this post was submitted on 07 Jul 2024
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[–] [email protected] 17 points 11 months ago (2 children)

Sorry to go on a well-trodden tangent, but it really is unfortunate how diluted the term "roguelike" has become.

[–] [email protected] 13 points 11 months ago* (last edited 11 months ago) (3 children)

Roguelike is almost never really used properly, as it should be a turn based, procedurally generated dungeon crawler with permadeath and no permanent upgrade system that makes the game slowly easier.
There's maybe like three games from the last decade that actually fit the definition.

Which is why it mostly changed to be Roguelite which pretty much just means "there's 'permadeath' but you gain exp/money to unlock buffs and you repeat until you manage to finish a run". It's used to very quickly explain the main gameplay/progression loop of any genre of game it's attached to.
Kinda like how we use FPS because calling them all doomclones makes no sense - we just didn't pick a better name this time.

[–] [email protected] 6 points 11 months ago* (last edited 11 months ago) (1 children)

Roguelike just means Arcade-like nowadays. The mechanic of using currency or experience to boost the next run is only sometimes present

[–] [email protected] 1 points 11 months ago

That's the weird thing is that what people call a "roguelike" now is just what pretty much every game was back in the day.

[–] [email protected] 3 points 11 months ago (1 children)

It certainly makes it hard for me, as a fan of actual games like Rogue, to find said games when the genre is so flooded with literally every other game out there.

[–] [email protected] 2 points 11 months ago

Same, I love Rogue. Saw a game claiming to be Roguelike, all excited unitl install and first play...wtf is this shit??

[–] [email protected] 1 points 11 months ago (1 children)

I wonder if Slay the Spire counts or not

[–] [email protected] 1 points 11 months ago (1 children)

Traditionally, no. Under this new umbrella term, anything can count if you squint your eyes right.

[–] [email protected] 4 points 11 months ago

I mean it is turn-based, procedurally generated, with permadeath, and the only thing persisting is higher difficulty, unless you count the first unlocked cards or relics.

[–] [email protected] 12 points 11 months ago* (last edited 11 months ago) (2 children)

Let's just give up on "roguelike" and start calling traditional roguelikes "rogues".

Sunless Sea is a roguelike, Nethack is a rogue.

[–] [email protected] 5 points 11 months ago

I mean, we already have rougelites. It's just a lot of people aren't distinguishing between rougelikes and rougelites

[–] [email protected] 2 points 11 months ago

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[–] [email protected] 2 points 11 months ago (5 children)

i hate roguelike games, its time wasting

[–] [email protected] 19 points 11 months ago

All games are time wasting. Rogue-like games don't have no progress, it's just not the same kind of progress other genres tend to have.

I think it's really funny to hate a certain genre of entertainment because it wastes time though. The ultimate point of all entertainment is to waste time and produce dopamine.

I mean like, it's cool to not like rogue-likes because you don't like starting over. That's a valid opinion. But saying it's because you don't want to waste time is kind of hilarious

[–] [email protected] 3 points 11 months ago

That's subjective, depends on what you expect from a game. Personally I love them because I just like learning, mastering and beating a system. Others might value a narrative or social aspects of gaming more, and that's allright.

[–] [email protected] 2 points 11 months ago

i hate AAA games, its money wasting

[–] [email protected] 1 points 11 months ago

It's a pretty cool game. I hate dice irl and they hate me but I had a hard time to put this game down. Bought it because I needed something small and relaxing to play.

[–] [email protected] 1 points 11 months ago

Gmtk roll of the dice?