this post was submitted on 17 Jul 2024
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[–] [email protected] 138 points 8 months ago (2 children)

How many times has this been posted now? Genuine question: why is this such a big deal?

[–] [email protected] 118 points 8 months ago (5 children)

Genuine question: why is this such a big deal?

These are not all video game companies, but for reference:

AMD: 26,000 employees
EA: 14,000
Facebook: 84,000
Netflix: 11,000
Spotify: 9,000
Twitter: 7,500

[–] [email protected] 78 points 8 months ago (6 children)

Yep. But it also seems like people are so shocked by the data that maybe they're missing the moral of this story, too? ...sure it's impressive that Valve has done so much with such a small workforce, but I think the reason they've been able to move so quickly is because they have such a small workforce. Companies get slow because they get big...I don't care how much you tout your SAFe processes; you will always lose efficiency as you grow. It's the difference between steering a canoe vs a cruise ship...the more you grow, the more you have to fight against momentum. So, my takeaway from this is that they figured out the secret to continued success as a maturing company, and good for them.

Now, I say all of this with sincere hopes that they don't work their smaller number of employees to death and ask them to take on inappropriately burdensome workloads. Because if that's the case, they should fuck right off with the rest of their peers.

[–] [email protected] 44 points 8 months ago* (last edited 8 months ago) (1 children)

From what I understand, they basically have a very open work structure. People are free to work on what they want, when they want. They actually are against high workloads and do everything they can to prevent employee burnout.

Source

I can't say if that extends beyond the development teams to other departments like server management, but everything I've ever seen about them says they're all just in it to have fun, make cool shit now and then, and of course make tons of money. The fact that their sales platform basically just prints money helps support that culture, obviously.

[–] [email protected] 37 points 8 months ago (5 children)
[–] [email protected] 20 points 8 months ago (1 children)

That's a bummer, but also not entirely surprising when you consider Half-Life 3...

[–] [email protected] 15 points 8 months ago* (last edited 8 months ago)

Yeah it’s great to think letting your employees do what they want is good, which it is, but yeah everyone’s going to have their own idea and want to work on it. So who gets funding, etc.

It’s strange the person said they move fast, that’s not something I’ve ever heard in reference to steam/valve before, and so many upvotes? What’s going on here.

[–] [email protected] 11 points 8 months ago (2 children)

I think it speaks to developing for gaming over developing for infrastructure. What does it say about gaming where, a company that has a healthy attitude about work in general, has staff that prefer to work on addressing Steam bugs over working on a prestige game?

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[–] [email protected] 5 points 8 months ago (3 children)

If the alternative is making a half life 3 that people don’t have the passion for then imo it’s working.

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[–] [email protected] 4 points 8 months ago

They never fully abandoned it tho

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[–] [email protected] 5 points 8 months ago

your explanation brought to mind the design ideals behind the RISC (reduced instruction set computer) CPU architecture. Less complexity means higher throughput.

Hope its not a shitty simile lol

[–] [email protected] 4 points 8 months ago

This is such a simple idea that people seem incapable of understanding

Big companies can't innovate. They're pulled in too many directions and create bureaucracies that stifle the individuality needed to push beyond known techniques. At best, they can iterate and imitate - and even that is very hit or miss

There's this idea companies must grow or die - but in reality, companies grow until they can only perpetuate themselves. They start to only make sense on paper

Individuals drive progress - they need time and autonomy

[–] [email protected] 3 points 8 months ago (2 children)

Valve has done so much ?

Steam hasn't been improved since 2012.

They're clearly coasting.

They're keeping their keeping the 30% cut and running away with it instead of hire people to fix stuff.

[–] [email protected] 12 points 8 months ago (3 children)

Since 2012:

  • Linux support - I joined around 2013 because of that
  • Proton - massive Linux compatibility upgrade
  • Steam Input - along with big picture mode and whatnot
  • SteamVR
  • hidden games
  • cart improvements
  • mobile app improvements, along with MFA
  • collections

That's just what I remember off the top of my head. I'm sure there's more that I just don't care about.

[–] [email protected] 7 points 8 months ago (1 children)

Remote Play Together is another big one for many, I've used it together with Retroarch, so much fun.

[–] [email protected] 3 points 8 months ago

Oh yeah, and I didn't mention Steam Family sharing or whatever it's called now. And Steam Link.

[–] [email protected] 3 points 8 months ago

Hell i use steam for proton and linux. It really makes gaming so much easier than other services

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[–] [email protected] 31 points 8 months ago* (last edited 8 months ago) (8 children)

But it’s basically a store front and they contract almost everything out. Like how many people does it take to run some servers? They don’t make games, the steam deck and the VR are the few things they’ve done. And that could be done by a couple dozen engineers and contract everything else.

Like how many employees should they have?

Okay I shouldn’t have taken a shot at their game making ability, but it legit fucking sucks and they acknowledge it, people bash them for it sometimes, take it easy guys.

[–] [email protected] 34 points 8 months ago (1 children)

Twitter runs a single web application.

They also do make games.

[–] [email protected] 9 points 8 months ago* (last edited 8 months ago) (8 children)

Isn’t most of steam pages like the discussion, store page, forums, guides, workshop etc are self moderated by the publishers and developers?

And yeah they made Alyx in the last decade? They make hats for old games, that’s it it seems.

[–] [email protected] 7 points 8 months ago* (last edited 8 months ago) (1 children)

they have mobile games too, and a tech demo for the steam deck, and the known hero shooter in the works

basically the people who think valve doesnt make games didnt buy into any of their expansionary market projects (mobile/vr/steam deck). They make games, just ones you dont want to play/cant play

[–] [email protected] 5 points 8 months ago (3 children)

Nah, their corporate structure legit caused them issues making games, people like to think valve as this perfect company, but it’s hella flawed and it’s peak capitalism too.

Lemmy just seems to dislike anything remotely bad being said about them, it’s odd.

[–] [email protected] 14 points 8 months ago (2 children)

it’s peak capitalism too.

The screenshot sounds more like "peak anarchism" to me.

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[–] [email protected] 12 points 8 months ago* (last edited 8 months ago)

im not a steam stan for any reason (i rarely even buy shit off the steam store directly) but its disingenuous to say they dont make games. Id argue peak capitalism is when you force a sequel to a game that didnt necessarily need it. there are a LOT of things I can conplain about when pertaining to valve, but not making games isnt one of them. its a poor argument to make when users choose not to play what they dod make.

Its similar to Fallout and Elder Scrolls, its not that there ISNT a new fallout or elder scrolls game, its just they made ones that users mostly didnt want to play (ESO, FO:Shelter, FO:76, ES: Blades, ES: Castles) disregarding the also existing VR versions of each game.

the argument sounds very similar to thise currently complaining on the Nintendo front that Famicom Detective Club got a new game, and not other nintendo IPs like Star Fox (which had Zero, Guard and Starfox 2) in the last decade, and Fzero (which had Fzero 99). its never a matter of they didnt make games, its the matter that they didnt make games they wanted

[–] [email protected] 11 points 8 months ago (2 children)

Letting your employees work on what they like doesn't seem like the worst thing. It might hurt game profits but seems much nicer for the workers.

[–] [email protected] 3 points 8 months ago

I’d personally take that over being forced to work on something like ‘The Dragonfly Project (Google).’ Most company cultures are so focused around ensuring a high return for the investors that employee happiness and morals seem like an afterthought. It was nice reading about a company letting their employees do what they love rather than micromanaging them.

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[–] [email protected] 26 points 8 months ago (1 children)

They don’t make games

DOTA and CS beg to differ. Spotify is a "storefront" that produces nothing but has about 25x more employees.

[–] [email protected] 4 points 8 months ago* (last edited 8 months ago) (2 children)

And valve contracts out or has the developers and publishers self moderate their own pages on Steam instead. Why is this shocking? Because a company contracts out instead of employing people and has their customers do stuff for free…?

[–] [email protected] 6 points 8 months ago (1 children)

How do you think Spotify works?

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[–] [email protected] 9 points 8 months ago (3 children)

Wall Street would probably say 15-30,000+. I think the point of the surprise is that actually it’s possible to be massively profitable and have good products without needing massive teams of people. How many mediocre/bad AAA games have teams larger than Valve’s entire staff? More isn’t always better, sometimes it’s just more.

I haven’t read this article, because yeah, I’ve seen this same basic headline over a dozen times in the past week on Lemmy, but I think it’s a testament to what can happen when a private company doesn’t have a lot of shareholders and is run by people who just want the company to run well and be profitable. They don’t have to chase some unsustainable Wall Street expectation of x% growth every quarter.

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[–] [email protected] 3 points 8 months ago (2 children)

All that says is that if you give people choice, they might chose not to make games in today’s market, that’s not bad imo. It’s possible that building new games isn’t what the world needs right now.

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[–] [email protected] 13 points 8 months ago (1 children)

None of these companies are comparable other than they’re also tech…

[–] [email protected] 7 points 8 months ago* (last edited 8 months ago)

IDK, Spotify is somewhat comparable... they both distribute digital media.

[–] [email protected] 10 points 8 months ago (13 children)

Hint: none of those companies need all of those employees.

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[–] [email protected] 5 points 8 months ago (1 children)

EA is not video game company?

[–] [email protected] 3 points 8 months ago

Yeah, netflix is though

[–] [email protected] 4 points 8 months ago* (last edited 8 months ago) (3 children)

Been seeing a lot of anti-valve corporate propaganda lately I think they're upset with the way they run their company because it shows that in comparison their own companies are being greedy and hoarding wealth. It also shows how vastly inefficient in comparison they are.

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