this post was submitted on 01 Dec 2024
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[–] copygirl@lemmy.blahaj.zone 183 points 4 months ago (47 children)

30% is the industry standard across the board, with the exception of Epic which takes 12%. However, Epic has already shown that it's ready to dump loads of money into store exclusivity deals and tons of free games, so I will argue it's for the sake of growing the number of users and developers using their platform.

But do they, or any other competitor or similar store, offer the same functionality as Steam? rtxn already mentioned some. And there's more. And then there's the fact that Valve is using all that money not only to stuff the pockets of alread rich people (not that Gabe isn't a multi-millionaire if not billionaire, idk), but actually puts it back into the industry: Their own store, Linux/Proton (you may not care, but Microsoft becoming a monopoly in PC gaming is no good), and hardware (with their Steam Deck handheld, and VR stuffs).

Steam might be the biggest player when it comes to storefronts, but it's because they've actually earned it. And they're not actively preventing other competitors from entering the scene (other than existing). In fact, they keep trying, and keep failing, and then going back to Steam.

I'm not opposed to more money going to developers, but let's not single out Steam, who (perhaps besides GOG? I am not familiar enough with it) is doing the most for users and develpers.

[–] massive_bereavement@fedia.io 92 points 4 months ago (5 children)

Epic is in stage 1 of enshittification. They will offer a great deal (at their economic expense) to capture users and providers.

[–] babybus@sh.itjust.works 50 points 4 months ago (1 children)

It isn't enshittification because they never had a high-quality product to offer.

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[–] 9488fcea02a9@sh.itjust.works 176 points 4 months ago (22 children)

Steam singlehandedly stopped piracy overnight for me.

Developers were getting $0 from me before steam, and thousands of $$$ from me after steam.

The 30% cut is well worth it for developers, plus all the other services steam provides. Kids have no idea how buying, installing, modding, patching games used to be like.

You cant compare this to the apple app store

Name another platform that has gone 20 years without completely enshittifying itself.

We can start shitting on steam when they turn evil

[–] Sorse@discuss.tchncs.de 61 points 4 months ago* (last edited 4 months ago) (1 children)

Name another platform that has gone 20 years without completely enshittifying itself.

Wik*pedia?

[–] 9488fcea02a9@sh.itjust.works 54 points 4 months ago

I mean a for-profit corporation owned by an ex-microsoft employee...

Everything about that screams enshittification, but they've done a pretty good job to be relatively consumer friendly.

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[–] dan1101@lemm.ee 168 points 4 months ago (44 children)

This seems like such a nothing case. Steam is optional. It's optional for publishers to use, it's optional for users to install. Steam provides many many benefits for even free games or games not purchased on the Steam store.

Any publisher can publish their game on their own site, on other stores, on physical media. Even though Steam is dominant, you can buy games somewhere else as easily as you can download and install Steam itself.

I hope this case gets thrown out.

[–] Jyek@sh.itjust.works 35 points 4 months ago

You can also use steam as a distribution platform completely free of the 30% cut by selling steam keys through your own site. Steam specifically gives developers unlimited free steam keys and games no cut from the sale of said keys. And it's not even a work around, it is intentional.

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[–] Realitaetsverlust@lemmy.zip 114 points 4 months ago* (last edited 4 months ago) (15 children)

It's kinda funny to read through this thread ngl.

Everyone claiming: "OH WOW PRICES WILL BE LOWER" or "OH MAN DEVS WILL PROFIT SO MUCH MORE!!!!!"

You know who profits? Publishers. The ones already taking 80 - 90% of a games revenue. Devs don't see shit of that. And for indie devs that don't have a publisher, the 30% cut is a godsend considering that steam is handling everything in the distribution chain.

You guys are fighting for corpos that want to buy their 5th luxury yacht.

[–] micka190@lemmy.world 47 points 4 months ago* (last edited 4 months ago) (17 children)

People who genuinely believe game prices will get lowered if stores take a smaller cut are delusional. You can literally look at the Epic Game Store and see that it isn't even remotely true. The only games on there that are cheaper than on Steam are the ones Epic invested in specifically to entice developers/gamers to use their services. The ones that don't have exclusivity deals are the same as on Steam.


Edit: changed "take a cut" to "take a smaller cut".

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[–] TriflingToad@sh.itjust.works 111 points 4 months ago (2 children)

free market mfs when consumers choose the option that doesn't shit on them:

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[–] Stern@lemmy.world 85 points 4 months ago (26 children)

My extremely Baby's First Monopoly take is that whatever your feelings about specific aspects of Steam's service, or Valve in general, no individual company should exert this much power over the fortunes and overall culture of an artform. As such, I welcome efforts such as Wolfire's to challenge Valve and Steam, even if I may not agree with the detail of the suit in question.

What a stupid take. Valve isn't doing anything anti competitive, they just provide an objectively better service which is why everyone uses it. Anyone can put their game up on Steam, Gog, Epic, Uplay, and Origin at the same time. Valve doesn't own the space, and tbh we're probably getting the best deal we can get with them being the top dog, cuz you know Microsoft and the like would never treat us that well.

The closest thing I can think of wrt competitive rules is their price parity rule, where if you sell your steam keys (note that. not epic or uplay, just steam.) yourself, the price can't be noticeably lower (or a sale can't happen) without a comparable discount/sale on Steam within a reasonable timeframe.

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[–] JoeKrogan@lemmy.world 60 points 4 months ago* (last edited 4 months ago) (6 children)

They can use alternative stores if they want. Its not our fault the alternatves bar gog are shit and anti consumer. Valve is the only one supporting linux so I'm buying my games there to support that effort.

Also steam has a lot more than just the store. The chats, the media sharing, the forums, cloud saves and input profiles. Epic can't even show you a list of games in your library when you log in. I claim the free games each week but ive never even bothered to play them as with steam I can just click play and get on with it. As a long time linux user I value the just works approach and the work that wine and valve have put in.

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[–] phoneymouse@lemmy.world 44 points 4 months ago* (last edited 4 months ago) (9 children)

lol, replace Valve with Apple and Steam with App Store and everyone would have a very different tone on here despite the fact that they both charge 30%.

[–] Sickday@kbin.earth 62 points 4 months ago (4 children)

That'd be false equivalence. Valve doesn't own the platform in which they distribute games. Valve doesn't own Windows, macOS, or Linux, and to my knowledge they don't enforce any platform-specific restrictions like Apple does. Not sure why you'd swap the two with regards to this case.

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[–] OrgunDonor@lemmy.world 25 points 4 months ago (3 children)

This will always be funny to me. In no other aspect of my life do I even know the charge of distributors or shops is, and I dont give a fuck. I still don't know why I as a consumer should give a fuck because that aint my problem.

I go where the best service and the best options for me are. In terms of digital games stores, Steam is easily that platform. In terms of phone platforms, for me it is easily not apple, I coule not care how much people charge to sell in their stores.

I do care about dumb monopolistic limitations though, things like apple forcing browsers to use webkit. That would be like steam forcing all games to use the source engine. Apple not allowing people to install their own store fronts, Google making that more difficult, Steam not allowing you to install Epic... oh wait.

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[–] Zagorath@aussie.zone 25 points 4 months ago (6 children)

The rent seeking on platforms like Steam, the Apple App Store, and Google Play is absolutely gross considering how little value they actually provide. I'll be very glad to see them forced to reduce it to somewhere similar to a card transaction fee.

[–] rtxn@lemmy.world 96 points 4 months ago* (last edited 4 months ago) (27 children)

Here we go again. Armchair economists bleating "why everything cost money, corporate bad" with no actual expertise to back it up. Steam is not a parasitic middle man, it is a collection of services that would have to be provisioned and operated by the developer otherwise.

  • A massive infrastructure to store and deliver the game and its updates, worldwide, and at an acceptable bandwidth that Valve operates
  • A storefront that enables monetizing the game
  • The audience and discoverability that would not exist otherwise
  • The Steam API, achievements, cloud saves
  • The client itself, content management, validation, and Linux compatibility tools
  • Network and operational security
  • (edit) Also keep in mind that Steam and its services are operated by experts. A game developer would have to hire the experts or get training.

That's where the cut goes.

[–] inlandempire@jlai.lu 68 points 4 months ago* (last edited 4 months ago)

People should really read the Steamworks documentation to get an idea of the absurd amount of services Steam offers https://partner.steamgames.com/doc/home

[–] HK65@sopuli.xyz 43 points 4 months ago (9 children)

Yeah, I think the big difference between Steam and Google Play and the App Store is that Steam does not own Windows and has actual competition.

I think asking for a cut just because you own the OS is despicable, but Steam is actually providing a service.

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[–] TassieTosser@aussie.zone 27 points 4 months ago (2 children)

And all the community features for the consumers.

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[–] prole@lemmy.blahaj.zone 37 points 4 months ago* (last edited 4 months ago)

I am one to always call out rent seeking where I see it... But I don't really see how Steam fits in there. Some of us are old enough to remember when HL2 came out, and things began transitioning from physical media to Steam. No dev was forced to do anything, and for years most people still bought physical games for everything other than Valve games.

The reason other devs started switching over, and it became dominant, is because it's just a damn good service (and also because broadband just started getting more affordable).

[–] JeffKerman1999@sopuli.xyz 30 points 4 months ago (5 children)

We can always go back to the old ways of having a download from the company website and downloading directly from them. What? Nobody wants to pay for bandwidth? Nobody wants to have to pay for secure management of credentials and billing? :O

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