eezeebee

joined 2 years ago
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[–] [email protected] 2 points 9 hours ago

It absolutely brought me back to the late 90s shooters I grew up with. Lots of fun, but there were also a lot of parts I got stuck on, too. I will need some time before I play again / consider the BM version - maybe after HL2. Thanks for the additional info.

[–] [email protected] 2 points 10 hours ago

Macbat 64

Half-Life

Dark Souls 2 - helping a new player. It's been a lot of fun, and also frustrating because of the stupid soul memory mechanic. I want to try a co op mod (and other mods) but it seems like a lot of work.

[–] [email protected] 5 points 10 hours ago

Sad music is the best. Deftones are way more horny than angry.

[–] [email protected] 6 points 15 hours ago* (last edited 15 hours ago)

Bread. I started making my own and it's way better and cheaper than the cheapest stuff from the store. And it's easier to make than I expected.

Laundry. It costs $6 Canadian (maybe more now) per load, so I do it by hand in a plastic bin in the bathtub and dry it on a rack with a fan for now, since it's winter. It works surprisingly well.

Eating out. My grocery budget is small but I make it work. It's easy to spend a week's worth of the budget on one meal at a restaurant, so I just don't.

Going out in general, to things like movies and concerts. Not just the cost of entry, but also the wear and tear on my car and potential repair costs, and price of gas, make it not worth it. I have enough fun enjoying my hobbies at home anyway.

[–] [email protected] 2 points 15 hours ago (2 children)

I just finished my first playthrough of Half-Life and wish I had known about this alternate version, it looks great. Thanks for the write up.

[–] [email protected] 3 points 2 days ago (1 children)

This. I'm afraid to provide examples in case OP wants to train an AI model on artists I admire, or something.

[–] [email protected] 11 points 2 days ago

These are the types of movies I want to watch. Consider this post received well (by me).

[–] [email protected] 13 points 2 days ago (1 children)

Your honour, Up, Up, Down, Down, Left, Right, Left, Right, B, A. I rest my case.

[–] [email protected] 18 points 3 days ago (1 children)

Back in the Pokemon TCG for Gameboy days, it was all about the joy of ~~catching~~ collecting 'em all, and building your custom decks to battle with. Things didn't have to be monetizable to be fun back then.

[–] [email protected] 2 points 6 days ago* (last edited 6 days ago)

It's more about the pixelation to me.

To your question about low-pass filtering, I can see a gradient fade working for that (transparent to solid black for example)

[–] [email protected] 2 points 6 days ago

Hell yeah. I used to have the shirt.

[–] [email protected] 4 points 6 days ago (2 children)
 

Hello. I'm at a point in my learning where I see potential to make a big mess and want some advice before that happens. Particularly, how to organize game systems like inventory, damage calculation, level variables (eg. locked doors -> remain unlocked even after the level scene is reloaded).

For Inventory (consumable items, weapons etc), what I've done so far that seems to work is create a global script called PlayerInventory, within it is a list of every item as a boolean variable to indicate if the player has it or not. So now when the player travels through different level scenes, their inventory is persistent and any upgrades remain. Seems to work so far.

But how would you go about doing this for a locked door in a level scene? One way is to tie it to a key, in the player inventory - if "key" == true, "locked" = false. Ok, fine. What about a wooden crate that has been destroyed by the player? How would you keep track of the crate's destroyed state without it being tied to a "key item" in the PlayerInventory global script? Is the solution to create more global scripts, like "EnvironmentChanges"? What script should be responsible for remembering this and where should it live?

With regards to a damage calculation system, I think the high level question is similar- how to organize this? The path I'm going down looks like, "DamageManager" global script which handles the calculations and updates, meanwhile the player and enemy scenes have an "HP" node added, with the "hp" value variable set by the parent (the player or that specific enemy).

I'm looking for high-level ideas about how to make these things work together and to keep it as easy to maintain and organized as possible. More details and specifics are welcome, too. Thanks

 
 

Context: I noticed I have some clothes from 10 years ago that are still good to wear, and some newer things I have barely worn yet. I wondered if I reached a point where all the clothes I own would be enough to last for the rest of my life. There is a dresser and a closet worth of things.

For the sake of this question, let's say you can't buy, borrow, steal, receive as a gift, find, or make anything new to wear. All you get is what you have now. Is it enough?

 

I just think Kazakhstan is neat

 

Canada has implemented a new tax savings from December to February for some things like taxable groceries, crafts, and gaming physical media. I wanted to get a new Xbox controller and found the best price at Walmart for $55 a week ago. The tax holiday starts today and I now see that the $55 has increased to $62 and change, which is about how much tax I should be saving. Great to see this thinly veiled attempt to help Canadians ( /s - win votes) is just going to be extra profit in the corporations' pockets.

 

Currently I have a 1060GTX 6GB (Evga I think?). It struggled to run Elden Ring but was tolerable for me on medium settings - still it frequently drops from 60fps to 40fps or so, rarely able to stay at an even 60.

Can you suggest a modest upgrade compatible with my build? I'm not obsessed with getting max settings, but something that will work decently for 5 years or so would be nice. I don't have an exact budget in mind, but the absolute maximum I would consider is $400 Canadian (approx $300 USD). Prefer to save some money for performance and keep it around $200-$300 CDN, if possible

Here's my parts list started in 2016 - GPU listed is not the current 1060

https://ca.pcpartpicker.com/user/eezeebee/saved/#view=ntbqqs

 
 

It started about a week ago. I noticed a sticky feeling on my hands so I washed them (as I do regularly). Unfortunately it wasn't long before the feeling came back. I've started noticing it on everything I frequently touch - mouse/keyboard, Xbox controller, phone, on and on. I tried household cleaner, rubbing alcohol, water/soap on these surfaces and it seems to help for a short while, but it comes back within hours. Just now I gave my phone a good wipe with soapy water and as soon as it dried it feels sticky again.

I'm not sure what else to try or how to get rid of it.

Possible culprits I can guess at: -pollen? the cars around here have been covered in greenish yellow powder which I have seen before, but never experienced this stickyness. I don't use my car / touch the door handles very often.

-some sort of plastic or rubber is degrading, maybe my phone case? It's an Otterbox that's over 6 years old.

-a little weed container I bought around the same time this started, maybe the store had vape juice spilled on it? But I don't touch it often enough to warrant the spread of this profound stickyness.

Any ideas are welcome. It's driving me nuts.

 

The developer is talented but lacks the confidence to complete their work. Out of desperation they resort to the 'easy way out' and develop demos to scam supporters with no intention of shipping a finished game. Can one supporter whose belief in them/blackmail be enough to change their ways and finish what will undoubtedly be a smash hit?

 

I sure don't feel safe just ignoring it, considering the frequency.

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