Bullet Heaven
Games
Video game news oriented community. No NanoUFO is not a bot :)
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My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
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This is the one I always hear these days.
I heard it from the Castle Superbeast podcast.
Yup, this is the one.
Garliclike
lol saw this on a Steam Review and it is my favorite.
It's an autoshooter isn't it?
Vampire Survivors would be a rogue-like autoshooter.
Like Backpack Battles is an autobattler.
Edit:
As raised in the comments, actually a rogue-lite as VS has meta-progression.
I've also heard Autoshooter. Seems as good of a genre name as any.
I don't know why people keep calling it rogue like. Rogue-likes have a lot more randomness than an easily manipulated item drop system. I don't know that a random map is a necessity but it certainly needs something along those lines.
Rogue had you start from scratch with a new character in a random map every time.
Rogue-like games initially meant you start from scratch in a new random world, but you incrementally improve your experience by small buffs you can buy, or changing your starting equipment / skills (sometimes by changing out which character you start as).
Rogue-like has slowly changed to mean "start over regularly but slowly unlock new items/buffs/equipment/characters/etc to help you further explore a world which may or may not be random"
So it applies to games like Risk of Rain (and 2), Balatro, Dead Cells, and Rogue Legacy, just to name a few examples (though 3 of those are 2d platformers with randomly generated worlds if I remember right...).
But yeah it seems to have morphed into a broadly used term for games where you get better over time through purchasing permanent buffs and whatnot (as well as natural skill), but are forced to restart any time you die.
Vampire Survivors and other similar style games have you constantly restarting when you die so I think the term fits as a partial descriptor.
Maybe we could adopt the idle/clicker game term Prestige, but that's more of a voluntary restart when you hit a wall and can't progress, so I don't think it quite works.
Bullet heaven is likely what will stick. If you don't like that it's also the name of a game, consider that metroidvania contains the name of two games.
Metroidvania is a stupid name and always has been. I say this with those 2 series being 2 of my favourite and metroidvania being one of my favourite genres.
Bullet heaven isn't too bad though.
I thought it was already considered a reverse bullet-hell. But I do like Bullet heaven as well.
I've heard from at least one smaller channels that it's a bullet heaven. That's at least what they call this style of game.
They're already called reverse bullet hell?
What in the heck is a reverse bullet hell? If a bullet hell is "so many bullets" then I have to image it's like... Not many bullets at all. That sounds too easy.
Normal bullet hell (Touhou): the enemies shoot a hell of bullets at you. And your job is to avoid it. Reverse bullet hell (Vampire Survivors): you shoot a hell of bullets at the enemies. And your job is to shoot even more, bigger, stronger bullets.
Just like Vampire Survivors!
Other comments said it but I think bullet heaven is perfect
I've heard "reverse bullet hell", it's decent.
I only heard bullet heaven
MOBA - massive onslaught bullet arena
FPS- Frantic Progression Survivor
RPG - Running, Progressively Gaining
Let's just stick with survivor, or survivor-like. It works fine for roguelikes and soulslikes. No need to force a genre name.
Survival games are already a thing, though.
So? SurvivAL is not the same as survivOR.
Seems like an insufficient difference for two genres that are so distinct. Plenty of opportunities for confusion.
Too late it's Vamvor.
Vampvore
roots in voreaphilia
Vampier
Survivor
Digital crack
Dragon chaser
Freebase gaming
Addiction "simulator"
passive swarm shooter
Pew Pew Woosh.
Epilepsy-vania
GPU Fryer.
S3: Survive and Shoot the Swarm.
I always thought of it as a Hord game
The genre is ASS games. Can't go wrong with that.
Attack-Evader
Twi-like
Walking Death Simulator
We've established a name already in the indie space for these. It's a "horde survival shooter" damnit.
Not to be confused with the plain old "horde shooter" like your helldivers 2 and what not
Boring after 20 minutes type games?
Its a passive horde survival game.
The game play is rotating the stick in a rough circle so you keep moving that you can do without even having to look at the screen while you hoover up tiny pellets that make you stronger to survive more blobs of color on the screen.
Have any of you ever tried risk of rain or heck even cuphead? You can have rapid gameplay and a point to it.
This feels like the modern bathroom book as a game. Fun but just enough to be over when you have finished something more worth your time.
This feels like the modern bathroom book as a game. Fun but just enough to be over when you have finished something more worth your time.
Sometimes that's just what you need. Vampire survivors is my go to for when I burnt out from work and don't want to think anymore but need something to do.