this post was submitted on 07 Mar 2025
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Programmer Humor

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[–] Kissaki@programming.dev 29 points 2 weeks ago (3 children)

Feature World Lighting: not implemented

Lighting is server side? o.O

I guess because it influences creep spawn or sth?

[–] qaz@lemmy.world 22 points 2 weeks ago

Yes, it influences mob spawns

[–] 0laura@lemmy.dbzer0.com 1 points 1 week ago

yep :)

you can probably imagine how horrible it is when you have many many players doing many many light updates.

[–] Lemmist@lemm.ee 22 points 2 weeks ago

That's good: it keeps them busy. You know, like Fortnight keeps crazy kids from other games.

[–] MajorHavoc@programming.dev 22 points 2 weeks ago (2 children)

Hmmm. I would be excited for these, except I already bit the bullet and switched to Luanti.

Now that I'm spoiled by an insanely fast server, I do totally understand the desire to have a Rust Minecraft server.

[–] qaz@lemmy.world 8 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

None of those Rust implementations are fully functional yet, so Luanti seems like a better choice if you want something fast.

[–] MajorHavoc@programming.dev 6 points 2 weeks ago* (last edited 2 weeks ago)

Makes sense. I know there's some amazing Minecraft plugins that haven't been ported to Luanti, yet - and vice-versa.

Of course, I'm happy to be on an open solution with Luanti.

But I might run one of these Rust Minecraft engines for a weekend to revisit an interesting plugin sometime, if they reach full stable mod support.

[–] TheRedSpade@lemmy.world 3 points 2 weeks ago (1 children)

I really want to switch to Luanti, but without equivalents to create and ae2 (at a bare minimum) I can't see myself playing it for any significant time.

[–] MajorHavoc@programming.dev 1 points 2 weeks ago* (last edited 2 weeks ago)

Yeah. I'm still looking for a good answer to create. There's a huge number of technology mods in Luanti, but I haven't found one with the same maturity, yet. If I find one that's close, I may fork and update it, yet.

I think I'm most of the way to having AE2 replaced, for my needs, using Pipeworks and SWRobots.

[–] eskuero@lemmy.fromshado.ws 21 points 2 weeks ago

"This memory-safe language almost killed the oldest anarchy server in minecraft"

[–] Kng@feddit.rocks 12 points 2 weeks ago

still waiting for one of these implementations to actually be useful

[–] Scoopta@programming.dev 11 points 2 weeks ago (4 children)

Why write a server in rust? Java is already memory safe 🤔

[–] magic_lobster_party@fedia.io 20 points 2 weeks ago (1 children)

I guess it can be a fun hobby project to learn Rust

[–] Scoopta@programming.dev 4 points 2 weeks ago

Tbh writing a Minecraft server isn't anywhere on my list of projects to write to learn a new language but you also aren't wrong, just wouldn't be what I'd choose

[–] Zangoose@lemmy.world 17 points 2 weeks ago

Probably performance - the Java server takes up a lot of memory and CPU for what it does. The base implementation first started in 2011, so it wasn't exactly designed to be multithreaded or parallelized because most games were still largely single-threaded at the time. Rewriting it from scratch in a different language probably helps with that

[–] coldsideofyourpillow@lemmy.cafe 10 points 2 weeks ago

Counterpoint: Why the fuck not?

[–] mousetail@programming.dev 8 points 2 weeks ago (1 children)
[–] Scoopta@programming.dev 6 points 2 weeks ago (2 children)

It's not like the Java server is slow tho, it only becomes a problem when mods are added and rust servers can't run Java mods so it's a moot point. Maybe if you want an insanely large number of players on a single server?

[–] piccolo@sh.itjust.works 8 points 2 weeks ago (1 children)

It is slow, and a massive memory hog. Its not exactly javas fault (i mean it is to a point). Its just minecraft's code is trash. Mods are the only thing that keeps people on using java.

[–] Scoopta@programming.dev 4 points 2 weeks ago (1 children)

Well yeah, we all know Minecraft's code is terrible. I just never felt like it was noticeable without mods

[–] sus@programming.dev 3 points 2 weeks ago (1 children)

Maybe not in single player, but if you try putting more than a few dozen players on one vanilla server, the performance is going down the drain

[–] Scoopta@programming.dev 3 points 2 weeks ago

I wasn't referring to single player

[–] spooky2092@lemmy.blahaj.zone 6 points 2 weeks ago (1 children)

It's not like the Java server is slow tho, it only becomes a problem when mods are added

Lol, the java server is dogshit slow, it just doesn't show until you have a big enough map if you're not running mods. I played on a semi-public server and was a mod back in the day, and wed regularly have to do world resets because it started slowing down when people got far enough away from the spawn. Hell, even with mods it doesn't start to slow down immediately, it waits until you've done a lot in your world before it starts chugging like dad after work.

[–] Scoopta@programming.dev 4 points 2 weeks ago (1 children)

Huh, not my experience but last time I operated a public server was beta 1.7 days. It was bukkit which I believe was a separate impl which maybe was faster? But I don't recall having nearly that many issues, was vanilla outside of bukkit plugins though.

[–] 0laura@lemmy.dbzer0.com 2 points 1 week ago

Minecraft Performance also got a LOT worse since 1.7

Minecraft Performance over time is like Moore's law on steroids but upside down.

[–] stsquad@lemmy.ml 3 points 2 weeks ago (2 children)

How much game logic is in the servers? Do they need updating for every release or are things like mob behaviour and Redstone handled by the clients?

[–] qaz@lemmy.world 8 points 2 weeks ago

Mob behaviour and redstone are not handled by the clients, nor are they implemented by many of these servers. Those behaviors are currently missing.

[–] 0laura@lemmy.dbzer0.com 2 points 1 week ago

even the light engine is server side

[–] 30p87@feddit.org 2 points 2 weeks ago

Is that one Project seriously named FerrumC-rs?