I do think they have a point: there's not many other engines I can think of that are quite as 'tangible' as theirs. Every object has its physical place in the world and can be picked up, manipulated,... in a way that's unlike other engines where the world just feels more static.
jonsnothere
We have this in Europe for new cars, and the issue everyone expects is that cars are terrible at accurately knowing the speed limit. Current cars often can already show what they think the speed limit is, but it's often inaccurate due to missing a sign or road crossing, or any other software/image recognition problems. Which means you're bound to get false positives, causing drivers to turn off the warnings each time.
The only upside is that we might get another epically long Milo Rossi debunking
That honestly seems pretty low for friend.com
Although the fact they're developing hardware on less than a million dollar budget is bananas, let alone the other whack ideas
He'd probably do something similar on day 1 while at the same time starting to recuperate the action politically, and after a few days just go into full conspiracy or similar mode
Yeah, in fact I think that's a majority of those cases. Vocal minority of reactionaries and/or fans disappointed that their expectations weren't met despite the product on its own being good
Oh, that's not even showing as a missing character, to me it just looks like 0.9
At least we agree 0.99... = 1
0.9 is most definitely not equal to 1
And DNS issues
I remember seeing a hypothesis that ADHD would have been beneficial in Hunter-gathering, as you would more quickly move from plant to plant rather than fully depleting a resource. It was just one study where they had a sort of game/simulation to test it though, so very early days on that theory.
A nuclear power plant doesn't pollute either of those more than any other large building, and sure uranium mining is still mining, but renewables and battery storage also depend on raw mined materials.
How's the gameplay in terms of role-playing and freedom to tackle quests? Any hidden choices or missions with many different solutions? Or is it more like Witcher 3 with clear choices resulting in a small number of quest paths at most?