Casinos tend to make a lot of money.
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I would honestly trust csgo cases more than actually casinos.
Why? Casinos are incredibly regulated, loot boxes aren't.
But also casinos have an actual payout, while lootboxes give you in-game stuff.
That's not how cs works. You can sell the items either on steam market (which steam makes even more money from) or to a 3rd party website where they will give you actual money (sometimes in the thousands, the most we've ever seen was an item going for ~$675,000).
Does anyone actually know anyone thst can provide a first hand account of selling an item for upwards of 10k in the past 3 years? Everyone I know just repeats Twitter posts as evidence
Idk about 10k but a kid I met a few years younger than me opened a $1.5k karambit, sold it on steam market for a valve index and a steam deck. That means a child was gambling...
But market determines value based on demand/supply. And if you unload too much supply into the world, the price will drop. I have no clue why people try to argue that regulating this will change anything.
Remove it all, sure. But regulating the odds won't do a single thing. Unless you don't like super-rare items, that is about the only thing that regulations can change.
The larger problem is the presence of children and other young people using it to gamble. Check my other comment to see what I mean with a first hand account of it.
Look, my point is: we should just ban any gambling. It never does any good, any regulations and taxes end up being paid by the poorest ones. Children or not, just stop it altogether.
There should be regulations on it to prevent addictions but I don't know about banning all together.
What's the point?
Fun? Please, casino games are hilarously bad.
Money? It takes from the poor, and even those who win end up wasting it away.
Thrill? I hope not.
So why? Money laundering? Data collection?
Idk some people like to do it as a kind of activity during vacation or something.
Just scroll Lemmy
Here are the options as I see it: fun + chance of money, or likely disappointment. The first is regulated, the second is not.
Between those two, I don't know why I'd ever pick the second.
I would never pick the online version of casino either. Your money will do you better in a piggy bank.
Agreed, gambling in general is stupid.
Deranged to spend the money on a case where you don't even know what you get. I chose to pay a much more reasonable $50 for a Valorant knife. Elden Ring's production value is great, but have you seen these 5 animations?
He had me in the last half ngl
Legislation to stop gambling for children when?
Id rather not because anytime the children argument is used it feels like government officials see it as an opportunity to further infringe upon privacy. Would probably push for real ids online and having to give identification cards to companies to play games. And not like companies are known for the best security practices.
There is a middle-ground though: require a credit card. You can't legally get a credit card under 18, so either your parents gave it to you (i.e. you have their permission), you stole it (they'll probably catch the charges), or you're old enough.
Don't allow this nonsense to be purchased with gift cards, require credit cards. Do the same for adult sites, gambling sites, etc. Maybe require a second factor for every new website a credit card is used at (a text/app notification should be enough) if you're worried a kid will lie and use the card at an adult website instead of their stupid F2P game.
And on top of that, anything purchase with an element of chance should be regulated as gambling, and the items should be tradable with other players if the customer doesn't want the item.
Kids aren't really the ones spending so much on games, but they are being used to help market those products. People wouldn't buy cosmetics if there wasn't someone to show off to, so thin the field a bit and hopefully we'll see less of it.
Add enough hoops like that and you'll nudge the industry to stop making so many of these games.
Issue is I don't see politicians going for the middle ground when they see an opportunity to further expand surveillance. I kind of don't trust them.
Fair.
Fuck them kids. This is a scam perpetrated against adults. They're the ones with fat wallets ready to be siphoned.
Games making you value arbitrary nonsense. That is what makes them games. There is no ethical form of attaching a real-world price tag to that fiction.
There are not many kids playing CS. Most of this is adults.
That is simply not true, why would you think that? Lots of young teans and kids play cs. My entire friends group were into cs and the genre starting at around 12.
When I use to play many years ago anytime I smurfed my matches were full of kids.
I 2nd this. I was playing CS 1.6 around that age. Although lootboxes weren't a thing back then and you could download and use your own skins from sites like gamebanana and have custom sprays...
Sometimes, I miss the older days. Just with better internet.
Sad.
I can't see any proof for these numbers. The link in the article didn't say how they came to the conclusions they did.
https://csgocasetracker.com/monthly#faq
It's a guesstimate based on what looks like public information. With valve not disclosing the numbers and profiles being able to hide the number that is the best you can do. Wish they would include some type of confidence interval but that's probably too much work.
Only legislation will stop this.
This is the dominant strategy. You were never going to shop your way out of it. It's in every genre, every price point, every platform. It's in single-player games. If we allow this to continue, there will be nothing else.
You do realize csgo cases are optional, right?
"Nobody put a gun to your head" will never excuse exploiting people for money.
This business model is inherently abusive, and spreading. I don't fucking care how little you think anyone needs what it offers. I am explaining why it's a scam. Nobody should be offered this. They are victims.
So is
- sugar
- savoury snacks
- instant food
- fast food
- porn
- alcohol
Yes and people have been complaining about the abuses these companies do with all of these for the longest time. At least all of those have some use unlike loot boxes and other microtransactions.
...things that are also being complained about often?
You mean the one and only corporation that truly cares about its users? /s
How anyone doesn't think they're as shitty as any other company of similar size is beyond me.
I don't really like lootboxes as a concept, but cosmetic lootboxes that they actually let you trade between accounts is certainly one of the better monetization schemes out there.
I'm sure there's a better reason to criticize them than teens spending $300 to get a gun with a "leaf pattern" but the reality is they're the best seller in the market and that's why people like them.
one of the better monetization schemes out there.
Let's not let minor arguments about which is the lesser evil disguise the fact that they are all still evil.
as shitty as any other company
In this case, the lesser evil is worth pointing out, because they aren't as shitty as any other company, they're less so
Yeah, the reason why they make so much is because the skins have actual value, they also get 15% on any sale made through their community market. I fucking hate lootboxes, but I also hate skins costing as much as a game. MTX (micro or macro) are always going to be shit, until regulations catch up to all the predatory bullshit we are going to be stuck with one system or another and I'd rather take CS's.
I mean I made a profit, if I sold up right now.
Ah, lootboxes, not merchandise