this post was submitted on 11 Jan 2024
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[–] [email protected] 82 points 1 year ago (3 children)

For most games, the real consequence of failure in a game is being forced to repeat what just happened. And getting caught in a Groundhog Day-esque situation that repeats once every few minutes suuuuucks.

It’s even worse when a failure causes your character to lose stuff. That’s even more time wasted, in that the time and effort taken to get the thing is gone.

Paint the rainbow on my proud carebear chest if you must. I just want a place to escape to for a little while, a place that doesn’t frustrate the shit out of me.

[–] [email protected] 21 points 1 year ago (5 children)

Exactly how I feel about the Souls games. How the fuck am I supposed to make any real progress when the only resource I have to do so is lost each time I die?

I have a full time job and a kid, I don't have time to grind out a boss for hours. Can't I just enjoy the world with an easy mode?

[–] [email protected] 7 points 1 year ago (1 children)

I agree with the person you were replying to, and I am glad that the Souls formula isn't the norm (I've played all of them, and haven't finished a one)...

But the Soulses get a pass from me personally, because their whole thing is about being present in the moment and overcoming what appear to be unbeatable odds. It's the closest thing in modern gaming that gave me the feeling of being crushed by, and overcoming, the first Airship level in Mario 3.

That said, I'm not against accessibility option in a Souls game, so long as they're optional.

[–] [email protected] 3 points 1 year ago (3 children)

Yup. Sometimes I like the Souls experience, and sometimes I just want a decent story and fun gameplay (e.g. Yakuza games). Give me all the options and I'll decide based on the game.

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[–] [email protected] 5 points 1 year ago

Thats what the soul items are for. You eat those while standing in front of a bonfire about to level up. Because they are an item, you dont lose them when you die, so they are safe exp.

Especially boss souls. If you dont want the specific weapon that boss makes, you eat that shit when you need the level boost.

[–] [email protected] 3 points 1 year ago (2 children)

You can't play Dark Souls without it being hard. There is no gameplay loop if you can just squash everyone in your path. I went out of my way to beat Souls 3 and Elden Ring without upgrading my character to make it more fun. If you want to just walk around then play something else.

[–] [email protected] 2 points 1 year ago

I agree that the game falls apart without challenge, but the challenge will vary by player, especially those of different abilities. So while I wouldn't use them (until I get older and slower maybe), I support the addition of optional accessibility options in Souls games. They aren't a fun little experiment anymore - they're a proven formula, and I believe it can survive tweaking.

[–] [email protected] 1 points 1 year ago

I don't even want an easy mode, per se, at the very least just a "medium" mode. Give the bosses like 5% less health, make them 5% slower, etc. Just take the edge off the difficulty so that it's not so unbearable.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

Exactly. I cannot stand how interested I am in soulsborne storylines because I'm simply not willing to put myself through playing that shit any longer.

The only soulsborne I've beaten is an "easy mode" modded Elden Ring. Nothing worse than watching a game LP on youtube because I really want to play it but don't enjoy it. (Bloodborne, lookin at you)

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[–] [email protected] 2 points 1 year ago

Except for Fallout 4. That survival mode turns it into a completely different fucking game.

Running around cause you need to get to a sleeping bag or dirty mattress after walking half a map, words can’t describe the feeling adequately.

Voluntarily drinking dirty water.

Actually using the cooking system.

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[–] [email protected] 36 points 1 year ago (1 children)

Local man discovers difficulty settings.

[–] [email protected] 8 points 1 year ago

Pretty accurate to the story, now that I actually read it.

[–] [email protected] 31 points 1 year ago (2 children)

This is one of those threads where if you agree with the author, you're a filthy casual, but if you actually want your hard game to be hard, you're a sweaty loser than needs to touch grass.

Have your easy mode. Some of my favorite games even have a "Very Easy" mode. Just don't corrupt games that are designed with a specific challenge in mind with nerfed nonsense.

[–] [email protected] 16 points 1 year ago (2 children)

I absolutely agree. Give the player the option between "story mode," "normal" (intended experience), and "hard", perhaps with an additional mode or two as well. I have never been mad at having too many difficulty settings.

I personally almost always play on the default difficulty since that's probably what got the most testing, and play on a harder difficulty if I really like the game and want a challenge.

[–] [email protected] 12 points 1 year ago* (last edited 1 year ago) (1 children)

The issue is that mechanics for scaling difficulty need to designed into the game from the start, not tacked on at the end of a feature backlog. Making an easy game harder by upping enemy health and damage or nerfing RNGs is lame and often unbalanced. It should be the opposite - the game balance should be designed around the hard mode and than pared back for the easy mode.

The thing that really drives me nuts more than anything is nerfing complex control schemes to target console controls. The best example of this is Witcher 2 having an amazing and complex combat system which lent itself to a huge variety of play styles, enabled by complex controls with a high skill floor. And then Witcher 3 turned it into "spam dodge and counter" because all the richness of the control scheme was dumbed down to target consoles.

[–] [email protected] 4 points 1 year ago

Exactly.

For example, shortening delays in boss movements is a fantastic way to distinguish "easy" from "hard." That doesn't feel as cheap as increasing health and damage output, but as you said, it needs to be considered from the start.

[–] [email protected] 11 points 1 year ago (3 children)

"story", "intended balance", "hard", "no reloading hard", "custom because you like hard except for that one bit of bullshit"

To me that's the perfect balance of settings.

[–] [email protected] 2 points 1 year ago

custom

Oh, I absolutely love how Mount and Blade: Warband does it, though the "AI smart" setting doesn't work properly.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

And don't make "hard" excessively hard. Nothing kills my interest in a game faster than having to turn the difficulty down partway through because the stupid giant turtle mechs are nigh impossible without spending 20 hours farming parts to upgrade your weapons, and then having to turn the difficulty down even more because the FUCKING BULWARK MELEE PIT IS LEGITIMATELY IMPOSSIBLE ON HARD MODE. I've never understood why people thrown their controllers at their TV until I tried that shit for two hours straight. The developers of Horizon Forbidden West could come to my house and tell me that they playtested it on hard mode and I wouldn't believe them. The hunting grounds stealth challenges are quite literally mathematically impossible in hard mode unless you have end-game gear.

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[–] [email protected] 1 points 1 year ago

Agreed. I've been playing through Forsaken Remastered and that game doesn't fuck around. Figured I'd run through it on easy for my first run and work my way up the difficulty settings. Easy is for beginners.

[–] [email protected] 23 points 1 year ago

I don't have time to play on the hardest settings anymore. Plus I'm old and I'm just not as good as I was 20+ years ago. My son laughed at me once when he saw I was on easy, that was 10 years ago, he's still grounded. 😂

[–] [email protected] 18 points 1 year ago (1 children)

Eh, easy mode is for those who need or want to use it. Ditto for hard or impossible modes. Adult, teenager, troglodyte, don't really matter what ya are

[–] [email protected] 4 points 1 year ago

Yeah, I felt the same way reading this. It frames the easy mode option as this revelation that everyone should try because they are too proud not to. In reality, it's the tale of one person's experience who found a way to make their hobby more enjoyable for them

[–] [email protected] 12 points 1 year ago (4 children)

I'm 38 and easy modes are made for people like me. I usually dont have the time, attention or patience required by some games to even have a fighting chance in game progression (looking at you FromSoft) I don't regularly use easy mode as it does make many games trivially easy but sometimes it's just enough where I can enjoy the story, explore a beautiful and imaginative world and see it through to the end without the bullshit. I usually have no desire to be a hard-core veteran of a game's mechanics but I still want to play the game. If people don't like it, we'll, I'm still 38 and dont give a shit what others think anymore. Just take my $60 and entertain me.

[–] [email protected] 7 points 1 year ago* (last edited 1 year ago)

Easy mode is for younger adults and kids too. Age isn't really relevant tbh. I never played games on hard or even normal when I was a kid. Like you said it's more about how much time do you have to invest

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[–] [email protected] 11 points 1 year ago (1 children)

I haven't read the article yet, but easy mode is actually for me.

I like gaming, but almost all my gaming time is compressed into a few months of the year. Even then, it's not uncommon to have to have a week or longer hiatus between sessions. And when I do sit down to play, I'm lucky if I get the time to have a 1 - 2 hour session. With my situation, games that are long or difficult or that have overly complicated control/button schemes are not a good fit for me.

One game that really stood out for me in terms of being really well designed in this respect was Hades. I thought it did an excellent job of making itself accessible to more casual audiences, while still providing lots of options for dialing up the punishment if that's your cup of tea. I definitely wish more development teams would put as much effort into making other genres and franchises friendly to more casual players, and I think it's definitely an achievable goal to do without compromising the experience for more dedicated/advanced players -- at least for certain types of games.

[–] [email protected] 1 points 1 year ago (1 children)

Nice. Seasonal worker? I dream of taking off a huge chunk of time rather than a few days here and there

[–] [email protected] 2 points 1 year ago (1 children)

In a manner of speaking, yes and that's a factor. Really it's just that general life slows down a bit for me for a few months around the end and beginning of the year, and then goes full throttle from spring right on up to the holidays.

Plus, when it's warmer and days are longer, I prefer to be outside doing something/anything when I have spare time, rather than just sitting and staring at a screen like I do all day at my official job.

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[–] [email protected] 11 points 1 year ago* (last edited 1 year ago)

I really wish there were an "adult difficulty" setting to pick instead of 'easy'. I don't have hours to waste on hordes of "difficult" enemies that just slows progress and pads the playtime. Nor do I want a walking simulator where the boss just falls over with no need for anything beyond the most basic game mechanics. Give me an option to experience the story with an interesting challenge without wasting my time, dammit!

[–] [email protected] 10 points 1 year ago (2 children)

I've been playing god of war Ragnarok on the second lowest difficulty setting. If it was any more difficult, I'd be frustrated and not having fun. Sometimes I want to enjoy the story and not die a dozen times in the same spot

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[–] [email protected] 8 points 1 year ago (2 children)

Bought GTA V 10 years ago with a newborn on the way. Two more kids later and I've still never finished it because I've hit my video game skill cap. I just want to finish the story.

Please bring back cheat codes.

[–] [email protected] 8 points 1 year ago (1 children)

Please bring back cheat codes.

They exist behind paywalls nowadays.

Perhaps the real irony is that only PC still lets you cheat for free in single player games nowadays, but you have to download a trainer (which might have dubious origin), or just learn how to use CheatEngine and look up for ready tables for games

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[–] [email protected] 5 points 1 year ago (1 children)
[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

Huh go figure. Maybe this is my year after all!

Edit: Why is the invincibility cheat only for 5 minutes?

[–] [email protected] 2 points 1 year ago

yeah they "cheats" they put in are dogshit compared to a simple trainer.

[–] [email protected] 8 points 1 year ago (1 children)

I have two kids and I only play on easy mode when I'm playing with them. Otherwise I prefer to be challenged.

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[–] [email protected] 6 points 1 year ago (1 children)

Relevant video from Razbuten about difficulty settings on games.

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[–] [email protected] 3 points 1 year ago

Cmon you gotta play F.E.A.R. on hard. That's when it really pops off.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

It's weird because I wish people were more clear about difficulty because it clears up contradictions. At the same time, it gives me an easy reason to dismiss an opinion if it doesn't house my perspective on the best way to appreciate the game.

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