this post was submitted on 14 Mar 2024
804 points (100.0% liked)

PC Gaming

11559 readers
373 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments, within reason.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 158 points 1 year ago (12 children)

What's the efficiency in taking 30% of almost all game sales on a platform? I know we all love valve, but the efficiency here is having a store that everyone has to use if they want to make sales at all.

[–] [email protected] 176 points 1 year ago (3 children)

Valve's 30% is high, sure. But you're not seeing the total cost of selling a game.

And yes, I've done this before.

Besides the user count, besides all other factors. Digital sales are kinda hard.

You need to offer the actual game. If you're selling an indie game that's a few hundred megs, well you get to go sign up for a service to deliver it. Could be as simple as a google drive link, but because this is business use you get to pay business prices.

Are they charging a flat rate per month, per gig? Per download? Some combinations?

Now there's updates and patches that need to be delivered. Same deal as before, but also now you need to handle the actual patching. Do you ship one big patch that checks for previous patches? Small individual patches that your users have to figure out what one they need?

Does your game have multiplayer? Well damn have fun with that.

What about support and refunds and GDPR stuff? Gotta factor all of that in too.

Now we get to do payment processing. You get to pay a company to accept payments on your behalf because you are NOT doing that yourself you WILL get stuck on inane and silly laws.

That's part of it. Paying steam 3 bucks on my 10 dollar game to handle ALL of that? Yeah that's fair. Could it be cheaper? Sure. a lot of things could. I don't spend months on a game and then cheap out on the most important part: sales.

My time is valuable and worth 30%

[–] [email protected] 39 points 1 year ago (1 children)

Not to mention Valve's effort with Proton, allowing non-Windows gamers enjoy what they pay for on multiple platforms with great ease; their efforts have been massive for gaming on Linux, and without it, I wouldn't have paid for a lot of games, earning their developers a whole lot of absolutely nothing.

Also the community hub, the workshop, the review system, the cloud saving, the functional wishlist, the gifting system, the shopping cart, the anti-cheat (you're better of with it than without it), the discovery queue, the sales dedicated to specific types of games that actually help people discover games and drive the revenue up for the developers, the (I think) complete transaction history, the refunds system, the friends and the chat and profiles - and probably many more things that I'm either not aware of or couldn't list off the tip of my tongue, combined with internal works that, again, do help the devs in the end.

Steam is much more than a place where one pays for a game to then simply download and play it. It's much greater and more functional than that. None of the developers have to put their games on Steam - nobody forces Epic Games Store or GOG to be this subpar in comparison. Same way nobody forces gamers to use Steam. People use Steam because they love it - or because there's no good-enough alternative, but that's hardly Valve's fault.

Steam charging 30% is not just worth it, but also surprising, given what putting your game on Steam gets you as the developer, and what it gets us, the players.

[–] [email protected] 14 points 1 year ago

Not to mention Valve’s effort with Proton

And their VR efforts. VR seems to have lost popularity lately, but I was really glad that someone out there was competing with Palmer Luckey, especially once he sold out to Facebook.

And... holy shit, I just found out he's Matt Gaetz' brother in law. That explains a lot.

[–] [email protected] 7 points 1 year ago (1 children)

Nobody is arguing that valve shouldn't be compensated for the value they provide. Many of us do, however, argue they are taking too much. Their revenue per employee being so much higher than anyone else in the market supports that argument.

[–] [email protected] 16 points 1 year ago (2 children)

Uh huh, and I’m sure you’re privy to the exact financial breakdowns?

If someone could actually provide a better service than steam at a better price point, they would. The epic games store is shit, uplay is shit, origin is shit.

[–] [email protected] 6 points 1 year ago* (last edited 1 year ago)

I agree with you, but its not an argument in Valve's favor, that is unless you support monopolies. "They should take whatever they can, because no one else is competition." Yeah, great. Capitalism at work. I agree that's what they should do if we're talking pure capitalist ideology, maximize profit at any cost. Is it the right thing to do though. They obviously (from the topic of this thread) make more than enough to pay every employee extremely well and then have a ton left over. They don't need to charge 30% to get by.

[–] [email protected] 3 points 1 year ago

RTFA, it is right there ffs

[–] [email protected] 7 points 1 year ago (2 children)

Let's not describe this as "paying valve three bucks" because that's not accurate and is misleading.

It's paying valve 30% of your revenue.

[–] [email protected] 54 points 1 year ago (1 children)

They didn't frame it as "paying valve three bucks". They said "paying valve 3 bucks on my 10 dollar game". The phrase "paying pennies on the dollar" comes to mind as a common idiom for saying you're paying a small fraction of the total, and neither literally means nor implies paying actual pennies.

[–] [email protected] 2 points 1 year ago (1 children)

Usually it does refer to paying less than 20% or so, yes. Not literal pennies, though.

[–] [email protected] 4 points 1 year ago

What if it’s a ten cent game and you’re paying steam three cents each sale?

[–] [email protected] 7 points 1 year ago (1 children)

You're better off never learning how little of what you pay your food actually goes to the producer, then...

[–] [email protected] 2 points 1 year ago

Shockingly I'm also mad about that. I suppose you support that situation?

[–] [email protected] 58 points 1 year ago* (last edited 1 year ago) (2 children)

Man, Epic must be patting themselves on the back for all the money they paid getting people to believe 30% was outrageous, because it's paying massive dividends.

It may shock you to know that before Steam, your options were to fuck off or offer your product in a store where you would only get 30% of the profit, with the rest going to the publisher, the retailer, licensing, etc. These days it's closer to 50% for physical copies, and Apple/Nintendo/Sony/etc all standardized with Steam on you getting 70% for digital.

Don't like it? Pull a Valve and make your own alternative that's better. If you build it, they will come... which is why nobody uses EGS.

[–] [email protected] 18 points 1 year ago (1 children)

EGS has become free games store.

[–] [email protected] 21 points 1 year ago (1 children)

EGS is like walking around a grocery store offering free samples and leaving without buying anything.

[–] [email protected] 14 points 1 year ago (1 children)

Sort of. Except all the shelves have weird lips on them to keep you from grabbing the product easily, you kinda have to wrangle each item. Also it's layout and design is archaic and super hard to navigate. And on every aisle there's these little 3 inch steps that you have to go up and down and constantly trip on, or your cart gets stuck on them and you have to lift it up or drop it down. And then if you do manage to buy things, their support is terrible; at the other store if you need help cooking they have a 24 hour recipe hotline to help you out, but this one promises the same, but you actually wind up on hold for hours half the times you call.

So they got tons of free samples, but all their products are kinda a nightmare.

[–] [email protected] 7 points 1 year ago* (last edited 1 year ago) (1 children)

~~Don't forget that each of their checkout lanes say "1 item or fewer"~~

Apparently they have a cart now

[–] [email protected] 10 points 1 year ago (2 children)

I don’t believe if you build it they will come anymore. People are fucking lazy and will put up with whatever the fuck is happening with Twitter for convenience.

[–] [email protected] 5 points 1 year ago

They posted on lemmy

[–] [email protected] 4 points 1 year ago (1 children)

they say on the platform that exploded because Reddit decided to Spez.

[–] [email protected] 4 points 1 year ago

I’m here, but none of my friends are here or on mastodon.

[–] [email protected] 38 points 1 year ago (3 children)

30% is more or less the standard. Not just in the games industry, but everywhere.

[–] [email protected] 15 points 1 year ago

The status quo is rarely a good reason for anything

[–] [email protected] 12 points 1 year ago* (last edited 1 year ago) (1 children)

It's actually not the standard, the standard was iirc 70% for in-store at the time. These days I think it's closer to 50%, assuming no 3rd party losses/licensing.

Nintendo/Sony/Apple/etc are all 30% too, by the way.

load more comments (1 replies)
[–] [email protected] 4 points 1 year ago* (last edited 1 year ago)

Epic is 12%. Yeah, Epic store sucks and all that. Whatever. There's two marketplaces that aren't first party. One takes 30% and one takes 12%. How is there a standard? You can't look to other markets or other distribution methods to compare it to, because they're all different with their own things.

Edit: GOG is 30% for indie developers (there's a little more to it than that, but basically that). It sounds like with other publishers/developers they negotiate contracts on a case-by-case basis and don't say what they get.

[–] [email protected] 30 points 1 year ago (1 children)

Steam does more to promote and support games than many other platforms out there. Epic does not have workshop and forum, Google Play does not promote games as good as Steam.

[–] [email protected] 10 points 1 year ago

Google Play ~~does not promote games as good as Steam~~ has ads.

[–] [email protected] 27 points 1 year ago (1 children)

Did you know that almost every other marketplace out there (except that fucked up one) has the same 30% revenue split?

The whole debacle over it is artificial. It won't change much if it looked better to people who complain now. It won't remove Valve's ability to provide the best service.

[–] [email protected] 16 points 1 year ago

There is a difference though in that you do not have to publish on Steam for your game to be available on Windows or Linux or MacOS, but you do need to use the App Store to publish on iOS, so the 30% is mandatory there.

You can host your own site, you can publish on another app store, it just makes marketing harder.

[–] [email protected] 21 points 1 year ago (6 children)

There are other game marketplaces out there, but they're bad.

This isn't like the Apple App store where it's the only option on the platform. In fact, they've competed with Microsoft's store on some things. It's not even like Amazon where they strong-arm people selling things on the platform. Amazon does things like forbid anybody who sells on Amazon from selling the item at a lower price anywhere, including on their own site. I don't think Steam has any requirements like that. Steam's store has a huge market share because people like using Steam. AFAIK, Steam doesn't even do exclusivity deals, which suck for the consumer but are pretty standard for games, except with their own (Valve) games, and those are rare.

Not only does Steam have a user-friendly library and a user-friendly store, if you launch a game you bought on steam but that is published by a company with a shitty launcher / store / library (EA, Ubisoft, Rockstar), Steam goes a long way to neuter the shittiness of that launcher / store / library.

Maybe a 30% cut is too big. I don't know. It would be great if someone tried to compete with Steam while keeping the consumer-friendly approach Steam has. Maybe competition would reduce that 30% to something lower. But, most of the other game stores I know of have much less consumer-friendly approaches. The only one that's at all similar that I know of is GOG, and I do occasionally use them, especially for old games.

[–] [email protected] 11 points 1 year ago* (last edited 1 year ago) (1 children)

except with their own (Valve) games, and those are rare.

Personally I don't have any issue with 1st parties keeping their stuff 1st party.
It's just that I won't participate if I deem it useless (see Ubisoft launcher) :)

EG can keep Fortnite etc. exclusive on EGS that is their damn right.

load more comments (5 replies)
[–] [email protected] 18 points 1 year ago (3 children)

Which is exactly what Apple does with their iTunes store.

[–] [email protected] 87 points 1 year ago* (last edited 1 year ago) (1 children)

Not exactly, apple forces their users to use their stores, whereas Valve just offers a better experience than the other stores out there.

There is nothing stopping you from using other stores to buy your games on, unlike the appstore.

[–] [email protected] 2 points 1 year ago (1 children)

That has no impact on both of them taking a 30% cut.

[–] [email protected] 6 points 1 year ago

In the case of Steam that's because no other corpo run by parasites can create anything close to it. You're completely free to get any other launcher or store that takes a smaller cut.

And now is where your misguided comparison completely falls apart: Apple users have no other choice than the AppStore. Even if someone wanted to create a better store, they just can't.

[–] [email protected] 33 points 1 year ago

Apple ties their hardware to iTunes with no competition. Steam offer a platform which is better than every other piece of COMPETING software on a variety of hardware.

[–] [email protected] 3 points 1 year ago (1 children)

Yes, it's all massive profiting, driving the cost of everything up, or putting less money into the hands of the people who make the thing you like.

When I really love a game, it bothers me that valve, or apple, or Google, or Sony, take 1/3rd of the money. They don't deserve it.

[–] [email protected] 6 points 1 year ago (8 children)

What if you could buy direct from the publisher or developer, but you could only download the game once? Let's say you could still install it any number of times on any device so long as you had the source file in this scenario. Would you still be willing to pay $60 for a major title?

Would your willingness to buy a game change if you couldn't get a refund in the above scenario, regardless of time played?

load more comments (8 replies)
[–] [email protected] 13 points 1 year ago (1 children)

Plenty of games that make good sales numbers that aren't on steam. Obviously it makes sense to go where the users are though

[–] [email protected] 8 points 1 year ago

Some notable examples that aren't overly old include Overwatch 1, Minecraft, LoL, and Tarkov.

[–] [email protected] 6 points 1 year ago (1 children)

I used to feel a bit sad about the 30% but then I learned you get stream keys for your games for free, which makes it seem a lot more reasonable.

[–] [email protected] 4 points 1 year ago (2 children)

You have to ask steam for the keys and they can deny them. I'm sure they only refuse to give the keys if they find out you are reselling them or giving out way too many, but I still don't like that they get to decide what "way too many" is here

[–] [email protected] 4 points 1 year ago

Because they still have to foot the bill for the infrastructure that you use your free keys on.

load more comments (1 replies)
load more comments (2 replies)