ConstableJelly

joined 2 years ago
[–] [email protected] 5 points 1 month ago

I think the argument is that even if you're not consciously noticing it, your brain picks it up and that's part of the unsettling feeling you get. Is that true? I don't know. I was unsettled as hell watching Hereditary, but there's a lot more unsettling content besides the quasi-noticeable woman in the corner of the ceiling.

I'm glad to see It Follows included in the essay though. Watching characters converse in the grass, in the sunlight, in a scenario that in almost all other horror movies would be a tension-relieving safe scene, until you notice another character, blurry and deep in the distance, walking robotically on a straight path toward the central characters, still gives me chills. It remains one of my favorite effects, and is a top-tier reason why I love horror movies even though I don't love feeling tense or scared.

 

Downloading now. I'm excited to give it a try. Paradise Killer was a super unique and really fun experience that has left a pretty strong impression. This seems like a really big departure gameplay-wise, but I hope it's good.

[–] [email protected] 7 points 2 months ago

Because email federation is inherent to everyone's understanding of how that service works. And perhaps more importantly, email "instances" are run by corporations. Laymen are not signing up on a "server" or "instance," they're signing up for Google, Apple, or Microsoft - the service they get aligns to a company that provides it. Nearly every single service that anyone has ever signed up for online has followed the same essential process: go to fixed url, create id and password, gain access.

It's easy to underestimate, especially in communities like this, how enigmatic the entire infrastructure of the internet is to the general population. Think of those videos where people are asked what "the cloud" is: they pause and ponder and then guess "satellites?" because they've never even wondered about it. I'm guessing that for many people, something like Twitter is just something that lives in their app store that they can choose to "enable" on their phone by installing it.

People know that software is "made up of code," but they don't understand what that means. The idea that an "application" is a collection of services run by code, that there are app servers and web servers, that there are backends and frontends, is completely unknown to (I'd guess) a significant majority of people. And if someone doesn't understand that, it's honestly near impossible to understand what anything in the fediverse is.

And most importantly: this is not any user's fault. IT and the Internet developed so quickly, and it was made so seamlessly accessible by corporations who at first just wanted their services to be adopted, and then wanted everything even more deliberately opaque so those users were more likely to feel locked in and dependent while the services themselves tail-spun in degradation.

We need more, and more accessible, and friendlier, tech literacy in general. The complexity of our world is running away from us ("I have a foreboding [of a time...] when awesome technological powers are in the hands of a very few, and no one representing the public interest can even grasp the issues" - Carl Sagan) and we simply can't deeply understand many of the things that directly impact us. But because of its ubiquity, IT may be the best chance people have of getting better at understanding.

[–] [email protected] 10 points 2 months ago (1 children)

I fear Matthew Vaughn has just lost his grip on the humanity that so brilliantly balanced the silly stories he likes to tell. Stardust is one of my all-time favorite movies, and Kick-Ass, X-Men First Class, and Kingsman are some of the most entertaining blockbuster flicks available, where the action is satisfyingly contextualized through excellent character work.

But his last three movies just don't have the right equation. From what I remember, Argyle started out really strongly but seriously devolved after the halfway point. I think he's indulging too much in the overwrought spectacle that he first toed the line of at the end of the first Kingsman.

[–] [email protected] 4 points 2 months ago

Lincoln was a great biopic. Hyperfocusing on one pivotal moment in the man's illustrious life, and using the complexity of those circumstances to explore his intelligence and charisma from all angles was so much more effective than the whole-life-in-fast-forward approach so many other biopics follow.

Plus Daniel Day Lewis in peak form. Just an indescribably good performance.

 

Granted, it's only out of 9 reviews, but it came out on Tuesday. Seems like many publications are sleeping on it.

Its predecessor Ender Lilies was probably my personal biggest surprise of 2024 (when I played it, not when it was released). I wrote up some thoughts in the Playstation community earlier. I'm excited to pick this up once I clear out some of current commitments.

[–] [email protected] 11 points 3 months ago (2 children)

Disney's creative integrity is dogshit. The MCU is overstuffed and meandering. I planned to be skeptical.

But goddammit if this trailer didn't give me chills. Charlie Cox's interpretation of Daredevil is quite possibly the best adapted superhero performance I've ever seen. I'd have watched this series beginning to end just to see him playing the part, but the tension, the action, the emotion, the score all worked in this trailer.

Despite my better wisdom I am fucking excited.

Does anyone know what is required viewing going into this? I watched She-Hulk but I think Daredevil was also in Echo or something? Anything else?

[–] [email protected] 3 points 4 months ago

Some teams put a little more effort into these than others lol (looking at you Polyphony). Housemarque's is delightfully twisted in context. ZA/UM's is really cool but spoiled by...that whole thing. My favorite just on pure aesthetics might be Sucker Punch.

[–] [email protected] 5 points 4 months ago

An early proposal for The Last of Us 2.

[–] [email protected] 2 points 4 months ago

Fair enough. I love the 80s vibe otherwise, but the brands have the awkward blocking and lingering-too-long-shot quality of bad product placement. Maybe in the final product it will make more sense if it's supposed to be thematic and not just paid sponsorship.

[–] [email protected] 1 points 4 months ago* (last edited 4 months ago) (2 children)

Really impressed with how distinct a direction they went for this, it looks really promising.

I'm not tapped into the conversation over the show last night but I assume I'm not the only one who thinks the advertisements in this 4-minute video were fucking horrendous though.

 

I just received notice about this as being a potential Class Member.

[–] [email protected] 33 points 4 months ago

We’ve never been the party that was about checking boxes or identity politics, but the difference is we have women that are qualified to be chairs, and I don’t know why there wasn’t one who was able to become a chairperson of a committee," she added.

They've created this cartoonish simulacrum of diversity that they treat like some rabid, overzealous movement so they can ignore it.

Nicole, this thing you're disappointed about is what that thing you dismiss as "identity politics" is actually all about, you weiner.

[–] [email protected] 1 points 4 months ago

Best month I can remember in a long time.

  • Forspoken: never planned on paying for it but I'm excited to play it for free.

  • Sonic Frontiers: I actually already own this on Switch but we've been saving it to give as a Xmas present. Solid addition to the catalog though.

  • F.I.S.T.: Forged In Shadow Torch: never heard of it but I've been devouring metroidvanias this year, and apparently this scored well so I'm pumped.

  • A Space for the Unbound: looks great, love the art style.

  • PHOGS & Biped: two coop puzzle games that sound great to play with the family.

[–] [email protected] 2 points 4 months ago

Agreed, and I'm really impressed by how much more appears to have been built on it for the sequel.

 

How an off-hours project, a rising YouTuber, and a unique Discord-driven release strategy came together for a game-of-the-year candidate.

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