this post was submitted on 11 Mar 2025
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[–] [email protected] 167 points 3 weeks ago (6 children)
[–] [email protected] 28 points 3 weeks ago (1 children)

This is the one I always hear these days.

[–] [email protected] 9 points 3 weeks ago

I heard it from the Castle Superbeast podcast.

[–] [email protected] 6 points 3 weeks ago

Yup, this is the one.

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[–] [email protected] 78 points 3 weeks ago (1 children)
[–] [email protected] 14 points 3 weeks ago

lol saw this on a Steam Review and it is my favorite.

[–] [email protected] 67 points 3 weeks ago* (last edited 3 weeks ago) (3 children)

It's an autoshooter isn't it?
Vampire Survivors would be a rogue-like autoshooter.

Like Backpack Battles is an autobattler.

Edit:
As raised in the comments, actually a rogue-lite as VS has meta-progression.

[–] [email protected] 21 points 3 weeks ago

I've also heard Autoshooter. Seems as good of a genre name as any.

[–] [email protected] 13 points 3 weeks ago (2 children)

I don't know why people keep calling it rogue like. Rogue-likes have a lot more randomness than an easily manipulated item drop system. I don't know that a random map is a necessity but it certainly needs something along those lines.

[–] [email protected] 6 points 3 weeks ago (5 children)

Rogue had you start from scratch with a new character in a random map every time.

Rogue-like games initially meant you start from scratch in a new random world, but you incrementally improve your experience by small buffs you can buy, or changing your starting equipment / skills (sometimes by changing out which character you start as).

Rogue-like has slowly changed to mean "start over regularly but slowly unlock new items/buffs/equipment/characters/etc to help you further explore a world which may or may not be random"

So it applies to games like Risk of Rain (and 2), Balatro, Dead Cells, and Rogue Legacy, just to name a few examples (though 3 of those are 2d platformers with randomly generated worlds if I remember right...).

But yeah it seems to have morphed into a broadly used term for games where you get better over time through purchasing permanent buffs and whatnot (as well as natural skill), but are forced to restart any time you die.

Vampire Survivors and other similar style games have you constantly restarting when you die so I think the term fits as a partial descriptor.

Maybe we could adopt the idle/clicker game term Prestige, but that's more of a voluntary restart when you hit a wall and can't progress, so I don't think it quite works.

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[–] [email protected] 51 points 3 weeks ago (1 children)

Bullet heaven is likely what will stick. If you don't like that it's also the name of a game, consider that metroidvania contains the name of two games.

[–] [email protected] 7 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

Metroidvania is a stupid name and always has been. I say this with those 2 series being 2 of my favourite and metroidvania being one of my favourite genres.

Bullet heaven isn't too bad though.

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[–] [email protected] 48 points 3 weeks ago (2 children)

I thought it was already considered a reverse bullet-hell. But I do like Bullet heaven as well.

[–] [email protected] 11 points 3 weeks ago* (last edited 3 weeks ago)

I've heard from at least one smaller channels that it's a bullet heaven. That's at least what they call this style of game.

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[–] [email protected] 39 points 3 weeks ago (2 children)

They're already called reverse bullet hell?

[–] [email protected] 30 points 3 weeks ago* (last edited 3 weeks ago) (3 children)

I didn't know that, but it fits. That or bullet heaven.

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[–] [email protected] 15 points 3 weeks ago (4 children)

What in the heck is a reverse bullet hell? If a bullet hell is "so many bullets" then I have to image it's like... Not many bullets at all. That sounds too easy.

[–] [email protected] 24 points 3 weeks ago

Normal bullet hell (Touhou): the enemies shoot a hell of bullets at you. And your job is to avoid it. Reverse bullet hell (Vampire Survivors): you shoot a hell of bullets at the enemies. And your job is to shoot even more, bigger, stronger bullets.

[–] [email protected] 7 points 3 weeks ago

Just like Vampire Survivors!

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[–] [email protected] 25 points 3 weeks ago

Other comments said it but I think bullet heaven is perfect

[–] [email protected] 22 points 2 weeks ago (1 children)

I've heard "reverse bullet hell", it's decent.

[–] [email protected] 9 points 2 weeks ago

I only heard bullet heaven

[–] [email protected] 20 points 3 weeks ago (1 children)

MOBA - massive onslaught bullet arena

[–] [email protected] 14 points 3 weeks ago (1 children)

FPS- Frantic Progression Survivor

[–] [email protected] 5 points 3 weeks ago

RPG - Running, Progressively Gaining

[–] [email protected] 19 points 3 weeks ago (1 children)

Let's just stick with survivor, or survivor-like. It works fine for roguelikes and soulslikes. No need to force a genre name.

[–] [email protected] 8 points 3 weeks ago (1 children)

Survival games are already a thing, though.

[–] [email protected] 5 points 3 weeks ago (1 children)

So? SurvivAL is not the same as survivOR.

[–] [email protected] 7 points 2 weeks ago (4 children)

Seems like an insufficient difference for two genres that are so distinct. Plenty of opportunities for confusion.

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[–] [email protected] 14 points 3 weeks ago (1 children)
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[–] [email protected] 13 points 3 weeks ago* (last edited 3 weeks ago) (1 children)
[–] [email protected] 6 points 3 weeks ago

Vampvore

roots in voreaphilia

Vampier

Survivor

[–] [email protected] 11 points 3 weeks ago (1 children)
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[–] [email protected] 9 points 3 weeks ago

Digital crack

Dragon chaser

Freebase gaming

Addiction "simulator"

[–] [email protected] 7 points 3 weeks ago (2 children)

Swarm shooter, reverse bullet hell, or enemy hell

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[–] [email protected] 7 points 3 weeks ago

passive swarm shooter

[–] [email protected] 5 points 3 weeks ago

Pew Pew Woosh.
Epilepsy-vania
GPU Fryer.
S3: Survive and Shoot the Swarm.

[–] [email protected] 5 points 3 weeks ago

I always thought of it as a Hord game

[–] [email protected] 5 points 3 weeks ago

The genre is ASS games. Can't go wrong with that.

[–] [email protected] 5 points 3 weeks ago

Attack-Evader

[–] [email protected] 5 points 2 weeks ago
[–] [email protected] 5 points 3 weeks ago

Walking Death Simulator

[–] [email protected] 5 points 3 weeks ago* (last edited 3 weeks ago)

We've established a name already in the indie space for these. It's a "horde survival shooter" damnit.

Not to be confused with the plain old "horde shooter" like your helldivers 2 and what not

[–] [email protected] 5 points 2 weeks ago (15 children)

Boring after 20 minutes type games?

Its a passive horde survival game.

The game play is rotating the stick in a rough circle so you keep moving that you can do without even having to look at the screen while you hoover up tiny pellets that make you stronger to survive more blobs of color on the screen.
Have any of you ever tried risk of rain or heck even cuphead? You can have rapid gameplay and a point to it. This feels like the modern bathroom book as a game. Fun but just enough to be over when you have finished something more worth your time.

[–] [email protected] 8 points 2 weeks ago (3 children)

This feels like the modern bathroom book as a game. Fun but just enough to be over when you have finished something more worth your time.

Sometimes that's just what you need. Vampire survivors is my go to for when I burnt out from work and don't want to think anymore but need something to do.

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