icon anymore. I’ve got a full set of heavy armor and heavy weapons at 20 but it takes longer to kill ten guys than dodging around and stabbing them in the side.
Not yet, no. This was in the regular story mode that I just finished. I'll see if the heavy knight proves effective in hardcore :D
I had my heavy armor silent mage.
Silent fireball sniper.
heavy lancer in mount & blade
Havel monster in Dark Souls series?
I've tried him in DS2 and it didn't look too well for me, but I prefer glass cannon weapon buffers.
I was just going to say pure strength builds in souls games but you're right. poise zweihander bs really only works in DS1, the change to the poise system for DS3 and Elden Ring prevent it from being the silly unstoppable powerhouse it was. like it's so bad in DS1 that the first thing I grab on a dex build after getting to andre is the wolf ring and then the grass shield.
In Balatro it's any build with high card and pairs as base with an scalable mult Joker (green joker, ride the bus, stars)+ a multiplicative Joker and its done, you dont even need to worry about bosses that disable cards since your scoring comes from jokers not cards. Doing completionist++, all my runs on decks that do not facilitate certain archetypes (like checkered deck) end up as green joker/ride the 🚌/stars + cavendish/hologram/constellation + 1-3 jokers without gold sticker that literally do not matter.
In elden ring it's definitely the bloodhound sword build lol
In shin megami tensei/persona is physical and always end up with an overpowered yoshitsune.
This is one of the reasons why I like roguelikes, although I guess a re-spec feature in an RPG also allows this: You can just try all kinds of different builds.
I might play the stealth archer in one run. Then in the next run, I'll play a tall-ass archer who gets seen from far away but also sees as far. And then I might get fed up with playing an archer, so I'll play an ant whacking monsters with a zweihänder and a shield in the other hand pair.