this post was submitted on 01 Sep 2023
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CDPR is eager to move on from the Red Engine, explaining why Phantom Liberty is the only Cyberpunk 2077 DLC.

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[–] [email protected] 65 points 2 years ago (1 children)

Blame is too laden a word here.

TL;DR: CDPR have opted to shutter their in-house engine, Red Engine (which CP2077 was built on) in favour of a partnership with Unreal. Most of their devs have now switched to Unreal; with only those left on the upcoming CP2077 release still using Red Engine 4.

They have opted to no longer work at all on the Red Engine projects; ergo they either port CP to Unreal (an incomprehensibly large task given that Unreal doesn’t support many features that Red does, or at least not in the way Red does - not a slight on Unreal, simple reality of different engines, especially internal vs external tooling), or cease further development of CP. They opted for the latter.

[–] [email protected] 16 points 2 years ago (1 children)

A shame, though. I remember them saying there will be more DLCs. To be fair, in their first teaser they said they'll release when it's ready which they also failed to do.

[–] [email protected] 9 points 2 years ago (2 children)

Part of me thinks/hopes they also aren't putting too much attention on it because they want their upcoming games to be more on the quality level of witcher 3 than CP2077. At least I hope.

[–] [email protected] 6 points 2 years ago* (last edited 2 years ago)

That will definitely involve dropping last gen consoles from the support list…which is a move I hope they do

[–] [email protected] 4 points 2 years ago (1 children)

Yep, that's what I hope for as well. Witcher 3 is a masterpiece to this day. I'm curious about what the Witcher 1 remaster will look like. I recently made the original work with a controller on my Steam Deck and it feels very nostalgic.

[–] [email protected] 1 points 2 years ago (1 children)

How did you get it running on your steam deck I'm actually almost done with a Witcher 3 playthrough right now just finishing up the last DLC and then I wanted to replay the first two but saw there's some issues

[–] [email protected] 1 points 2 years ago (1 children)

Not sure where you've got it bought, but I pretty much installed it using Heroic (I have it on GOG), then added it to Steam as a non-Steam game (with Heroic it's a one click operation) and then simply found a Steam Input config that works well. I can check the config name if you want.

[–] [email protected] 1 points 2 years ago

Damn I have it on steam, but I bet I can pick it up on sale for dirt cheap on GOG when I wanna play it. Maybe by then the steam version will work. Thanks

[–] [email protected] 25 points 2 years ago

The word 'blame' is such a stupid choice for this headline

[–] [email protected] 20 points 2 years ago (1 children)

As long as the move to Unreal contains no epic store exclusive agreement baked in, this is good news overall.

[–] [email protected] 8 points 2 years ago

Would be a bit weird as they own GOG.

[–] [email protected] 20 points 2 years ago (1 children)

I guess potentially they will be able to make a Cyberpunk 2077 sequel on Unreal Engine maybe called Cyberpunk 2078: Edgerunner Boogaloo (CDPR I am available to join your team, get in touch).

I know precisely the square root of fuck all when it comes to game design but presuming they can at least map across assets as they will already have the character designs, language, city design etc all sorted so hopefully they will be starting from a lot further forward than CB2077 years ago.

[–] [email protected] 6 points 2 years ago

Some of that is probably reusable, such as the concept material. But when it comes to assets themselves, that's a different story. Sometimes red tape prevents migrating assets from one game onto its sequels, meaning they may need to remake a somewhat different version of the assets.

[–] [email protected] 9 points 2 years ago (2 children)

This is a good and bad thing. Suck cyberpunk is basically over after this dlc but good that they are moving away from red.

[–] [email protected] 4 points 2 years ago

Yeah, I really enjoyed Cyberpunk. As long as they make a sequel in Unreal it's all good. I'm not ready for it to end.

[–] [email protected] 4 points 2 years ago

At least I can finally play the game without worrying that they are going to make improvements after I finish.

[–] [email protected] 3 points 2 years ago (1 children)

Logically this is a solid move for them, but I always hate to see more games on Unreal. Consolidation of the industry into one engine is not good overall, and any company that still works with its own engine I have a lot of respect for.

[–] [email protected] 2 points 2 years ago (2 children)

I just hope they resolve the crashing issues before putting it to bed. I love Cyberpunk, but the game crashes frequently on PS5. We’re talking 3-5 times per session.

Considering getting it on PC and cloud transferring saves over. Is it stable on PC?

[–] [email protected] 2 points 2 years ago

I played it at launch and don't think in had a single crash. Possibly 1, but I can't remember.

I had at most 2 bugs where I needed to restart the game.

I'm sure things have only gotten better.