this post was submitted on 01 Nov 2023
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I've been playing a ton of Cities Skylines II since its release a week ago. After building a 230k population archipelago I started playing around with the in game cinematic video tools and this is the result.

This is 100% in game footage and effects using the Photo Mode. Recorded using the Microsoft/Xbox Game Bar, only editing was to trim the start and end.

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[–] [email protected] 39 points 2 years ago* (last edited 2 years ago) (3 children)

I’m just amazed at the level of detail and complexity of the game logic. Can’t wait for graphics to be at a place where you can build your city and then walk through it in highly-realistic VR, interact with civilians, and explore

[–] [email protected] 18 points 2 years ago* (last edited 2 years ago) (1 children)

I remember you could walk around your park in the old roller coaster tycoon, and ride the rides. would be cool to add VR to that

[–] [email protected] 11 points 2 years ago

City skylines vr allows you to do exactly that

[–] [email protected] 16 points 2 years ago (1 children)

I'd actual prefer they avoided going for photo realism, it always tends to fall short. The art style they've developed works really well - realistic detail and form but with a plastic sheen and strongly saturated colours.

[–] [email protected] 2 points 2 years ago

I agree completely. Another poster said the water looks fake, big waves. I've thought, the game is supposed to look miniature.

[–] [email protected] 2 points 2 years ago (1 children)

This seems like an idea that is about 25 years away but someone probably gonna do it in 5 or 6

[–] [email protected] 1 points 2 years ago* (last edited 2 years ago)

Enscape provide real-time photorealistic VR rendering for architectural software ( https://enscape3d.com/features/architectural-virtual-reality/) so with some conversion of the geometry from unity the only missing link is interactivity.

[–] [email protected] 33 points 2 years ago* (last edited 2 years ago) (1 children)

It's a good game that was pushed out far too early by suits. There's a lot of room for basic optimization to be done for one and it should never have been released without it.

[–] [email protected] 22 points 2 years ago* (last edited 2 years ago) (2 children)

You just described Paradox's last 5 releases

[–] [email protected] 8 points 2 years ago

The game looks really nice, but knowing Paradox’s DLC policy, I am not sure if I can afford this game over the next five years. Release incomplete game, release DLCs for missing base features... the Paradox way. Bleugh.

[–] [email protected] 1 points 2 years ago

Age of Wonders 4 earlier this year was fine afaik.

[–] [email protected] 16 points 2 years ago (1 children)

Does anyone else think the water just looks... Strange? I think their wave texture is just too large? Needs to be more smaller waves.

[–] [email protected] 1 points 2 years ago

I've thought it makes the city and people feel more miniature.

[–] [email protected] 13 points 2 years ago (1 children)

Anti-aliasing? Pop-in on textures and geometry? Shadows? Looked like some z-fighting there too.

There was a nice-looking model train, though.

[–] [email protected] 4 points 2 years ago (1 children)

This has been rendered in real time in a game engine. I find it quite impressive how good it works and how versatile the tooling to create such animations is.

[–] [email protected] 1 points 2 years ago

I've got pretty low standards when it comes to graphics. The first game had AA issues too, but generally looked much cleaner and more polished.

[–] [email protected] 9 points 2 years ago (1 children)

It's going to be amazing, once they fix the bugs and performance. Right now it's a full price early access. Almost every system of the game has at least one bug. A lot of the simulation currently is working with fall back scripts. I really really want to recommend the game, because it's fun, but it's also rushed out the gate.

[–] [email protected] 9 points 2 years ago

slideshow*

but yeah, I quite like it

[–] [email protected] 5 points 2 years ago (1 children)

I'm on my second city after learning a lot about how the game works. I haven't played a simcity type game in ages and this one is very intuitive. I play 4k on a 4080 on medium settings and it only stumbles here and there. Trying to figure out budget now, I'm always running a deficit and relying on the money from leveling.

[–] [email protected] -1 points 2 years ago (3 children)

I've never understood 4k. Surely it's better to play high settings on a QHD screen than medium on 4k?

[–] [email protected] 4 points 2 years ago
[–] [email protected] 4 points 2 years ago

It looks grainy at lower res on my 4k

[–] [email protected] 4 points 2 years ago

I can’t wait for them to fix the performance issues. If it was great on release I wouldn’t have picked up Anno 1880 for $13 and developed a horrible addiction.

[–] [email protected] 1 points 2 years ago

I wanted to like that game so badly but CS1 feels so much better imo.