this post was submitted on 31 Dec 2024
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    [–] [email protected] 116 points 2 months ago (16 children)

    Lol, Linux literally owns the server space, windows owns the desktop space, what exactly does MacOS Own exactly? If best means most pretentious then sure.

    [–] [email protected] 172 points 2 months ago (9 children)

    I would argue macOS owns the creative space (Design, Art and Music)

    [–] [email protected] 57 points 2 months ago (3 children)

    I would concur. You can record high quality encoded audio on your iPhone, audio design on your iPad with your other samples, and add the mixed soundscape into your film on iMac.

    I literally know someone in the media industry who's whole effortless workflow is what makes him a go-to guy for quick and flexible turnaround for audio mastery for films. He works exclusively on apple devices for this exact reason.

    I'm not saying it's impossible another way, but he really likes the ecosystem.

    [–] [email protected] 24 points 2 months ago

    I would entirely agree with this, having watch BBC, NatGeo, History Channel, and more media people who love GDrives, only use Macs, filmed deliverables on iPhone, want Mac Pros for editing etc.

    [–] [email protected] 18 points 2 months ago (1 children)

    At this point I'd call it more of a legacy approach - they definitely still control the space, but the workflow is quite easily accomplished on other systems.

    I'd also add many (SO MANY) of the pro audio and video systems out there are also running Linux, so even with sa mac-focused workflow, many of the pros out there are using Linux (often without any clue that they are).

    So to me its similar to Windows on the desktop - its not necessarily the best option in all cases, but its often the path of least resistance. As a result, pretty much all of them buy into an Apple ecosystem from the get-go.

    [–] [email protected] 12 points 2 months ago (8 children)

    15 years ago you would get laughed out of art school if you didn't have a Mac. At least that's the gist I get from my artistic friends.

    [–] [email protected] 15 points 2 months ago (4 children)

    Probably still the same today.

    Doesn't change the reality of production though when it comes to audio and video though. Final Cut started getting... Problematic in flow some years back, Adobe started to make moves before they, you know, did what Adobe does, and BlackMagic bought DaVinci about 15 years ago actually.

    At this point, the only places I know of that are using final cut or premiere in their workflow do so for legacy reasons. Many have shifted to resolve, which works quite beautifully on Linux. In the smaller shop realm for audio, reaper is king (which also works beautifully on Linux).

    The "need" for a Mac there is pure fabrication.

    For modeling, pros are probably using Houdini, though I'd say blender just behind that. Both of which - again, Linux.

    About the only thing I can think of where pros are consistently using something not Linux friendly in the creative world is photo editing (Photoshop of course).

    Now I will say that pretty much anything a pro shop will use will work on a Mac, and that is to me the main reason they are still at the top. Plus the weird Apple fanboy/elitism that developed around it.

    [–] [email protected] 6 points 2 months ago* (last edited 2 months ago)
    [–] [email protected] 6 points 2 months ago* (last edited 2 months ago) (1 children)

    Houdini is mostly used for simulations and procedural modeling. For manual modeling Z-Brush and Maya are still king, especially at the big game studios. Blender is mostly used by indies and students. You couldn’t buy support until recent years so big studios have steered away from using Blender.

    There are some animation houses that use their own proprietary software on Linux. Like Pixar has Presto. Though Disney’s own studio uses Maya.

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    [–] [email protected] 9 points 2 months ago* (last edited 2 months ago)

    That was partially because older PCs had rectangular pixels vs a Mac’s square pixels. Square pixels translated better to other mediums.

    Edit: I just realized that was more like 25 years ago. God I’m old.

    [–] [email protected] 5 points 2 months ago (2 children)

    I was in art school around then and a good portion of us were pirating windows 98 or windows NT. And we were running pirated Photoshop and pirated Illustrator on it....a lot of us pirated everything.

    [–] [email protected] 10 points 2 months ago

    Pirating Windows 98/NT in 2010? Seems a little late for that, no?

    [–] [email protected] 6 points 2 months ago (1 children)

    I think you mean 25-26 years ago.

    In 2009 art workflows were absolutely dominated by Apple devices and when the memes about pretentious mac users in cafes started popping up.

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    [–] [email protected] 28 points 2 months ago* (last edited 2 months ago)

    Only partially true. VFX for example uses Linux quite a bit, and a lot of web devs use Linux too, or even Windows with WSL.

    [–] [email protected] 23 points 2 months ago (2 children)

    But it would be a stretch to say that support is the result of current macOS. The Mac has always been popular with creatives, since way before it was UNIX-based.

    I'd argue the popularity with creatives is largely from being marketed to creatives since its earliest days.

    [–] [email protected] 15 points 2 months ago

    For sure the commenter was just asking what space MacOS owns

    [–] [email protected] 5 points 2 months ago* (last edited 2 months ago) (2 children)

    I don't think it's just marketing, the early Macs got a lot of performance out of their graphics routines, and then Mac OS had tight integrations with postscript which made it good for graphical design.

    I think these days yes a powerful graphics card will get you very far, but overall macOS feels much less hostile to me than windows. I think Linux is kind of a mess for graphics stuff, there are a few good open source tools, but the major design suites aren't well supported.

    [–] [email protected] 12 points 2 months ago

    Ecosystem capture and youth indoctrination into the walled garden. Mac is great as long as you never push on Tim Cook's boundaries.

    [–] [email protected] 6 points 2 months ago

    but overall macOS feels much less hostile to me than windows.

    Sure, but this is a purely subjective measure. Same with Linux.

    And the fact is, the Mac has been consistently marketed to creatives since its inception. It is, at the very least, difficult to see how it would have fared without that approach.

    [–] [email protected] 7 points 2 months ago

    MacOS owns the rich space*

    And a lot of rich people are art dilletants or are able to afford putting their children through expensive art programs with no need to have it pay off. And of course they all buy the "top of the line" (which of course is obviously the most expensive right?) brands.

    Don't get me wrong, Apple plays into it so the cycle is recursive.

    [–] [email protected] 7 points 2 months ago (3 children)

    Designer here. This is true, but they are also have a seriously good trackpad and good energy use (finally). They work well for design, video and audio, but they are also really nice to operate. It’s a bit like driving a very nice car (which I can’t afford, but have borrowed from a client). Once you get accustomed to it, every other computer—especially laptops—feel like 1980s GM econoboxes.

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    [–] [email protected] 6 points 2 months ago (1 children)

    The problem is that the hardware is fairly underpowered to effectively use for any kind of demanding visuals.

    Like if I were rendering out a big 3d scene, I'd want something with a fairly beefy GPU to crunch through the renders relatively quickly.

    [–] [email protected] 11 points 2 months ago (3 children)

    Everything that is professionally rendered is offloaded to purpose built hardware. This part of the workflow would not be any different no matter what the creative is using for their workstation.

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    [–] [email protected] 6 points 2 months ago

    Writing and game development are creative too

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    [–] [email protected] 27 points 2 months ago (1 children)

    surprisingly many computational scientists use MacOS

    [–] [email protected] 14 points 2 months ago (1 children)

    Yeah, I have some anecdotal evidence to that as well.

    Everyone likes to shit on AAPL for being a walled garden, but it's really hard for some to admit that they are pretty good at what they're doing.

    [–] [email protected] 7 points 2 months ago

    I mean, they kind of have to be pretty good to entice you into the walled garden to begin with. Get people in the door with a smooth, super-polished experience, and then you've already got plenty of them pretty well won over. You'll lose some users with previous experience with another OS to "It doesn't work the way it did on $ancient_version of $OS, I hate it," that go back, some just get tired of the same thing and want to try something new, and others that hit the walls of the garden and decide they want out. If it was straight garbage and restrictive, on top of being expensive, nobody would hang around until they got comfortable enough that overcoming the friction of changing was a real obstacle to switching.

    There's just a disproportionate representation of folks like myself in tech communities versus the general population who are opposed to any walled garden, no matter how polished, when there exist a free alternative.

    [–] [email protected] 22 points 2 months ago (2 children)

    it's very popular with developers due to being a turnkey posix environment. given the choice between mac and windows for development, i would go with mac every time. it's not my personal first choice but it's tolerable.

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    [–] [email protected] 17 points 2 months ago (2 children)

    what exactly does MacOS Own exactly?

    It certainly isn't the enterprise space, ALL their business features and integrations are half-assed at best and downright painful to use at worst (ESPECIALLY iOS device management, fuck what a shit show that is)

    I came up with the phrase "Windows is an enterprise OS with consumer features, MacOS is a consumer OS with (half-assed) enterprise features" to describe it perfectly.

    [–] [email protected] 16 points 2 months ago* (last edited 2 months ago) (2 children)

    Have you used windows lately? I swear it's become half-assed as an OS. Might still have the enterprise management features, but it's incredibly painful in a mixed enterprise environment that is not standardized office boxes. (e.g. science equipment). I avoid it like the plague if at all possible due to it's now quirky nature.

    I'm dating myself, but at least NT didn't crash all the damn time when you access a share on a NetApp or install a new version of the evil Java... Etc.

    [–] [email protected] 10 points 2 months ago (1 children)

    As an enterprise admin, I concur.

    Windows seems to be turning into some kind of weird botnet that exists only to waste wattage and bandwidth on updating itself and looking for security risks. I have weirdly fond memories of NT... but I don't miss updating JRE on 1k+ machines though...

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    [–] [email protected] 8 points 2 months ago (2 children)

    And then those "enterprise features" get borked on the next major macOS release.

    Oh you wanted to ensure your remote assist tool could be granted the proper permissions to work? Well screw you! We took away the ability to grant Screen Recording permissions through a MDM profile. Suck it!

    In case you didn't know the Screen Recording permission is needed to be able to view the display/screen in applications like Zoom when screen sharing or for remote assist through Screen connect.

    Apple's "reason" was essentially "... Think of the users! It's for their security".

    [–] [email protected] 6 points 2 months ago (2 children)

    damn that sucks, but on the other hand, Management then also cant smuggle in screen capturing software to snoop on their devs/users.

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    [–] [email protected] 5 points 2 months ago* (last edited 2 months ago)

    Yep, we have about 30% macOS clients. It’s clear from Apple decisions that they favor the user as being an individual rather than an organization. The amount of third-party junk stapled onto the OS to enable a semblance of management is very un-Apple-esque.

    Organizations can absolutely be the user or consumer of a product. In my Windows 11 Home edition, I definitely feel who they see as the user, and it isn’t me.

    [–] [email protected] 15 points 2 months ago (1 children)

    The "luxury" space. It's overpriced hardware with an honestly relatively pretty aesthetic and the OS has so many guardrails they're hard to really mess up, and when someone does mess it up, apple stores are ubiquitous enough that its a pretty quick trip to get it fixed. Perfect for people with a bit more money than sense who don't want to or have the time/ability to figure out how to properly use a more flexible OS that requires a bit more knowhow to use and not break.

    [–] [email protected] 13 points 2 months ago (2 children)

    It's overpriced hardware

    Have you seen the M4 benchmarks?

    If you're memory bound then sure, you can get way more bang for your buck with Intel/AMD. But for pretty amazing CPU performance I think the "Apple is overpriced" trope isn't really true any more.

    [–] [email protected] 7 points 2 months ago

    It comes and goes... When the original MacBooks came out, especially with the Core 2 Duo, they were actually competitive with other manufacturers... Then the value started to lower until it wasn't competitive anymore.

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    [–] [email protected] 14 points 2 months ago (1 children)

    MacOS owns the developer/sysadmin laptop market.

    [–] [email protected] 6 points 2 months ago (5 children)

    I would say thats mostly because of Company policies since devs would use the same tools you would use in a linux box. As an Android Developer and CICD Manager I really hate that I have to use a MacBook Pro when a good ol Thinkpad would be more than sufficient.

    [–] [email protected] 8 points 2 months ago

    I would say thats mostly because of Company policies since devs would use the same tools you would use in a linux box.

    Not at all the case for me and for other devs where I work. We can freely choose to run Linux, and some people do (mostly backend devs). M-series MacBooks dominate though because of the simple fact that they are just so much more powerful than the alternatives.

    Since you're doing Android development, you're probably saving some very significant amount of compile time, if you're running an M-series MacBook Pro.

    When the M1 was released there were actually stories of companies sidestepping normal device replacement policies and upgrading all mobile devs to M1s because of the time savings involved, which should tell you something about the power in these machines.

    Since the release of the M-series, the MacBook Pros have gone from being primarily a fashion item to becoming primarily a tool for work - someone made the apt comparison that the previous MacBooks were trying to be Lamborghinis - pretty to look at at the expense of functionality, while the M-series are tractors - tools to accomplish jobs.

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    [–] [email protected] 12 points 2 months ago

    I'm old enough to remember when people thought OSX Server was a competitive option because it was technically "unix". Needless to say, once people figured out Apple was using Linux for their own servers, despite numerous attempts to switch over to OSX Server. OSX Server went tits up. Apparently OSX Server hung around as an addon to OSX for casual use.

    [–] [email protected] 11 points 2 months ago (3 children)

    American space, so nothing of worth, really.

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    [–] [email protected] 9 points 2 months ago

    what exactly does MacOS Own exactly?

    Space in your amygdala, apparently.

    [–] [email protected] 8 points 2 months ago

    Linux is not UNIX

    [–] [email protected] 5 points 2 months ago

    The *nix desktop space.

    Year of desktop Linux is when? 😆

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