De_Narm

joined 2 years ago
[–] [email protected] 1 points 7 hours ago

For the most part, the story is nothing to write home about and it's not exactly the most beautiful game out there. However, I think the mechanics are great - I did enjoy my time with BD2 a lot and would recommend it.

That being said, if you don't enjoy the gameplay, it won't change that much. You just get more classes.

[–] [email protected] 3 points 1 day ago (4 children)

I've not yet touched it. But since you mentioned it: How does leveling now work? And more importantly, how does enemy scaling work?

If I remember correctly, in the original, I felt strongest when I got Umbra at Lv 1 and just never levelled up.

Furthermore, how are the character animations? I saw the Emperor in the Remake and while the model was quite nice, in combination with his facial animations, I actually preferred the original. What I assume to be the original animations paird with updated models seemed too uncanny. However, that problem could be specific to him.

[–] [email protected] 2 points 1 day ago

That's a fair point. My family isn't exactly known for getting old. I didn't even meet half my grandparents and the only one I really got to know only lived into my early teenage years. I'll probably only get to around 70 myself.

[–] [email protected] 3 points 1 day ago (3 children)

Damn, I'm about a decade older than you and there's no way I'd call 1950 recent in any way. For all I care, it's just as much ancient history as the roman empire. I don't know anyone alive from either period, at least not on a personal level.

2100 on the other hand feels closer because I'm expect to come close to it within my lifetime. At least closer than I ever was to 1950.

[–] [email protected] 1 points 2 days ago (1 children)

This actually does look quite nice. I never got around to Monark, their previous game. Did anyone play it? I remember Monark getting mixed reviews, but I forget why.

[–] [email protected] 1 points 2 days ago* (last edited 2 days ago)

I never came around to Monark. Was it any good? I can't quite remember what detered me back then. This does seem like it's build on it.

Edit: Got corrected in another thread, these games may seem similar to me, but have different devs. It's just the same publisher. These devs made Crymachina.

[–] [email protected] 6 points 3 days ago* (last edited 3 days ago)

Those are some impressive scores, sucks that I don't own anything I could play it on. Hopefully there's a Switch 2 port in the future, since I'll likely get one once a new Xenoblade game is on the horizon.

I'm not big on hardware, is a Switch 2 stronger than the weak Xbox version?

[–] [email protected] 13 points 4 days ago (2 children)

Did they change anything meaningful, like removing that aweful level scaling?

[–] [email protected] 2 points 4 days ago

Honestly, there is no comfortable way to use Joycons. I practically never used them, the first and only accessory I bought was an adaptor for my DualShock. I just won't buy games that don't work with it, just like I did with motion controlled games on the switch.

Most likely, the feature will be heavily used in early games. Just like every other forced gimmick. After about a year, I'd guess, it will be only mandatory for party games, lazy ports and 3/DS emulation - which I think this feature was kinda made for.

[–] [email protected] 16 points 4 days ago (4 children)

Honest question, what's the point of screens off if your game plan is nodding off in front of your TV?

[–] [email protected] 2 points 1 week ago* (last edited 1 week ago) (1 children)

Earlier this year, I was in a similar predicament. I actually told Triss that I loved her. However, that only works if you take advantage of her while she's drunk at the party. (She falls down while drunk and after you catch her, you can randomly kiss her.) I didn't and locked myself out of romancing her early.

I would have lost many hours of progress by going back and frankly, I didn't want to go for that choice. I cut my losses and went with Yen. Since then, I finished the whole game, DLCs included, and I don't regret my choice. She gets a lot better later on and I came to appreciate her. Her quests are good. I just think the game does a poor job introducing her. I don't care for either the books or the show and I've only played Witcher 2 once on release. With my first playthrough of Witcher 3 only starting last year, I knew literally nothing going in. Up until I could romance Triss, Yen was annoying and arrogant.

[–] [email protected] 9 points 1 week ago* (last edited 1 week ago) (1 children)

Guess I'll start with the same disclaimer: I don't think I'm too smart for chess or anything.

I always thought chess is kinda boring. Don't get me wrong, it's fun enough as a novice. It's probably also fun for people who mastered it, I'm not denying that.

However, for everything inbetween, it's mostly about memorizing stuff. You just learn hundreds of openings and how to counter them. From what I've seen, a lot of intermediate players fall apart once they go off-script. It takes years until you're good enough to strategize properly on your own, like a novice would, without some going "That's the 'double helix chin twister'" and beating you.

It's kinda like the problem multiplayer games often have for me. There's a set meta and you either learn it or lose. To experiment yourself successfully, you have to invest a massive amount of time. Experimenting myself is the fun part. I'm don't want to invest hundreds if not thousands of hours before I get to have fun.

1
ich💩iel (lemmy.world)
submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]
 

Das rote Flanellseil wird wohl auch die Brandmauer genannt.

 

Die Hoffnung stirbt zuletzt.

 

I'm just starting out with Godot and I've run into some strange or unwanted behaviors. Maybe some of you can help me fix them. I'm currently running Godot on arch linux with x11/i3 as my desktop environment.

1.) Godot got some really aggressive focus. The editor grabs the focus mid typing in other applications and suddenly I'm tying there. With i3 being a tiling manager, Godot is sometimes passively resized when I resize another window - of course it also immediately gets itself focused and messed the resizing up.

2.) The focus within Godot is even stranger. I can ctrl c + ctrl v nodes just fine on a freshly opened project. But once I've a clicked a single property in the import or inspector docker, ctrl c + ctrl v will work exclusively there. Even if the import docker is hidden underneath the scene docker where I'm clicking the nodes I want to copy/paste.

3.) The last one is about using an external editor. Whenever Godot encounters a bug, it will automatically open the script in question. Which is annoying because I use vim for everything and will throw warnings at me, that the file has been changed. I've looked through all editor settings and tried setting vim as my external editor but the behavior persists.

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