Talk is cheap. It's been "planned" for Tarkov since before I started using Linux.
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Tbf most devs probably want to do it, they just can't justify it financially. Most games' programmers are computer nerds, and they would be the ones in charge of implementing that kind of stuff. They'd happily do it because obviously, as computer nerds they love Linux, but even if they accept to do some unpaid overtime just because they really want to implement this, it might get blocked by the publisher because they don't want that kind of stuff to bypass QA especially since it has a chance of affecting all users, and when looking at the numbers, it's just not profitable to them.
Now the steam deck could change that dynamic because it has a decent market share, and I would love to see the actual numbers but I'd be willing to bet that most deck owners buy more games than the average player.
Source: am games' programmer, computer nerd, and steam deck owner
Tarkov is in a different much more complex situation. It uses some Battleye addons that are custom made for the game that Battleye will not port to work on Linux.
If it was an issue on the user's end then it's possible 3rd parties could fix it (as Wine/Proton has for every game not designed for GNU+Linux). BattleState Games have decided they don't want to host servers without BattlEye for us to play on and that we're not entitled to host our own servers.
I did consider installing Windows on a machine just for Tarkov but install and using modern Windows looks like hell. I'd rather install Windows XP than Windows .
I want to be optimistic, bit honestly this to me reads like the non-commital "thanks for your concern, we'll look into it" consumer service style non-answer.
I hope it ends up somewhere, but I can also see it remaining in their ticketing system for eternity.
I think the Steam Deck is a platform that devs are aware of, and I'm sure they don't want to alienate that segment of their sales. They also want to avoid negative reviews.BattlEye is also supported in other games on Linux, including native versions, so it shouldn't be a big deal to ensure its functionality.
The issue isn't even that BattlEye doesn't work under Linux, because it does. It's that a lot of studios that use it, namely Bungie and Ubisoft, explicitly refuse to enable support for it. Somehow they allowed Division 2 to run, but even then it only appears to be the Steam version, because my Uplay copy does not have the necessary files in the bundle
This might be a stupid question but is it possible to copy the files you need to your Uplay install? It doesn't guarantee that the game will use them but worth a try I suppose.
Also you have Division 2 on Uplay and Steam? Why?
No, I don't. I got it on a whim through Epic, when it was on like a 90% sale, and that's the only game I own there, but it's installed through Uplay itself. The reason I know about the files, is because they appear in a steamdb manifest
Theoretically would you've said could work, but since we're talking about modifying critical files, they might just slap me with a ban, and I don't really feel like doing that. They probably check the hashes of the included bundle immediately
Understandable. I'm not sure how strict Uplay is about the files but from my experience with the bot in R6 Siege, it probably hands out bans like chocolate in Halloween.
I was in same situation with Star Wars: Squadrons i got it on Origin and some files for anti cheat were missing that steam version of game had... I found online missing files copy and paste and game worked
the year of me being able to run literally any game on linux is fast approaching.
Some places do eventually listen. Crytek stealth dropped easy anticheat support for Hunt Showdown a few versions ago.
I think we can thank the steam deck for that
NEXON...
Perhaps don't rely upon client side to do all the heavy lifting and problem solved without having to install malware?
Is this finally the beginning of anti-cheat games coming to linux? I'd love official ports for stuff like League or Honkai Star Rail.
League of Legends does work but it's painful. I use an AUR package called leagueoflegends-git which was the only way I could get it to work on my setup.
https://leagueoflinux.org/ has been invaluable. It used to be a subreddit but it's been made private since the API debacle.
I disagree on the painful part. The lutris install is basically 1-click.
Well, painful for me. I tried Lutris, Bottles and native Wine and none worked. I played around with wine-lol for a bit too but the AUR package was the one that got it working.
Yeah, I used Lutris a couple years ago and it worked pretty well. I don't like League much, but it worked well enough for my friend to play a few games with me to show me how to play.
why do so many anticheats not allow linux?
What I've heard is that they don't think that it's a big enough market to have to fix bugs that might happen only on linux and such, so they just don't allow us to play.
It'd be nice, but from what I see most devs against this suggest Linux gamers are a bunch of dirty hackers and it's somehow much easier to cheat there.
They just conveniently forget that Valve offered to fix any bugs themselves that are specific to Linux/Proton...
Some require kernel level access, which is a big security risk.
I didn't expect the dev to be Nexon