i could see it in a dosage situation. like grams of steroids per pound of user. sure, it's goofy to mix metric and imperial, but that's just what those two things are commonly measured with in America. time spent doing unit conversations is time spent not lifting.
thedirtyknapkin
there's always handheld gaming pcs being released and going nowhere. the current generation includes the rog Ally and the Lenovo legion.
if you don't follow this stuff religiously you've probably never heard of them, but they are out there. it's just that no one really buys them.
the steam deck is the first successful one, but companies have been trying to make something like this for years.
haha, that's why I've put almost 10 hours into it.
i suspect most mini games start to show their problems and biases when you spend 10 hours playing then lol. like, gwent was sick, but it really was just about stacking the most strong cards intoa single deck as you could.
caravan though... that was a great damn mini game. the interactive and believable element of needing to go around and collect old world playing cards to build out your deck did a lot to extend the game into the broader world. more than that though, it's a genuinely playable and relatively balanced game. i happened to have a lot of incomplete card decks lying around when i grew up. eventually i repurposed those into one big deck that would get split in half to play with people irl and a randomized deck. only fantasy card game I've ever been able to recreate and play at home without buying anything. and it even played pretty well.
because it feels off balance.
the level of the horizon is a key part of composition. it effects comfort, balance, and groundedness. when the horizon is not level it will feel disorienting, dizzy, or chaotic. yes, you can break compositional rules for artistic effect, but you need to learn the rules and why they matter before you can do so effectively. the example you posted below doesn't really make your case. it's not that great of a photo, rotated or not. to intentionally rotate the horizon to give it an uncomfortable or disorienting feeling is fine if that's the goal hell, maybe it's more to feel otherworldly or any other number of things you can derive from it. the point is that you need a reason and intent behind the unlevel horizon. what feeling were you trying to invoke by not having the ground beneath the feet of the viewer?
that's fair, but all the equipment and scales in their gym will be labeled in pounds.