this post was submitted on 09 May 2025
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[–] [email protected] 111 points 1 month ago

Sensory Deprivation Wizard

[–] [email protected] 82 points 1 month ago (1 children)

It's only permanent if the target critically fails. Which puts all of the wording into question.

[–] [email protected] 82 points 1 month ago (3 children)

blindness/deafness is a 1e spell which is permanent no matter what

[–] [email protected] 51 points 1 month ago (1 children)

Ah! Whenever I'm talking to people about Pathfinder, it's always 2e. Sorta like people saying D&D and meaning 5(.5)e.

[–] [email protected] 15 points 1 month ago (1 children)

same! I almost let it go assuming we were talking about a crit fail from 2e, but I had an itch in the back of my head telling me to check first

[–] [email protected] 6 points 1 month ago

Y'all could have saved me the clicks if I had checked here first. I just went through this same thought process

[–] [email protected] 24 points 1 month ago (2 children)

D&D 3.5:

Blindness/Deafness Necromancy Level: Brd 2, Clr 3, Sor/Wiz 2 Components: V Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Permanent (D) Saving Throw: Fortitude negates Spell Resistance: Yes

You pretty much destroy their eyes or ears. There's a spell that undoes the damage

[–] [email protected] 25 points 1 month ago* (last edited 1 month ago) (1 children)

AFAIK The (D) behind „permanent“ means „dismissable“ so the caster can end it any time they want.

Edit: Found a reference:

https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#%3A%7E%3Atext=%28D%29+Dismissible%2Con+your+turn.

[–] [email protected] 11 points 1 month ago

That is correct

[–] [email protected] 4 points 1 month ago (2 children)
[–] [email protected] 11 points 1 month ago

Dnd 3.5 has a lot, like 80%, rules overlap with pf1e. Pathfinder was a fork of the game system, basically

[–] [email protected] 5 points 1 month ago

Pathfinder 1e is just reskinned D&D 3.5 D&D went stupid and opened the 3.5 game license.

[–] [email protected] 12 points 1 month ago (2 children)

So can wizards quietly cast spells in a stealthy manner? Want to know if I ever get isekai'd into a pathfinder world.

[–] [email protected] 11 points 1 month ago* (last edited 1 month ago) (2 children)

Conceal Spell

Through sheer mental effort, you can simplify the incantations and gestures needed to spellcast, leaving them barely noticeable. If the next action you use is to Cast a Spell, the spell gains the subtle trait, hiding the shining runes, sparks of magic, and other manifestations that would usually give away your spellcasting. The trait hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air.

Silent Spell (Metamagic)

Benefit: A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell's actual level.

Doesn't work for Bard spells, although they have a way to disguise theirs:

Melodious Spell

You subtly weave your spellcasting into a performance. If the next action you use is to Cast a Spell, the spell gains the subtle trait, hiding the shining runes, sparks of magic, and other manifestations that would usually give away your spellcasting. The trait hides only the spell’s spellcasting actions and manifestations, not its effects, so an observer might still see a ray streak out from you or see you vanish into thin air.

[–] [email protected] 1 points 1 month ago

Through sheer mental effort

Guess I'll just roll for Willpower :P

[–] [email protected] 1 points 1 month ago

i'm curious how the fuck people would imagine hiding the effects of invisibility to work

[–] [email protected] 4 points 1 month ago

There's always a feat for that!

[–] [email protected] 50 points 1 month ago

Come on, Wiz. You have Glitterdust and Stinking Cloud for crying out loud!

[–] [email protected] 17 points 1 month ago (3 children)

Why would a DM be involved in a Pathfinder game though?

[–] [email protected] 94 points 1 month ago (1 children)

Because most people are not so anal retentive as to give a damn about Hasbros trademarks.

[–] [email protected] 16 points 1 month ago (1 children)

Eh, it's part anal retention, part joke, part not wanting to give WotC the brand recognition.

[–] [email protected] 6 points 1 month ago (1 children)

Then you should use it as generically as possible so that the trademark becomes unenforceable. Brand dilution is a thing, it's why Alphabet doesn't want you using "google" as a verb, and why your mom was actually based for calling your Playstation "a nintendo".

[–] [email protected] 1 points 1 month ago (1 children)

See my other reply in this comment chain regarding this sentiment.

[–] [email protected] 2 points 1 month ago (1 children)

okay but know that the effect of that is that is to help protect Hasbro's trademark. it's what they want from you.

[–] [email protected] 1 points 1 month ago

I just don't agree with that reverse psychology logic my friend. It would be equally worthless if no one used it.

[–] [email protected] 41 points 1 month ago* (last edited 1 month ago) (3 children)

The Pathfinder video games are directly from the Pathfinder tabletop game, which is basically a different copyright of D&D. They would need a DM. I'm not sure what else you could be thinking.

Edit: DM = Dungeon Master (D&D), GM = Game Master (Pathfinder), as this user pointed out below.

[–] [email protected] 44 points 1 month ago (3 children)

They're called GMs in Pathfinder ;)

Dungeon Master is a DnD term, and trademarked by WotC.

[–] [email protected] 55 points 1 month ago

+1 Hate for intellectual property law

[–] [email protected] 35 points 1 month ago (1 children)

Breaking Hasbro IP is chaotic good though

[–] [email protected] 5 points 1 month ago (1 children)

I'd rather not give them the recognition, and Pathfinder ditched alignment anyway.

[–] [email protected] 34 points 1 month ago (1 children)

It is actually a good strategy to dilute the term Dungeon Master into a general phrase, because that means Hasbro can't enforce their copyright. For instance, Aspirin is a brand name, but it's such a generic term that anyone in the US can call their product Aspirin without risk.

[–] [email protected] 4 points 1 month ago* (last edited 1 month ago) (2 children)

We'll have to agree to disagree! I prefer using the game's defined term, or Game Master for general usage.

Edited to add, you TTRPG players sure are a contentious people.

[–] [email protected] 4 points 1 month ago (1 children)

Well, when the players enter a dungeon, it becomes the Dungeon Master.
Everywhere else, it can be a Game Master. Inside the game of course. If they go outside the game then... well, then that's just another guy in the outside.

[–] [email protected] 1 points 1 month ago

Funnily, my games feature few actual dungeons.

[–] [email protected] 1 points 1 month ago (1 children)

Don't you mean "us TTRPG people"? You're also a part of this

[–] [email protected] 3 points 1 month ago

It's a Simpsons reference.

[–] [email protected] 1 points 1 month ago

Oh I completely forgot about that distinction XD

[–] [email protected] 5 points 1 month ago

GM is also used in GURPS, but the 5 guys here who have used it already know that.

And if they want someone to join them, they can always DM me.

[–] [email protected] 4 points 1 month ago (1 children)

Pathfinder is very different mechanically to dnd. It's like saying settlers of catan is a different copyright of carcassonne.

[–] [email protected] 4 points 1 month ago (1 children)

Pathfinder is closer to D&D than most other TTRPGs (not counting direct D&D derivatives)

[–] [email protected] 3 points 1 month ago

True, but anyone who thinks it's a drag and drop replacement is in for a headache

[–] [email protected] 6 points 1 month ago (1 children)

You might want to explain the joke, I thought you were just an arse before reading the replies :D

[–] [email protected] 3 points 1 month ago

Nobody liked that

[–] [email protected] 11 points 1 month ago (1 children)

The final game of my favorite series of all time, Quest for Glory 5, you get a shrink spell. It does exactly what you think: It shrinks your enemies down to 50% their original size... and then when you cast it again, they flee when they get too small to do anything to you... and you can still cast it on them as they flee and shrink them down further and further.

I... just never used the spell. I mean I did want to maximize all of the skill level of my spells (but there is no discernable effect to the skill of that particular spell). It just felt really needlessly cruel. I imagined the enemies going on a Honey I Shrunk the Kids type adventure, only it is much shorter and extremely brutal...

[–] [email protected] 6 points 1 month ago (1 children)

what's the spell called i need it

[–] [email protected] 17 points 1 month ago

It's Blindness/Deafness which has a duration of permanent (albeit dismissible by the caster)