this post was submitted on 03 Sep 2024
114 points (100.0% liked)

Gaming

31083 readers
12 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 3 years ago
MODERATORS
 

Today, we have an exciting update: Duncan and Paul, alongside many other talented members at Hopoo Games, will now be working on game development directly at @valvesoftware

all 37 comments
sorted by: hot top controversial new old
[–] [email protected] 62 points 7 months ago

Excuse the overdramatization, but it feels a lot like Frodo going to the Grey Havens. They did something great and now their reward is to disappear forever and be well taken care of.

[–] [email protected] 18 points 7 months ago (2 children)

So they sold thier game to one publisher, and then left to work for a different dev?

[–] [email protected] 47 points 7 months ago* (last edited 7 months ago) (1 children)

Pretty much. They said they were done with RoR (the sequel was already ambitious, they don’t want to be stuck with the series forever) and the payout for the IP was probably worth it to keep the studio financially flexible. Joining Valve is a no-brainer imo

[–] [email protected] 21 points 7 months ago* (last edited 7 months ago) (2 children)

Oh yeah you'd be dumb to pass up working there. I totally understand not wanting to work on the same game forever.

Good for them, imo. I just think it's funny they "played both sides" so to speak.

[–] [email protected] 6 points 7 months ago

It’s definitely unusual, at least for a studio with this kind of success. Typically devs like to keep their IP! With how poorly the new dlc is going it does seem like they came out on top

[–] [email protected] 1 points 7 months ago

Yeah, but it's not GoOd PR unless you reframe "hired by" as "joined"

[–] [email protected] 8 points 7 months ago (3 children)

I didn’t know Valve still made games 😄.

[–] [email protected] 26 points 7 months ago (1 children)
[–] [email protected] 3 points 7 months ago (1 children)

they would fit into the Deadlock development, imo

[–] [email protected] 2 points 7 months ago (3 children)

Would be interesting, though I don't imagine they'd do that - Deadlock is pretty far along (despite the "early development" tag) and they seem like they have a full dev team.

Valve seems to hire teams for new projects (such as Portal and Left 4 dead) so I'd be really interested to see if they're doing something new

[–] [email protected] 2 points 7 months ago (1 children)

I mean, they're not gonna stop developing deadlock once it comes out. It's likely gonna be a decade long project at least. More hands won't hurt.

[–] [email protected] 1 points 7 months ago (1 children)

More hands won't hurt.

Well, that's not entirely true

[–] [email protected] 1 points 7 months ago

Sure, but deadlock isn't exactly late. And if there's a time when you want to add more developers, then an alpha when the game is still in the early stages is the best time to do so

[–] [email protected] 1 points 7 months ago (1 children)

hopefully, I just hope Deadlock doesn't get the Artifact treatment

[–] [email protected] 2 points 7 months ago (1 children)

The way they are handling Deadlock has many parallels to Dota 2. For example: popular invite-only playtest, probably a free-to-play model with cosmetics for sale, Dota 2/Icefrog style gameplay depth and balancing.

This game has consistently had more players than most games on Steam without even being released yet. I think it is far from going the way of Artifact, and is much more likely to take a place alongside Dota 2 and CS2 as a giant multiplayer game with indefinite longevity.

[–] [email protected] 1 points 7 months ago (1 children)

I hope you are right, I really like the game and hope they have some interesting fix for toxicitiy and matchmaking.

[–] [email protected] 1 points 7 months ago (1 children)

Well, we can also look at their other games for this. For example, in Dota 2, everyone has a behavior score, based on reports and such. This is used for matchmaking on top of skill, and lower behavior scores result in certain restrictions (like can't speak, can't ping as much, can't play ranked, can't pause).

[–] [email protected] 1 points 7 months ago (1 children)

I haven't played Dota2 for years, but the toxicity was a reason I stopped. So I am not sure this thing is effective. I know its a tough task, but still I believe that if one developer can have better solutions to this, than it would be Valve.

[–] [email protected] 1 points 7 months ago* (last edited 7 months ago)

This has improved further in recent years, so you probably weren't seeing how it is now.

It may be different in other regions, but I see significantly less toxicity in Dota 2 compared to Counter-Strike, the only other big competitive game I have enough time in to compare it to. Though my CS experience was longer ago, and they could have improved things there, too.

[–] [email protected] 1 points 7 months ago

Risk of Snow

[–] [email protected] 5 points 7 months ago

the RoR devs are looking to apply their talents to...VR headsets?

[–] [email protected] 8 points 7 months ago

Fuck, one of the best roguelikes destroyed

[–] [email protected] 2 points 7 months ago

What in the fuck