this post was submitted on 27 Dec 2023
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My biggest problem with Epic store is their push for exclusives. I understand exclusives on platforms (PS vs XBox) - those are physically different hardware and are closed platforms. But we are talking about PC games, it is the same platform. I want to chose the best product (best delivery system - STEAM or Epic Store, or whatever), and not being forced by the power of monopoly to use a particular launcher.
It would be extra cool to separate licenses from delivery. So I could buy a license from Rockstar directly or through my service if choice, and then play it on another delivery service if I wanted. That way, if Steam or EGS goes under, I can move my games elsewhere, just like I can today with stocks at a brokerage. In other words, I'd have a Rockstar key, not a Steam key.
I imagine store fronts would then charge some fee for access to their network to download games or whatever, and that would trigger price competition on the delivery end. I imagine stores would end up with a "free service if you spend $X/year" or whatever.
I can do that occasionally, but it's far from the norm. For example, I bought Factorio directly from the devs, and they provided me a free Steam key as well. So I could download it from them directly or through Steam, at my option. I want more of that.
Just an FYI, Steam allows all Devs to do that as long as their pricing is on-par with steam, AFAIK Steam is the only store to do this, which is yet another reason I keep buying from them.
True.
My point was that I didn't get a Steam key right away and just played with the download they provided from their website. I've done the same with GOG games, and it works fine. The main problem is with library management, but that wasn't an issue when my selection was limited. Now I have >500 games on Steam, so remembering what games I even have is an issue that Steam solves. Also, finding new games was an issue because I had to go to individual sites, and Steam solved that with their store (could filter by only Linux games).
Ideally, we could go back to buying games directly from devs and only using a client to make managing that easier. That way you'd stay with a service because it's better, not because that's where all your games are. Currently, I'm with Steam for both reasons, but maybe Steam will make poor choices in the future and I'll only stay because I feel stuck with my library.
I would happily use epic if it wasn't for the exclusive garbage they pull. They are a garbage platform.
OK, your choice is different than mine. You see how good to have a choice?
I do get your point, I'd rather have an exclusive game than no game at all, but that isn't what's happening with Epic exclusives a lot of the time. Most of the time they just buy exclusive rights to games that were going to come to PC anyway, sometimes right before release date.
I do not understand this point. If market can not support the game, then there should be no such game. There are many publishers and venture capitalists that invest into game making and only like one of them (Epic) requires exclusivity on PC space.
All other “exclusives” are simply companies selling games by themselves. Your example of Mojang (creator of Minecraft) only confirms that since Microsoft purchased Mojang. There is no exclusivity of Microsoft with … Microsoft.
Again, I do not understand your argument about devs paying rent, etc. Majority of games are not exclusives on Epic (or any other store, except if they sell it themselves). Thus, there must be a way to do so without being exclusives. And if you are talking about support in terms of investments and advancements - publishers do that. They did it forever for PC games, nothing was broken to fix it by exclusivity.
This is not the exclusivity that I am talking about. Publishers as a rule still publish games through multiple channels. I am talking about exclusivity of the storefront. Not publishers’.
Imagine if all storefronts had only exclusive games. Then they would have nearly zero incentives to have a good storefronts that users like and instead just hunt for the best games. The users would not have a choice which storefront they like - the market is totally broken and not working in this case.
I spend noticeable amount of time choosing games, reading reviews, participating in forums, plus having convenient library is important too. Reading news, plans about games, updates… yes all of that is important to me and how well it is implemented matters.
That’s user reviews, game news provided by game making companies. The storefront is a platform where those are posted. Storefront is a place where you search for product and having them in the storefront is very convenient and is something users want. But you are right, they should not be controlled and manipulated by storefront. And they are not in case of STEAM, for example. Storefronts should compete how good they can give this ecosystem to user, not how much games they can lock out from other stores. That, and the cost of games.
Steam controller support is so far ahead of everybody else I find myself launching other games/launchers through Steam just to get it.
Tried to get my controller to register in Jedi Fallen Order and the solution was not to add the game but the EA launcher itself as non-steam game.