Thats what they all say when they get acquired. "Won't change our creative direction" type bs.
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If there was one god damned example of any company saying this and sticking to it I might believe them. But I have yet to be proven wrong. Sucks too as they were my go to for mods.
All the examples I could think of have been recent acquisitions... which means they just haven't soured... yet. Sadly its inevitable.
Make it a legally binding contract, otherwise don't bother promising.
Maybe this is what it will finally take to get some of the bigger game communities off Nexus. It's a decade overdue.
They're definitely gonna monetize it to death.
I wish I could say this surprised me, but I’ve kind of been expecting this for awhile. They’ve been slowly getting worse for years, it went from just a hobby project to a corporation.
venture capital
Aaaand it's gone.
Nexus is dead, Start making a new one.
This is tragic. I have been on NexusMods since the 2000s. I learned how to mod games because of that site. I will be pouring one out for this landmark of a website after work today. Paid for Lifetime and everything, because the website made it easy to find, install, and update mods for any given game that supported mods. Damn, man. Damn.
I think the new owners will fark NexusMods to death and you should start looking for a backup site to host your mods.
Pinky promise?
Well they've promised so that's that. No story here.
pinky-promise
So, just half to death then?
Just crippling pain.
Ok, so what is the current alternative nice option for SkyrimSE mods?
Preferably one with a mod manager/download client. Vortex is kind of janky but it did the job. I'd prefer not to manage any of this stuff manually, like cavemen. it's been decades you shouldn't need to do that
Preferably one with a mod manager/download client. Vortex is kind of janky but it did the job. I’d prefer not to manage any of this stuff manually, like cavemen. it’s been decades you shouldn’t need to do that
MO2 can do anything Vortex can, and in fact, Stalker and Stalker 2 modders prefer it. The files just need to be hosted elsewhere. A lot of modmakers advise against using Vortex to begin with.
Oh, thank you! MO2 seems a lot more clean and simple than Vortex.
...and in related news, now that I'm redownloading everything for funsies anyway, I have graduated from trying to keep my mod lists on a website to scribbling a list down in Joplin. With links and everything. In case these mods I'm using decide to move from Nexus or something.
Probably a good time to start up a rival mod site that every one will flock too after these guys backpedal on their word.
Something synonymous with Nexus.. CapitalMods anyone?
I miss Filefront.
Won't monetize it "to death", just right up to the line of death.
It'll always be at 1HP from now on.
Define "death."
- Some lawyer, probably.
'E's only mostly dead.
Promise in one hand, shit in the other, let me know which one fills up first.
As a software engineer i always found nexus simply archaic. Hot take but the molding industry might be better off with a new mod index.
It should all be open source.
First thing is mods should just exist on free hosting providers for source code like GitHub/Lab etc.
Then an optional mod manager software that can import mods from these sources.
Non of this really needs a centralised community, these places already exist thanks to other better suited services like social media
But social media is 95% turbocancer...
I mean things like Discord and Revolt, even Reddit is better for communities to discuss things about mods than the Nexus site
Here's how it goes with half the games I mod these days.
- Game not manageable in Vortex out of the box
- Find the extension that makes the game manageable
- All popular mods are based on one single mod that acts as a framework or SDK for those other mods
- That prerequisite mod isn't well maintained on Nexus, and the author recommends using $otherModManager to manage this game
The main problem in your setup is you installed Vortex. It and its prior incarnation Nexus Mod Manager have always been a thorn in actual mod developers' sides. Mod devs can easily tell you where to extract the zip to, and what dependencies you need. Any load order manager type thing will always be better when designed specifically for the game you're running. Having an "easy one click GUI!!!" doesn't actually help anybody because modding different games isn't a universally systematic process.
Funny how all of that is straight up solved with any package manager or even git itself (with submodules) for free and yet gaming community is protecting some proprietary burning heap of garbage.
We all know how these things go, so I understand everybody’s fears but please wait to react until they make actual moves toward crossing the line. I remain optimistic about the site’s future, and the recent ways they handled user feedback as it has been changing in the last few years is evidence I should be
I'm not going to continue to invest my time into an inevitable wreck.
I won't stop using them because I (seemingly now foolishly) bought the lifetime membership, but I'll be continuing to look for alternatives.
Reminder that ModDB still exists, and works.
link for lazy folks like myself https://www.moddb.com/
Sorry, I probably should have included that.
I've been modding games and making mods for games since before Nexus or SteamWorkshop or anything even existed... I guess people just genuinely have never even heard of moddb these days, like how gamefaqs is an 'ancient relic' or w/e.
Translation: "Once all the hub-bub dies down we intend to as slowly as you'll allow, slip in monetization."
Maaaaaan. Fuck. I really like Nexus Mods. Get ready for another enshittifying ride to the bottom.
Mod hosting seems to be a great usecase for torrent. It only need a suitable frontend and we are golden.
Someone mentioned this in another thread and I found it interesting:
Ckan kerbal space program mods
Apparently its a frontend for mods that's hosted on github
Github, that's limiting API calls, hmm...