Good. WotC is wretched hive of scum and villainy.
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Good, ~~WotC~~ HASBRO is a wretched hive of scum and villainy.
FIFY
WotC did some shady shit before, too. Certainly right improve since the acquisition though.
Either way, the money grab is why I didn't get back into MtG recently.
I considered sticking my toe in and was told "oh yeah, just buy a $90 commander precon and hop right in."
Yeah, no thanks.
And Crawford is an incompetent smartass. I honestly don't know what any TTRPG would have to gain from including him in the team.
If they hope to chase 5e's success by following in its footsteps - piss poor adventure modules, nonexistent DM support, unbalanced player options, and a game designer that contradicts himself on Twitter every other post while attempting to explain why he isn't wrong - then good luck to them, I guess.
I very much doubt that 5e became the juggernaut that it's now because of Crawford. If anything, it's despite of him - mostly because of the free publicity granted by things like Critical Role and Stranger Things, and DnD being the default option for anyone who develops an interest in roleplaying for the first time.
How much do we actually know about what Crawford is like outside of the WotC machine? He might be perfectly competent but held back by executive mismanagement.
I would put money on the downfall of WotC being exclusively due to being owned by Hasbro and their executives forcing their greedy practices onto the team.
WotC was already pretty awful before the Hasbro acquisition, as I recall.
Crawford worked on Blue Rose, Warhammer Fantasy, and Mutants & Masterminds outside of WotC.
Aren't Hasbro the villain moreso than WotC?
People have been complaining about WotC's executive meddling in D&D and MTG for as long as I can remember, since before the 1999 Hasbro purchase. D&D 3e, mostly written after WotC acquired TSR but published shortly after Hasbro acquired WotC, was panned so badly that they dropped 3.5 just a couple years later. And 4e (including the first OGL fiasco) happened when Hasbro didn't care about WotC because they were all-in on the Michael Bay Transformers movie. In fact, up until Stranger Things and Critical Role, Hasbro seems to have considered WotC the "Magic: The Gathering Money Printer" and done most of their meddling on that side of the house.
I organized pen and paper RPG conventions back when D&D 4 came out. We banned D20 based games even then as a boycott of WotC.
From what I’ve read WOTC has been a bad employer for a long time.
From my understanding, they used to basically be the same as Games Workshop is today: If you talk to people who work there "off the record" (or they are pushing the equivalent of a youtube channel... shout out to Rogue Hobbies) you'll either get outright condemnation or LOTS of vague posting of a culture of theft and abuse.
But recent years have seen people get annoyed enough at the products that they now care about labor and we start to see a LOT more complaints.
WotC+D&D is like ~30-40% of Hasbro. The only other brand they have that's worth a similar amount is (ironically enough lmao) Monopoly.
I mean, sure, but it's like pulling the WotC mask off a Scooby Doo villain.
I love Christ Perkin and Jeremy Crawford. Who is even running D&D now? They are literally the only people I knew still on the project. They are both great. Were they forced out of WoTC?
Chatgpt probably
ChatGPT give some pretty generic DnD advice. I can't wait until they make a terrible automated DM. I can't wait to play the most generic DnD of all time.
Every single game is just the plot of Monty Python and The Holy Grail.
That would be fun. Every game would just be a series of different fetch quests with a rotated list of the same enemies. Like a MMRPG but worse and more expensive
"the corporation" is running it now. It's not about people any more, it's all procedural and goal oriented operations now.
I really hope they're not putting their weight behind Daggerheart long term. That whole hope and fear system is so unappealing.
long term
If you can remember THACO, tabletop games have survived needing to change a few systems in the past
I don't need to remember it. I'm in the middle of replaying Baldur's Gate 1. But that was more of a complicated math formula to derive something that we can do much more simply. The hope and fear thing not only reminds me of that scam curriculum in Donnie Darko, it also doesn't feel like an interesting tactical layer; it does the opposite by interfering with initiative in a way that I'm not a fan of.
I've never ran it, but what don't you like about it?
It's rooted in the light/dark side of the force from Star Wars tabletop, and kind of inherent to Star Wars is making out everything in the world to be light or dark as though it's that simple, but hardly anything in life is.
I have never seen hope/fear described as light/dark from star wars, and I've read the Daggerheart rules.
I don't think any designer has ever said it is from Star Wars, and it most definitely does not use them as Light Side/Dark Side or imposed morality. It's inspired by the Genesys rpg system of degrees of success/failure and has narrative effects like "Yes, but" and "No, however".
It's interesting and it seems like a good change for people that have done a lot of d&d but it's probably not going to be a complete replacement for 5e. It seems good for short campaigns but it only has one book out for now.
Shoutout to Chris Perkins! I got to help playtest parts of 5E back in the day and he was the DM. Getting paid to play D&D is nice work if you can get it!
I pick crit role every time, those goddamn Wizards lost the plot. They got Rincewind at the damn helm.
Hopefully they fix Daggerheart's open-license. Last I looked it was problematic to say the least.
Same. I tried looking through it and was extremely confused by what I was reading.
I just searched for updates on the matter and found a Lemmy post with a youtube video.
You know, I'm not surprised about that, and not in a good way. CR is part of RPG culture I'm not good with, and I'm totally unsurprised that people who were part of 5e are joining them.
All I can hope is that seeing Hasbro lose people will draw attention to other systems - or for Hasbro to make a marketing push on the Essence20 system in addition to (or instead of) d20.