ThisIsAManWhoKnowsHowToGling

joined 2 years ago
[–] [email protected] 8 points 3 weeks ago

Nah I'm in my 20s, that's just what happens when you are super horny, aren't ashamed of it, but also don't know what sex is.

[–] [email protected] 7 points 3 weeks ago (6 children)

Oh, that's actually a pretty interesting question! Here's the thing: your players probably already think killing people is bad! The thing is, the word "people" is carrying a lot of weight there. For example, in shmup videogames (where the point is the excessive violence) usually the target of your killing spree is some caricature of a group the devs don't count as people, such as the KKK or WW2-era Nazis. This is also why modern shmups take place in the middle east and have you gunning down Al-Qaeda or ISIS or some other dehumanized boogeyman. It's not generally a distinction made consciously, and everyone sets the line differently. Lots of people I've met on Hexbear or Lemmygrad don't think cops and alt-right nazis are people, which I disagree with. And most people I know IRL definitely believe their pets count as people, which I understand is controversial.

My point here is to point out that we all at some point decided what counts as a person, and it's a touchy opinion that rarely gets examined. A less touchy equivalent is how many people have very different opinions on what counts as cheating, but are convinced that their opinion is objectively and inarguably correct. I think it's worth examining what is a person to you and why you decided that.

However, as a gamemaster you have to allow your players to make two choices:

  1. Are the monsters we are fighting people or not?
  2. Does my character agree with me?

Taking these choices away from them is not fun. However, if you want to encourage a particular outcome, you can put a finger on the scales through game design.

Old-school dungeon crawls dealt with this by making combat Not The Thing We Are Here For, since the players are playing as professional graverobbers who are here to hoover up anything that isn't nailed down and get the hell out, since you only gain xp for the gp value of the treasure you loot. If you have limited time and resources, Combat is a needless risk to be avoided. This usually results in players actively trying to negotiate with the sentient denizens of the dungeon for mutual profit.

A more narrative approach is to have the players be a part of a society that has opinions of orcs and goblins that mirror colonial-era America. If the players notice that their fellow citizens talk about dealing with goblins in terms of extermination and population control, they're probably going to have a "Are we the baddies?" moment unless they are either very dense or racist (and having played at a table with both, the difference between stupidity and racism is very obvious). It's also pretty cool to play as a freedom fighter, and a lot of groups will gravitate towards fighting against colonial oppression—but only if they feel if that choice is non-obvious and therefore they made the choice themselves; if fighting the power means opposing YOU, then thats what they will do, and we dont want an adversarial table, right?

[–] [email protected] 23 points 3 weeks ago (2 children)

And that time was in middle school, and the someone was me

[–] [email protected] 12 points 3 weeks ago

I second this notion that Bowser is sexy as hell

[–] [email protected] 40 points 3 weeks ago (3 children)

I bet I could waste funds by getting hired and then doing absolutely nothing

[–] [email protected] 71 points 3 weeks ago (18 children)

Okay, I want to start by saying that I do appreciate that WotC is trying really hard to treat the playable races as people. However, they haven't been sticking the landing well. For example, i do understand why they changed all instances of the word Race with Species, but making all the playable races canonically separate species just trades one yikes for a new yikes. As a player, sometimes I want to settle down with an Orc and make a bunch of Half-Orc Babies, but seeing the word "species" gives me pause. I know in real life cross-breeding different species of animals rarely goes well and the children are as a rule sterile, so can i ethically bring a baby into the world that I know is going to be sterile and is probably doing to have serious health problems?

Anyway, most people aren't mad about that anymore, and decent people aren't generally mad about the Mexican orcs or whatever. What has been a problem is that they are trying to get rid of the concept of Monsterous Races, which would make the average D&D setting a generally more pleasant place to live in. Here's the game-design issue with this: D&D is fundamentally about combat, and 5.5's design leans into the more crunchy aspect of that. A game about combat needs a world full of things for the players to mow down but also not feel bad about killing, and sometimes you need a bunch of Violent Dungeon Fodder that can think and plan and make tactical decisions and potentially be negotiated with. Goblins and orcs and the like fill this role of being sentient pincushions. In addition, rp-wise players often like being special, and an easy way to do this is being a Good Drow or a Forgiving Kobold or a Pacifist Orc.

The specific way they are going about this is retconning the lore to make the societies of the Monsterous Races less Evil or outright just normal human-ish societies. Personally, as a DM I do not like this. I like to make my orcs and goblins distinct from mainstream D&D by doing pretty much exactly this, because it's a low-effort way to make my setting look Nuanced or Morally Grey. The point is more to do something that pops out of the wider dnd culture more than to actually say anything about, say, how indigenous people tend to be treated as speed-bumps to "progress" throughout history, because I dont usually run games where colonialism happens anywhere near the players. So not only does this make WotC's writers look incredibly lazy (and more importantly, spineless) to me, but now the laziest way to make a DnD setting pop is to have goblins and orcs be non-persons that are there to be treated as Rome treated the Gauls or sent to Oklahoma.

And what's sad is that if they had just put in any amount of effort into the worldbuilding, we could have the nice pleasant world full of non-evil cannon fodder without this problem. Unfortunately, in order to do that the setting has to actually make a statement about something. Here, I'll do some right here:

  • Let's start with the obvious. Goblins specifically parallel Native Americans in the way that from the perspective of "civilized" races they seem to just exist out there in the land we want. Let's lean into that. Maybe the reason Maglubiyet is their only God isn't that he killed all the others but that when left alone Goblin religion is more like hero-worship. Each tribe has their own little pantheon on local saints and heroes, and Maglubiyet is distinct in that he is recognized globally.
  • Drow are pretty clearly fascist. I am sure they don't see themselves as evil, though. However, most of their lore doesn't go much into how their society functions day-to-day. Fleshing them out would allow them to point out how just existing in a fascist country does in fact mean that you almost certainly have blood on your hands. We could see drow that try to oppose their regime by running a literal underground railroad or by just passively not complying with obviously evil laws, and we could see drow that are completely oblivious to how a seemingly harmless beaurocratic rule can result in people being enslaved or killed.
  • Orcs in fiction stem from a long line of faceless evil raiders inspired by the Mongols invasion of Europe. People alive at that time had wild ideas about why the Mongols were here and where they came from, and the general consensus was that they came from some lifeless wasteland like Mordor where crops couldn't grow, so they had to pillage and plunder to get basic food and water. This is obviously not true, but it makes sense. All they had to do is make the orcs frigging steppe people! Actual Caucausians! Just copy and blend Mongolian and Georgian culture and traditions, give them cloth with colorful beading to wear instead of scraps of untanned leather, and let them be people in their homeland while the rest of the world cowers in fear of these incomprehensible alien raiders who like horsies and dressing up nice.

See, it's not hard! But saying something, anything at all, might offend some customers and make their profits go down. So they go with the safe, bland option of "everyone is basically a normal human like you, the player, so you can plop yourself into any race and not have too much cultural dissonace."

Anyway. That was a wall of text. I'm going to log off now.

[–] [email protected] 9 points 3 weeks ago

Like everyone else said, assholes will be assholes. What you will get more of is sexual harassment and people assuming you are flirting with them.

[–] [email protected] 3 points 3 weeks ago

Yep. That one.

[–] [email protected] 44 points 3 weeks ago* (last edited 3 weeks ago) (9 children)

Amtrak does the train equivalent of a cruise liner, where you spend about half a month on a sleeper car travelling all over America. It's cheaper than an actual cruise line, and more importantly I think trains are cool.

Edit: forgot about the unlimited money. I guess I would pay to replace all the rails in north america first so I have a smooth ride the whole time.

[–] [email protected] 21 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

The career path for a Democrat is

  1. Get into national politics
  2. Don't offend the corpos so you can build connections with them for Step 4
  3. Don't rock the boat so you keep your political connections for Step 4
  4. When its time to retire, join a lobbying firm and use your political and corporate connections for a nice cushy paycheck.

Which is why they hate any democrat that rocks the boat: they're endangering their retirement.

[–] [email protected] 7 points 3 weeks ago

Technically they prefer to poop in clean-smelling litterboxes, like cats, so predators won't be able to find them. But they also tend to stop giving a shit about that at some point once they realize their human will clean up after them anyway.

At least they don't pee on each other to establish dominance lol

[–] [email protected] 7 points 3 weeks ago (1 children)

Does that shirt say "I ❤️ Midieval Torture"

1
RMS rule (lemmy.dbzer0.com)
 
 
1
½+7 Rule in DnD (lemmy.dbzer0.com)
submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]
 

cross-posted from: https://lemmy.dbzer0.com/post/36002281

Back when I was a senior in high-school, I adopted a freshman dork who got me to watch Fullmetal Alchemist: Brotherhood (if only to get him to talk about something other than Skyrim). I'm gonna call him Baby Gronk. He was a good kid and I was trying to show him how to be cool, so I invited him to my next D&D campaign. This was a mistake.

Baby Gronk was dead set on playing as Alphonse. I okayed this. Eberron was not out at this point, so I asked him to present me with the homebrew he wants to use. We then had a little talk about how to mechanically handle being a hollow suit of armor (which he wanted to use as portable cat storage!) and I thought I'd got a good read on what his character is going to be since we both have watched FMA:B. I also made sure he understood that D&D is not like Skyrim; it can be fun to break the game mechanics, but at the end of the day you are playing make-believe with a table of people who are trying to tell a story together.

The campaign taught me a valuable lesson on media literacy. I know my baby dork watched the same show as me. I will never know why he thought the Alphonse he brought to my table was anything like the Alphonse in the anime. His only character trait was that he liked cats. Whenever he got bored he would start looking for cats, even if we were in a blizzard in the middle of nowhere. He almost died trying to pet a Remorhaz, which he somehow thought was a kind of cat‽ There was even one time he nearly caused a party wipe because he got bored in the middle of combat and started looking for cats. It was a serious problem.

I got tired of this catastrophe very quickly, and the players were clearly trying to not bully Baby Gronk. When he gets killed in combat at one point, I decide to take the opportunity to eject him from the campaign. We do a funeral scene, and then I pull him off to the side and give him a postcredit scene where his death was actually faked and now he's being recruited into S.H.I.E.L.D. as a secret agent. I then ended the session, ditched the group chat, and moved the date, time, and location of our weekly dnd sessions so he couldn't find the new group. My friends assured me that I had done the right thing.

The moral of the story I took at the time was "Follow the Half Plus Seven rule when inviting players to your table; if they are too young for you to date, there's gonna be issues at the table." A few years later, I reflected on this again, and realized that the problem was that I was a coward. I did not have the spine to look Baby Gronk in the eyes and tell them "Hey, Alphonse's obsession with cats is ruining the fun of everyone else at the table, including me. Can you dial that back?" That wasn't who I wanted to be. At that point, I started setting more firm ground rules with my players, and dedicated myself to making my tables safe spaces for my players.

I ran into Baby Gronk a few years later after he had graduated. He'd got his own D&D group by then, and told me the campaign I ran for him inspired him to be a DM himself. I still couldn't look him in the eye. We then parted ways.

 

cross-posted from: https://lemmy.dbzer0.com/post/36002110

Back when I was a senior in high-school, I adopted a freshman dork who got me to watch Fullmetal Alchemist: Brotherhood (if only to get him to talk about something other than Skyrim). I'm gonna call him Baby Gronk. He was a good kid and I was trying to show him how to be cool, so I invited him to my next D&D campaign. This was a mistake.

Baby Gronk was dead set on playing as Alphonse. I okayed this. Eberron was not out at this point, so I asked him to present me with the homebrew he wants to use. We then had a little talk about how to mechanically handle being a hollow suit of armor (which he wanted to use as portable cat storage!) and I thought I'd got a good read on what his character is going to be since we both have watched FMA:B. I also made sure he understood that D&D is not like Skyrim; it can be fun to break the game mechanics, but at the end of the day you are playing make-believe with a table of people who are trying to tell a story together.

The campaign taught me a valuable lesson on media literacy. I know my baby dork watched the same show as me. I will never know why he thought the Alphonse he brought to my table was anything like the Alphonse in the anime. His only character trait was that he liked cats. Whenever he got bored he would start looking for cats, even if we were in a blizzard in the middle of nowhere. He almost died trying to pet a Remorhaz, which he somehow thought was a kind of cat‽ There was even one time he nearly caused a party wipe because he got bored in the middle of combat and started looking for cats. It was a serious problem.

I got tired of this catastrophe very quickly, and the players were clearly trying to not bully Baby Gronk. When he gets killed in combat at one point, I decide to take the opportunity to eject him from the campaign. We do a funeral scene, and then I pull him off to the side and give him a postcredit scene where his death was actually faked and now he's being recruited into S.H.I.E.L.D. as a secret agent. I then ended the session, ditched the group chat, and moved the date, time, and location of our weekly dnd sessions so he couldn't find the new group. My friends assured me that I had done the right thing.

The moral of the story I took at the time was "Follow the Half Plus Seven rule when inviting players to your table; if they are too young for you to date, there's gonna be issues at the table." A few years later, I reflected on this again, and realized that the problem was that I was a coward. I did not have the spine to look Baby Gronk in the eyes and tell them "Hey, Alphonse's obsession with cats is ruining the fun of everyone else at the table, including me. Can you dial that back?" That wasn't who I wanted to be. At that point, I started setting more firm ground rules with my players, and dedicated myself to making my tables safe spaces for my players.

I ran into Baby Gronk a few years later after he had graduated. He'd got his own D&D group by then, and told me the campaign I ran for him inspired him to be a DM himself. I still couldn't look him in the eye. We then parted ways.

 

cross-posted from: https://lemmy.dbzer0.com/post/36002110

Back when I was a senior in high-school, I adopted a freshman dork who got me to watch Fullmetal Alchemist: Brotherhood (if only to get him to talk about something other than Skyrim). I'm gonna call him Baby Gronk. He was a good kid and I was trying to show him how to be cool, so I invited him to my next D&D campaign. This was a mistake.

Baby Gronk was dead set on playing as Alphonse. I okayed this. Eberron was not out at this point, so I asked him to present me with the homebrew he wants to use. We then had a little talk about how to mechanically handle being a hollow suit of armor (which he wanted to use as portable cat storage!) and I thought I'd got a good read on what his character is going to be since we both have watched FMA:B. I also made sure he understood that D&D is not like Skyrim; it can be fun to break the game mechanics, but at the end of the day you are playing make-believe with a table of people who are trying to tell a story together.

The campaign taught me a valuable lesson on media literacy. I know my baby dork watched the same show as me. I will never know why he thought the Alphonse he brought to my table was anything like the Alphonse in the anime. His only character trait was that he liked cats. Whenever he got bored he would start looking for cats, even if we were in a blizzard in the middle of nowhere. He almost died trying to pet a Remorhaz, which he somehow thought was a kind of cat‽ There was even one time he nearly caused a party wipe because he got bored in the middle of combat and started looking for cats. It was a serious problem.

I got tired of this catastrophe very quickly, and the players were clearly trying to not bully Baby Gronk. When he gets killed in combat at one point, I decide to take the opportunity to eject him from the campaign. We do a funeral scene, and then I pull him off to the side and give him a postcredit scene where his death was actually faked and now he's being recruited into S.H.I.E.L.D. as a secret agent. I then ended the session, ditched the group chat, and moved the date, time, and location of our weekly dnd sessions so he couldn't find the new group. My friends assured me that I had done the right thing.

The moral of the story I took at the time was "Follow the Half Plus Seven rule when inviting players to your table; if they are too young for you to date, there's gonna be issues at the table." A few years later, I reflected on this again, and realized that the problem was that I was a coward. I did not have the spine to look Baby Gronk in the eyes and tell them "Hey, Alphonse's obsession with cats is ruining the fun of everyone else at the table, including me. Can you dial that back?" That wasn't who I wanted to be. At that point, I started setting more firm ground rules with my players, and dedicated myself to making my tables safe spaces for my players.

I ran into Baby Gronk a few years later after he had graduated. He'd got his own D&D group by then, and told me the campaign I ran for him inspired him to be a DM himself. I still couldn't look him in the eye. We then parted ways.

 

Back when I was a senior in high-school, I adopted a freshman dork who got me to watch Fullmetal Alchemist: Brotherhood (if only to get him to talk about something other than Skyrim). I'm gonna call him Baby Gronk. He was a good kid and I was trying to show him how to be cool, so I invited him to my next D&D campaign. This was a mistake.

Baby Gronk was dead set on playing as Alphonse. I okayed this. Eberron was not out at this point, so I asked him to present me with the homebrew he wants to use. We then had a little talk about how to mechanically handle being a hollow suit of armor (which he wanted to use as portable cat storage!) and I thought I'd got a good read on what his character is going to be since we both have watched FMA:B. I also made sure he understood that D&D is not like Skyrim; it can be fun to break the game mechanics, but at the end of the day you are playing make-believe with a table of people who are trying to tell a story together.

The campaign taught me a valuable lesson on media literacy. I know my baby dork watched the same show as me. I will never know why he thought the Alphonse he brought to my table was anything like the Alphonse in the anime. His only character trait was that he liked cats. Whenever he got bored he would start looking for cats, even if we were in a blizzard in the middle of nowhere. He almost died trying to pet a Remorhaz, which he somehow thought was a kind of cat‽ There was even one time he nearly caused a party wipe because he got bored in the middle of combat and started looking for cats. It was a serious problem.

I got tired of this catastrophe very quickly, and the players were clearly trying to not bully Baby Gronk. When he gets killed in combat at one point, I decide to take the opportunity to eject him from the campaign. We do a funeral scene, and then I pull him off to the side and give him a postcredit scene where his death was actually faked and now he's being recruited into S.H.I.E.L.D. as a secret agent. I then ended the session, ditched the group chat, and moved the date, time, and location of our weekly dnd sessions so he couldn't find the new group. My friends assured me that I had done the right thing.

The moral of the story I took at the time was "Follow the Half Plus Seven rule when inviting players to your table; if they are too young for you to date, there's gonna be issues at the table." A few years later, I reflected on this again, and realized that the problem was that I was a coward. I did not have the spine to look Baby Gronk in the eyes and tell them "Hey, Alphonse's obsession with cats is ruining the fun of everyone else at the table, including me. Can you dial that back?" That wasn't who I wanted to be. At that point, I started setting more firm ground rules with my players, and dedicated myself to making my tables safe spaces for my players.

I ran into Baby Gronk a few years later after he had graduated. He'd got his own D&D group by then, and told me the campaign I ran for him inspired him to be a DM himself. I still couldn't look him in the eye. We then parted ways.

2
submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]
 

"Who's the most delicious little baby? Who's my succulent little cutie? You'd do well in a stew, wouldn't you? Yes you would! What a little gordito!"

Coffeecake: 🥬😨🥬

For those who want a pic: Coffeecake munching on a lettuce. He is a roumd.

3
Charlie rule (lemmy.dbzer0.com)
 
 

I sometimes think about how other people have less happy relationships than mine, and that makes me sad for them

92
196@rule (lemmy.dbzer0.com)
submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]
 
3
Rule (lemmy.dbzer0.com)
 
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